Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
What should we see in FS11? (Read 1622 times)
Jun 2nd, 2007 at 5:03pm

spitfire boy   Offline
Colonel
Welcome to my world.
Wherever you think I'm not

Gender: male
Posts: 2788
*****
 
I couldn't think of a better place to put this thread...

Anyway, the title says it all.

My recommendation would be having a quite simple aircraft-modelling utility attached - like they do with X-Plane - which would help me, and many others, in starting to do aircraft creating for the FS series.

What do YOU think we should get in FS2008 (as I'll call it for now)?
 

...
&&&&[center]
IP Logged
 
Reply #1 - Jun 2nd, 2007 at 5:34pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
A Single Player Career with the ability to earn virtual money.

Instead of a missions menu you have a career menu. In the career menu you can select from the following categories:

1. Bush Pilots
2. Airline Pilots
3. Charter Pilots
4. Helicopter Pilots
5. Ferry Pilots

just to name a few.

When you click on a category you will see a list of "job postings" for example.

1. Bush Pilots Job Postings...
        
        Seattle, Washington: Immediate Opening for experienced seaplane pilot needed to fly de Havilland Beavers providing transportation for hunters, fisherman, researchers and their supplies to remote areas around Washington State. Approximately 50 hours per month, pay is $40.00 per flight hour, chance for advancement into the company twin otter after a minimum 6 month commitment. Must have completed the Private/Commercial/Multi/Instrument and seaplane tests in MSFS2008 to qualify CLICK HERE to apply for this job.

        Anchorage, Alaska: Denali Charters is looking for experienced tailwheel pilots to transport mountain climbers, doctors, and equipment into and out of high mountainous terrain. Approximately 75 hours per month, starting pay is $30 per flight hour. Must have completed the Private/Commercial/Multi/Instrument tests in MSFS2008 to qualify CLICK HERE to apply for this Job.


2. Airline Pilots

        Dallas, Texas: Landmark Airlines is looking for pilots with experience on the 737-400 or Airbus 320. Guarantee pay of 75 hours per month minimum at $80 per hour, Must have completed the Private/Commercial/Multi/Instrument and ATP test in MSFS2008 to qualify CLICK HERE to apply for this job.

4. Helicopter Pilots:

         Miami, Florida: AirLifeOne is looking for experienced helicopter pilots to assist the coast guard in search and rescue over land and sea in all weather conditions. typical response is to boating accidents, diving accidents, off short oil rig accidents and other such medical emergencies, pay is $75 per flight hour monthly hours range between 25 and 50 hours on average. CLICK HERE to apply.

assume that under each category there would be about 15 or 20 "job postings" around the world and completing the various "check rides" would qualify you to apply for certain jobs. after you apply for a job, the game would then Generate a series of "missions" that you would then fly as your "job".

sounds fun to me Smiley


 
IP Logged
 
Reply #2 - Jun 2nd, 2007 at 5:38pm

reider   Offline
Colonel
Permission to crash on
runway 06L granted

Posts: 635
*****
 
5.  Crash dummies.  To fly all over the world.  Don`t be in a dead end job, come and fly with us.  As long as you can take off thats all you need, don`t worry about landing.  Name your own wages, if you live we`ll gladly pay.  Grin   Cool  Grin

Reider
 
IP Logged
 
Reply #3 - Jun 2nd, 2007 at 5:51pm

Keep It Simple   Offline
Colonel
USA

Posts: 495
*****
 
I would say  a fix  for all  the problems in FSX but I''l be nice and hold my tongue. Grin

 
IP Logged
 
Reply #4 - Jun 2nd, 2007 at 5:59pm
Björn   Ex Member

 
Quote:
A Single Player Career with the ability to earn virtual money.


http://flynet.en-studios.de/



A new graphics engine and sloping runways would be alright for me.
 
IP Logged
 
Reply #5 - Jun 2nd, 2007 at 6:04pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
not to contribute to this hijacking, but what problems are you experiencing?

its simply my humble opinion that most "problems" with FSX can be traced to insufficient hardware, I had a whole new rig built not only to cut off potential slow downs in FSX when it was being released but also to head off any problems that might come with the DX10 games we are all waiting for.

of course im just an old fart who grew up playing old black and white FS 2 with hexagonal guages  where you could pretty much only fly around Chicago  Grin so maybe im just used to low end flight sims.

as much as i loved FS2004 - FSX is the new big hit with me. Better graphics, more realistic aircraft flight characteristics, better weather simulation.... MS nailed this one IMHO.
 
