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› Just bought and dled FSDS... now what?
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Just bought and dled FSDS... now what? (Read 1355 times)
May 24
th
, 2007 at 9:32pm
G-Fire25
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I Fly Sim!
Posts: 203
Looked for tutorials, but they didnt really help. Any pre-made models I can run off of.
RIP miltestpilot&&RIP Sean Taylor
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Reply #1 -
May 24
th
, 2007 at 9:39pm
Felix/FFDS
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If you actually DO the tutorials, you'll get a feel for the program.
Look in the samples folder, and you'll see you already have a number of sample aircraft.
Felix/
FFDS
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Reply #2 -
May 24
th
, 2007 at 9:59pm
G-Fire25
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Didnt know there was a sample folder
Nice # of posts btw. I wish I had that much money.
RIP miltestpilot&&RIP Sean Taylor
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Reply #3 -
May 24
th
, 2007 at 10:41pm
Katahu
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G-Fire25 wrote
on May 24
th
, 2007 at 9:59pm:
Nice # of posts btw. I wish I had that much money.
Felix has no life like most of us.
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Reply #4 -
May 24
th
, 2007 at 11:29pm
Felix/FFDS
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G-Fire25 wrote
on May 24
th
, 2007 at 9:59pm:
Didnt know there was a sample folder
Nice # of posts btw. I wish I had that much money.
How many posts do you want me to have and I'll change it..... *my* posted post count has nothing to do with the real number of posts I've posted -
Felix/
FFDS
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Reply #5 -
May 24
th
, 2007 at 11:45pm
Milton
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Props forever!
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His real count is MUCH higher
))
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #6 -
May 25
th
, 2007 at 11:45am
G-Fire25
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I cant count that high
RIP miltestpilot&&RIP Sean Taylor
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Reply #7 -
Jun 3
rd
, 2007 at 2:08am
G-Fire25
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Posts: 203
Been playin with it, makin custom projects, just cant figure out how to put in an engine so it will go
RIP miltestpilot&&RIP Sean Taylor
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Reply #8 -
Jun 3
rd
, 2007 at 9:25am
Felix/FFDS
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G-Fire25 wrote
on Jun 3
rd
, 2007 at 2:08am:
Been playin with it, makin custom projects, just cant figure out how to put in an engine so it will go
Explain - what do you mean by "you can't figure out how to put an engine so it will go" ? Have you even compiled a sample model yet?
What version of FSDS do you have and have you installed the correct SDK?
Felix/
FFDS
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Reply #9 -
Jun 3
rd
, 2007 at 3:22pm
CAFedm
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G-Fire25 wrote
on Jun 3
rd
, 2007 at 2:08am:
Been playin with it, makin custom projects, just cant figure out how to put in an engine so it will go
I'll take a stab...when compiling the model, you need to associate it to an existing aircraft in FlightSimulator in order for it to adopt it's flight characteristics. Best way to do it is to take an aircraft that is close to your project in terms of configuration (# engines, weight, size), and performance. Your aircraft will then fly exactly like the one it has been associated to, and can be tweaked afterward if desired (that can be a project in its own right). FSDS2 and FSDS3 compile differently; the former is very easy and does so "internally", while the latter uses FS2004 MakeMdl (requiring FS2004 SDK as mentioned by Felix above) which you will need to download.
Brian
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Reply #10 -
Jun 6
th
, 2007 at 5:39pm
G-Fire25
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I exported a model but I cant find out where the model is
Help!
RIP miltestpilot&&RIP Sean Taylor
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Reply #11 -
Jun 6
th
, 2007 at 6:56pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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When you exported it, there was a typical Windows, "where do you want it to go" window. If you didn't "tell" it where to go, it should be in the default folder. Just go back and pretend to export it again and see where it wants to go.
You had to name it too.. so you could search for it by name..
However.. the REAL question is; If you didn't have an export destination in mind, just what were you planning to do with the exported model ? (that's a nice way of saying, "you got some more research to do"
)
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Reply #12 -
Jun 6
th
, 2007 at 8:26pm
Felix/FFDS
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Then again, he could have overwritten the "reference" model he was using to compile, by not having ticked "new aircraft".
