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Full motion F-16 pit video (Read 4095 times)
Reply #15 - Jun 15th, 2007 at 10:24am

tronicgr   Offline
Lieutenant Colonel
I Fly Motion Sim!
Greece, Athens

Gender: male
Posts: 8
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Its not moved directly by the joystick...

I'm using Keith's Portdrvr ( http://www.etherealsounds.com/ )  that retrieves all flight data needed and after some math they sended on the serial port, where a microcontroller translate them on servo positions. Be noticed that the refresh rate of Portdrvr is 45ms way too faster than
the 300ms that FSUIPC updates...

There in no real lag as way you think of. It does not use the real angle of the aircraft but calculates and sends forces. The lag you may notice on some cases are from the proportional servo code I'm using to protect the motors from breaking apart by doing some ramping on start-stop of the motion. But its okay and produces no motion sickness so far.

Regards, Thanos
 
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Reply #16 - Nov 7th, 2007 at 6:52am

Layne.   Offline
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Australia, Victoria, Melbourne

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Can you go upside down? Grin
 

Windows 7 Ultimate x64 | 22" LED Monitor (1920x1080) | AMD Phenom II x4 970 Black Edition~3.5Ghz | 4gb RAM | ATI Radeon 6850 1gb | 1Tb HDD

[img]http://www.simviation.com/phpupload/uploads/1302666610.
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Reply #17 - Nov 7th, 2007 at 6:56am

tronicgr   Offline
Lieutenant Colonel
I Fly Motion Sim!
Greece, Athens

Gender: male
Posts: 8
*****
 
No it cannot. Not in large travel...

But I can mix the z heave data on the pitch motion to introduce some up down vibration!  Wink


BTW check out my english presentation site:

http://ptyxiouxos.net//greekbotics/user_projects/Flight_Simulator/thanos_home_mo...



Thanos
 
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