IP Logged
 
Reply #6 - Jun 2nd, 2007 at 6:09pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Im not talking about multiplayer Virtual Airlines you play online...

Im talking about single player generated random missions based on the career mode you chose in the single player element of the game.

You choose a career path, the game generates missions that you fly for your job.

This has been done with great success in the multiplayer world, and FS has done a great job of improving the excitement and variability of their "missions" but the problem is in single player "missions" like the rescue chopper missions - you only get ONE.

In the career mode im talking about you would be presented with a whole series of missions to fly in single player mode. one day you might be flying hunters to a remote camp site in wyoming, the next day your flying fishermen to a cabin in washinton state. One day you're rescuing survivors from a capsized yacht, the next day your evacuating an injured man from an oil rig. Or delivering a used airplane to its new owner on the other side of the country. the list is practically without end.

to get hired for certain jobs you would have to earn a number of flight hours and gain certificates on the simulator's check rides. etc
 
IP Logged
 
Reply #7 - Jun 2nd, 2007 at 6:16pm
Björn   Ex Member

 
Erm...have you even checked out that link?

It's still singleplayer - with a social component.


E.g. my own airline: http://flynet.en-studios.de/index.php?lang=en&status=db_va&status2=db&id=882
 
IP Logged
 
Reply #8 - Jun 2nd, 2007 at 6:22pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
checked it out but it said virtual airline - a assumed in the traditional sense.

It looks great, but can you develop bush pilot missions where you go and pick up physical passengers and carry them to a cabin in the mountains? are you able to fly a rescue chopper out to the scene of an oil rig accident, or  sinking boat and pick up survivors? if that is something you can do thats great!!

i would love to see something like that build in to FS11 though  Cool
 
IP Logged
 
Reply #9 - Jun 2nd, 2007 at 6:41pm

ashaman   Offline
Colonel
I'm from Italy, errors
in my text are a given.
LIRN

Gender: male
Posts: 1752
*****
 
spitfire boy wrote on Jun 2nd, 2007 at 5:03pm:
What do YOU think we should get in FS2008 (as I'll call it for now)?


Seen what's happened in the past, I better Lips Sealed Because if I start on one of my files I could get the ban for real.

In short and polite, I prefer, after so many disappointments, to keep my peace and stay away from this race to the next disappoint. After All the people in M$ only do what they want, the bare minimum of what going by market they can get away with, asking people to fork new money for something that new is not.

Why bother.

I wish "they" would surprise me with something worth buying. But I've lost hope.
 

There's but one real cure for human stupidity. It's called DEATH.&&&&At the moment mourning the assassination of sarcasm and irony for the good of the "higher".&&&&Proud FSIX user. Active user of FS98, X-plane and novice of Orbiter.&&&&Seen the GREAT service pack for FSX and its usefulness, really awaiting for FS11 to upgrade.&&&&AMD Athlon Xp 2400@2700&&MB Asus A7V8XX&&1Gb ram DDR 400 @ 333&&ASL Nvidia Geforce 6600gt 128Mb DDR3 AGP&&Creative Sound Blaster Live&&Windows XP Professional Sp2&&2 HD Maxtor 40Gb - 1 HD Maxtor 80Gb
IP Logged
 
Reply #10 - Jun 2nd, 2007 at 6:47pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
wow - there seems to be some bitter resentment of FSX and microsoft... i cant seem to understand why though  Undecided

you want to see how crappy a game and a game developer can be? run down to the store and buy "Silent Hunter: Wolves of the Pacific" tons of eye candy and NO good game play material at all. plus there are over 250 known bugs with the game.
 
IP Logged
 
Reply #11 - Jun 2nd, 2007 at 6:53pm

G-Fire25   Offline
Colonel
I Fly Sim!

Posts: 203
*****
 
Piper PA-11 Cub
 

RIP miltestpilot&&RIP Sean Taylor
IP Logged
 
Reply #12 - Jun 2nd, 2007 at 7:04pm

ashaman   Offline
Colonel
I'm from Italy, errors
in my text are a given.
LIRN

Gender: male
Posts: 1752
*****
 
Quote:
wow - there seems to be some bitter resentment of FSX and microsoft... i cant seem to understand why though  Undecided

you want to see how crappy a game and a game developer can be? run down to the store and buy "Silent Hunter: Wolves of the Pacific" tons of eye candy and NO good game play material at all. plus there are over 250 known bugs with the game.



