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alpha texture (Read 477 times)
Jun 23rd, 2007 at 12:39pm

Nexusys   Offline
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PER YPPH

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hi, just wondering how can i import alpha texture into my livery using DXTBMP, as i know, on the top right corner, there's button to import alpha textures.. someone told me that, the more darker your alpha grey color, the more reflection will appear on your aircraft. the problem is, when i saved my livery with imported alpha with extended bmp extension, i start the game, there's no reflection at all?? so, i go back to where i save my extended bmp file, open it up, and i found out there's no alpha texture that i imported earlier appear on the file i saved.. why?? i jus wanna make it reflection on me aircraft... can someone help?
 
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Reply #1 - Jun 23rd, 2007 at 1:35pm

SkyNoz   Offline
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Project Kfir!

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Alright, you want to create a template from your texture, which will automatically become white/black. From there you would want to edit that template to be more to your taste to what you want chromed etc. Which can be done through another program, like photo shop. Once those changes have been taken place. Open your normal texture through DXT and import alpha, which would be you edited from photo shopped "black/white", export your alpha channel. When you export, your assigning that alpha to your base texture. Save your normal texture as a DX1 or DX3. I like DX3, second open your Alpha back up which you exported and also save it as DX3 and place both textures in your texture folder, "base, alpha". Hope this helps, just reply if you need more help/problems. Wink
 

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