OF course, that doesn't happen to "experts" (you should have seen my lovely dull grey test cylinder when I selected the default Piper Cub...)
Felix/
FFDS
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Reply #13 -
Jun 7
th
, 2007 at 1:08am
G-Fire25
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Found it with the lovely search tool on Vista
RIP miltestpilot&&RIP Sean Taylor
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Reply #14 -
Jun 8
th
, 2007 at 12:08am
G-Fire25
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I was wondering, if anyone had some free time and had FSDSv3 could help me get a feel. I'm trying very hard but I just don't understand it. I've done a tutorial, but I couldn't get past a certain step.
RIP miltestpilot&&RIP Sean Taylor
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Reply #15 -
Jun 8
th
, 2007 at 6:48am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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what is it your stuck on ?
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Reply #16 -
Jun 8
th
, 2007 at 11:48am
G-Fire25
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Cross Sections. The tutorial gets very hard to understand at that points
RIP miltestpilot&&RIP Sean Taylor
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Reply #17 -
Jun 12
th
, 2007 at 2:08am
G-Fire25
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Any help? I got past there but Not past the one right after that.
Tutorial
RIP miltestpilot&&RIP Sean Taylor
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Reply #18 -
Jun 12
th
, 2007 at 2:14am
G-Fire25
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Nevermind, I got past that part too
Don't think this is the last time I'll ask for help.
RIP miltestpilot&&RIP Sean Taylor
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Reply #19 -
Jun 12
th
, 2007 at 2:27am
G-Fire25
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I just right this second got a feel for it! I shaped a fuselage and everything without the tutorial! After I learn to make a gear, I will keep practicing on shaping and scaling and u might see a plane from me in a year or two! Another question... Can you make VCs in FSDS?
RIP miltestpilot&&RIP Sean Taylor
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Reply #20 -
Jun 12
th
, 2007 at 4:23am
CAFedm
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I love YaBB 1G - SP1!
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G-Fire25 wrote
on Jun 12
th
, 2007 at 2:27am:
Can you make VCs in FSDS?
Yes, but be prepared to learn a bunch more stuff. It took me 4 months to rebuild a complete plane project (e.g., rework all of the parts and animations). It then took almost another 4 months to learn how to get everything where it should be, and working, in the VC. Best bet - make a VC model by copying your cockpit parts (once you get to that point) and see how it looks. You can tweak it along from there.
p.s. - Don't ever give up in frustration, there will be many times where you will be pulling out hair. The AHA moments make it worthwhile, and seeing your creation take shape is definitely worth the hassle!
Brian
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Reply #21 -
Jun 12
th
, 2007 at 2:26pm
G-Fire25
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I can't get my fuselage to take shape
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Reply #22 -
Jun 12
th
, 2007 at 6:07pm
G-Fire25
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got past there too. I just split the fuselage.
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Reply #23 -
Jun 13
th
, 2007 at 10:48am
G-Fire25
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Posts: 203
Ok, now I can figure out how to edit the transparency level to make my windows.... Quick help please.
RIP miltestpilot&&RIP Sean Taylor
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Reply #24 -
Jun 13
th
, 2007 at 12:24pm
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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1) make a new material, call it window glass or something similar
2) in your part properties, set the material editor with the following entries:
DIFFUSE color 215, 215, 215, 90
AMBIENT color 199, 199, 199, 255
SPECULAR color 255, 255, 255, 255
EMISSIVE color 0, 0, 0, 255
SPECULAR POWER = 900 (yes mine is indeed set this high, in order to give a decent shine effect to the glass - if too much for your taste then simply reduce the value)
You then need to texture the parts using an alpha channel with a medium level of transparency (e.g., the alpha channel color would be medium grey, approximate RGB values of 168, 168, 168, 255)
Good luck!
Brian
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Reply #25 -
Jun 13
th
, 2007 at 1:32pm
G-Fire25
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Thanks!
RIP miltestpilot&&RIP Sean Taylor
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