I've explained my points in the past and I'm not going to repeat them. Lips Sealed

But... reading your last sentence... you have no idea of the amount of unwitting irony there's in your statement, don't you? Undecided

As for bugs... every piece of software has them. Or do you delude yourself thinking that FS (anynumber) is bug free? Roll Eyes
 

There's but one real cure for human stupidity. It's called DEATH.&&&&At the moment mourning the assassination of sarcasm and irony for the good of the "higher".&&&&Proud FSIX user. Active user of FS98, X-plane and novice of Orbiter.&&&&Seen the GREAT service pack for FSX and its usefulness, really awaiting for FS11 to upgrade.&&&&AMD Athlon Xp 2400@2700&&MB Asus A7V8XX&&1Gb ram DDR 400 @ 333&&ASL Nvidia Geforce 6600gt 128Mb DDR3 AGP&&Creative Sound Blaster Live&&Windows XP Professional Sp2&&2 HD Maxtor 40Gb - 1 HD Maxtor 80Gb
IP Logged
 
Reply #13 - Jun 2nd, 2007 at 7:20pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Okay.

There is no such thing as bug free software.

but i'll tell you this sir - i have not been a "regular" to the FSX section of the forums at all until the past week or so. Though i have been roaming around other forum sections here on SimV.

Ill also tell you this - you dont have to repeat your complaints if you dont wish to... like i said i havnt really cruised the FSX section long enough to read anyones complaints with great interest.

I have played AWESOME sims and games, and i have played CRAPPY sims and games over the years... and though the definition of awesome and crappy varies greatly from player to player i think FSX is just fine. Perhaps i have not run across any of the same bugs you have, - quite honestly i havn't run across ANY - at least not with realizing it anyway.

The planes fly beautifully, the missions and challenges are well thought out and designed, a good computer can run it at high graphics settings while delivering 17 to 22 FPS, the navaids work just as well as they did in FS9. personally i have not seen a problem with FSX period... but thats the thing, i havnt SEEN the problems i guess because nobody has pointed out exactly what it is i should be looking for.

Opinions fly around here - and its my opinion that FSX is terrific, anyone and everyone is free to disagree with that all they want. We are all still SimV brethren and aviation fans in my opinion.
 
IP Logged
 
Reply #14 - Jun 2nd, 2007 at 7:34pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Instead of only offering a hand full of aircraft perhaps the developers of FS11 could offer up at least a few popular models from every major manufacturer.

Cessna 150 152172 182 210 310 caravan Citation V Citation X Citation Mustang
Piper Cherokee and warrior, Seminole, Navajo, Apache
Grumman goose, cheetah, traveler, tiger
Beech King air 350, C90 Baron
Boeing 727 737 747 757 767 777 787 and any of the airbus series

just to name a few...

throughout FS history the selection has been a little limited IMHO

 
IP Logged
 
Reply #15 - Jun 2nd, 2007 at 8:15pm

FiGHtA_PiLoT   Offline
Colonel
I fly F-16s!
Somewhere over Iraq

Gender: male
Posts: 124
*****
 
extremely realistic crashes. Like in FSX, you crash into the ground, it's not even a fraction of a percent realistic. In FS11 you should see skidding and major damage (parts falling off, things bent in, fire, etc.)
 

&&&&FiGhtA_PiLoT
IP Logged
 
Reply #16 - Jun 2nd, 2007 at 8:21pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
hmm - guess the object ofthe game is to not crash - MSFS has always lacked in this area... i suppose to prevent people from just crashing oer and over again  Roll Eyes thats pretty dumb.

the best crash effects i have seen were in janes ww2 fighters back in 98... awesome
 
IP Logged
 
Reply #17 - Jun 2nd, 2007 at 9:18pm
An-225   Ex Member

 
What should we see in FSXI? I think its way too early to be asking. Just sit back, and enjoy FSX.

RitterKruez - I think that while the FS selection of planes is limited - the freeware and payware designers fill in the gaps.

Also FiGHtA_PiLoT, Microsoft simply CANNOT do that. If...lets say...the 747 could crash in FSX. Microsoft would have to name it something else, say, the C800 Stingray. The actual airplane manufacturers (Boeing, Cessna etc.) do not want to see their aircraft crash. Its exactly the same for the car racing gaming Gran Turismo.
 
IP Logged
 
Reply #18 - Jun 3rd, 2007 at 1:46am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
3D water swells, and waves.
More 3D trees and houses, which look better close up, rather than cardboard cut-out style.
Runways which 'cling' to the landscape, so they're not always completely flat.
An option to increase the number of iterations on runway lines and taxiways, so they don't look like polygons.
More aircraft, from many more companies.
More missions, and maybe a career mode.
Voice recognition for ATC, and more realistic pilot and tower voices (and not always american accented people).
Grass (it may seem that grass will come in the DX10 patch, but that remains to be seen).
Better AIRCRAFT PHYSICS.
An option where the SDK for aircraft creation, can make a .cfg file by looking at the actual geometry of the aircraft model.
Better traffic, boats, and animals.
Textures which have roads depicted actually have 'real' roads generated along them.
Traffic which can stop at traffics lights, turn left down one way, and do stuff like real traffic.
Dynamic work areas, such as docks which have ships come in, and have their cargo unloaded by the huge cranes.
Actual people running around the airport, servicing the planes.
Hangars which open and close to let people do maintenance, and house planes.
Helicopter air traffic, instead of all fixed wing aircraft.
VTOL aircraft of different types, propeller (V-22 Osprey) or jet (AV-8B Harrier).
Carrier operations, like catapult aircraft launches, and arrestor cable landings.
Blimp physics.
Mid-air refueling with military or other aircraft.
Being able to see actual people walking around in an airport terminal.
People parking cars, and walking into an airport terminal, to board a plane.
Opening aircraft doors during flight actually effects the handling of the aircraft.
Dynamic breakage, or aircraft problems which can occur randomly without the user having any clue about it happening.
Higher quality autogen objects.
Better lighting on roads and airports (dark lightmaps are used on aircraft under airport lights, and the aircraft looks black).
Self-shadowing without the use of 'imitation' methods.  This way, no SDK work would have to be done to have self-shadowing.
Helicopter rotor blade flexing.
Real motion-blur.
Real depth-of-field.
Better cloud lighting, and blending.  E.G. Thick clouds are dark when covering the sun, but thin ones are light.
Better aircraft sounds.
Better particle effects.  E.G. Soft particles, and smaller, but larger in number particles.
Better lens effects.
Better, less FPS killing, HDR on the sun.
SLI and/or Crossfire support.
Contact points replaced by actual mesh collision checking.
Helicopter blades rotation are controlled by the sim, rather than pre-animated.
Better forcefeedback physics.
Default virtual-cockpits which have every single polygon visible from any angle view using TrackIR, so you don't get missing polys.
Better flight recording functions.  E.G. Faster record speed, more recording options..

Anything else I can think of later...
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #19 - Jun 3rd, 2007 at 6:28am

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
...I just requested something simple, like; "Moving Grass" for my Piper Cub's wheels to sink into, in FSX...

...and look what happened, following all these requests...

FSX became TOTALLY UNPLAYABLE for most/all Folks out there... Shocked... Shocked... Shocked...!

The more complex "Stuff" we ask for, the more unlikely it is that we will EVER be able to take advantage of it... Shocked...!

Paul....STILL enjoying FS 2004....with my cup of Tea resting on my FSX CD... Cool...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
IP Logged
 
Reply #20 - Jun 3rd, 2007 at 8:21am
john_uk   Ex Member

 
Fozzer wrote on Jun 3rd, 2007 at 6:28am:
...I just requested something simple, like; "Moving Grass" for my Piper Cub's wheels to sink into, in FSX...

...and look what happened, following all these requests...

FSX became TOTALLY UNPLAYABLE for most/all Folks out there... Shocked... Shocked... Shocked...!

The more complex "Stuff" we ask for, the more unlikely it is that we will EVER be able to take advantage of it... Shocked...!

Paul....STILL enjoying FS 2004....with my cup of Tea resting on my FSX CD... Cool...!


CD?, CD 1 out of 10 or something Tongue
 
IP Logged
 
Reply #21 - Jun 3rd, 2007 at 1:22pm

spitfire boy   Offline
Colonel
Welcome to my world.
Wherever you think I'm not

Gender: male
Posts: 2788
*****
 
Quote:
wow - there seems to be some bitter resentment of FSX and microsoft... i cant seem to understand why though  Undecided

you want to see how crappy a game and a game developer can be? run down to the store and buy "Silent Hunter: Wolves of the Pacific" tons of eye candy and NO good game play material at all. plus there are over 250 known bugs with the game.


Ooooooooh, no no no, you have it all wrong!!! It's just that it shouldn't be more than 2 years before the next FS is out, and I've seen threads like this before, put out there on the net prior to the release of FSX. It seems they were listened to. This is for people to be constructive, and to provid ethe consumer viewpoint. We're the ones buying it, we should have a say, we did last time, and I'd like to put my opinion out there at this point, as I'm sure others do to!!
 

...
&&&&[center]
IP Logged
 
Reply #22 - Jun 3rd, 2007 at 4:33pm

fighter25   Offline
Colonel
Dayton, Ohio

Gender: male
Posts: 1272
*****
 
Some old millitary planes. EG. P-51, Spitfire and other war birds. Military AI traffic, flying sorties and doing touch and goes at bases.
 

...
IP Logged
 
Reply #23 - Jun 3rd, 2007 at 10:40pm

FiGHtA_PiLoT   Offline
Colonel
I fly F-16s!
Somewhere over Iraq

Gender: male
Posts: 124
*****
 
I think that's pretty lame. I mean, i'm not some 9-year-old kid who crahes planes and stuff for the fun of it. Just in case I have probs with my plane, and it goes down, I actually want it to be realistic. Like I was flying the NAMC Air Nippon prop and the engines overheated and I went down. When I went down, the nose went into the ground about a foot and the plane was at like a 70-degree angle. Then the the landing gear popped out randomly! WAYYYY to unrealistic for me...sorry.
 

&&&&FiGhtA_PiLoT
IP Logged
 
Reply #24 - Jun 11th, 2007 at 1:39am

rootbeer   Offline
Colonel
Fernley, Nevada

Gender: male
Posts: 852
*****
 
I want an auto-installer that allows dimbulbs like me to simply drag and drop the extracted file (which is on the Desktop) into some kind of an "active area" having to do with the sim (also on the Desktop), click once and it's installed into the sim, all hunky-dory and ready for liftoff. How wonderful that would be...








Ya don't want much, do ya, Str1ker?
 

emachines T6212; AMD Athlon64 3800+ (2.40 GHz; Venice core); Allied AL-B500E 500W power supply; 2048Mb PC3200 DDR400; Westinghouse LCM-22w2 wide-screen LCD monitor; eVGA e-GeForce 7900 GS KO X16 PCIe video card; Logitech Extreme 3D Pro flight controller;&&Cyber Acoustics CA-4100 4-channel digital sound with 5 speakers; 300 Gb external hard drive in an enclosure; Windows XP Home; 3 Mb/s AT&T/Yahoo! DSL service; Microsoft Intellipoint trackball; Supergate EC-2000 multi-media keyboard. Epson CX-7800 Stylus all-in-one printer. Canon PowerShot S3 IS digital camera with 1 Gb SD card.&&Next thing: A CH Products USB 2.0 Flight Yoke (for enhanced realism).
IP Logged
 
Reply #25 - Jun 11th, 2007 at 2:10am

Mitch.   Offline
Global Moderator
If you don't like my driving,
get off the footpath
Australia

Gender: male
Posts: 3923
*****
 
1)Lockheed Super Constellation (best looking aircraft ever)
2)Photorealistic scenery globally
3)Career Mode
4)Military aircraft/traffic
5)Better ATC
6)Maybe damage if possible
7)FMC
8)Airshow events corresponding to real life airshows
9)People/passengers
10)Opening hangars and aicraft towed from hangars

Thats it
 


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
...
^^^ Click above to check out MySimshots.net  ^^^
IP Logged
 
Reply #26 - Jun 11th, 2007 at 2:55am

Gunny04   Offline
Colonel
Who's Better than the
best when nobodys the
best?
Michigan

Gender: male
Posts: 2101
*****
 
Actually car companies DON'T care if their cars are modeled for damage, so long as the damage is what occurs in real life, Has anyone looked up dirt? Maybe even NFS Pro Street... I think if the damage was 100% realistic that the Aircraft companies wouldn't mind if their aircraft could be destroyed in a game, The problem is, it would take too much time to model the destruction of an aircraft in the event of a failure, and the graphics processing power needed would be beyond anything we will have for a long time I'd imagine. I would love to see aircraft fall apart when I screw up a landing, have my gear fall off, my engines burst into flame in mid flight etc, But I doubt we will see it any time soon or at all. Something I would like to see, Waves on the water, a new graphics engine (Totally revamped basically) but its really too soon to care really, and as RitterKruez said, FSX has no major issues as far as I can tell, it just needs some good hardware is all!

Gunny
 

AMD athlon 3800 Venice Socket 939 64 bit at 2.4Ghz, 6100K8MA-RS Foxconn Motherboard, 1gb (2X512) OCZ Platinum PC3200 Ram, EVGA 8800GTS 640MB OC, 500 Watt NZXT psu, and Windows Vista Ultimate Total hard drive space 530gb
IP Logged
 
Reply #27 - Jun 11th, 2007 at 8:38am
Björn   Ex Member

 
Mitch. wrote on Jun 11th, 2007 at 2:10am:
2)Photorealistic scenery globally


Not gonna happen. This would take like 5 DVDs and 100GB of HDD space.
 
IP Logged
 
Reply #28 - Jun 12th, 2007 at 3:03am

Mitch.   Offline
Global Moderator
If you don't like my driving,
get off the footpath
Australia

Gender: male
Posts: 3923
*****
 
Quote:
Not gonna happen. This would take like 5 DVDs and 100GB of HDD space.


yeah i know but its nice to dream
 


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
...
^^^ Click above to check out MySimshots.net  ^^^
IP Logged
 
Reply #29 - Jun 12th, 2007 at 3:10am

PsychoDiablo   Offline
Colonel
Waddell  Arizona

Gender: male
Posts: 651
*****
 
a computer thats capable of running it with at least 15 fps maxed Roll Eyes  to far out i know
 

......&& &&"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - General Macarthur
IP Logged
 
Reply #30 - Jun 12th, 2007 at 8:36am
Björn   Ex Member

 
PsychoDiablo wrote on Jun 12th, 2007 at 3:10am:
a computer thats capable of running it with at least 15 fps maxed Roll Eyes  to far out i know


|
v
 
IP Logged
 
Reply #31 - Jun 12th, 2007 at 11:39pm

rootbeer   Offline
Colonel
Fernley, Nevada

Gender: male
Posts: 852
*****
 
I think you will see photo-realistic scenery, regardless of it maybe needing 100Gb of HD space. HDs have become bigger and bigger and gotten cheaper and cheaper. I'm putting a 320 into this one in the next few days. I paid just $75 for it.


I still want the one-click airplane installer...
 

emachines T6212; AMD Athlon64 3800+ (2.40 GHz; Venice core); Allied AL-B500E 500W power supply; 2048Mb PC3200 DDR400; Westinghouse LCM-22w2 wide-screen LCD monitor; eVGA e-GeForce 7900 GS KO X16 PCIe video card; Logitech Extreme 3D Pro flight controller;&&Cyber Acoustics CA-4100 4-channel digital sound with 5 speakers; 300 Gb external hard drive in an enclosure; Windows XP Home; 3 Mb/s AT&T/Yahoo! DSL service; Microsoft Intellipoint trackball; Supergate EC-2000 multi-media keyboard. Epson CX-7800 Stylus all-in-one printer. Canon PowerShot S3 IS digital camera with 1 Gb SD card.&&Next thing: A CH Products USB 2.0 Flight Yoke (for enhanced realism).
IP Logged
 
Reply #32 - Jun 12th, 2007 at 11:49pm

Helms   Offline
Colonel
Elk Creek, Nebraska

Gender: male
Posts: 627
*****
 
Str1ker, that is exactly what i want in FS11. However, It would take Microsoft a long time and a lot of money to build a sim with all of those particular features, and if they included all of those features, the retail price of the game would be extremely high, and besides, finding a system that will run all of that at a reasonable FPS and quality won't be easy.


 

...
IP Logged
 
Pages: 1 
Send Topic Print