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Just bought and dled FSDS... now what? (Read 1354 times)
Reply #15 - Jun 8th, 2007 at 6:48am

Brett_Henderson   Offline
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EVERY OUTER MARKER SHOULD
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what is it your stuck on ?
 
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Reply #16 - Jun 8th, 2007 at 11:48am

G-Fire25   Offline
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Cross Sections. The tutorial gets very hard to understand at that points Grin
 

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Reply #17 - Jun 12th, 2007 at 2:08am

G-Fire25   Offline
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Any help? I got past there but Not past the one right after that.


Tutorial
 

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Reply #18 - Jun 12th, 2007 at 2:14am

G-Fire25   Offline
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Nevermind, I got past that part too Smiley Don't think this is the last time I'll ask for help.  Cool
 

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Reply #19 - Jun 12th, 2007 at 2:27am

G-Fire25   Offline
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I just right this second got a feel for it! I shaped a fuselage and everything without the tutorial! After I learn to make a gear, I will keep practicing on shaping and scaling and u might see a plane from me in a year or two! Another question... Can you make VCs in FSDS?
 

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Reply #20 - Jun 12th, 2007 at 4:23am

CAFedm   Offline
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G-Fire25 wrote on Jun 12th, 2007 at 2:27am:
Can you make VCs in FSDS?


Yes, but be prepared to learn a bunch more stuff. It took me 4 months to rebuild a complete plane project (e.g., rework all of the parts and animations). It then took almost another 4 months to learn how to get everything where it should be, and working, in the VC. Best bet - make a VC model by copying your cockpit parts (once you get to that point) and see how it looks. You can tweak it along from there.

p.s. - Don't ever give up in frustration, there will be many times where you will be pulling out hair. The AHA moments make it worthwhile, and seeing your creation take shape is definitely worth the hassle!
 

Brian
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Reply #21 - Jun 12th, 2007 at 2:26pm

G-Fire25   Offline
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I can't get my fuselage to take shape  Embarrassed
 

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Reply #22 - Jun 12th, 2007 at 6:07pm

G-Fire25   Offline
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got past there too. I just split the fuselage.
 

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Reply #23 - Jun 13th, 2007 at 10:48am

G-Fire25   Offline
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Ok, now I can figure out how to edit the transparency level to make my windows.... Quick help please.
 

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Reply #24 - Jun 13th, 2007 at 12:24pm

CAFedm   Offline
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1) make a new material, call it window glass or something similar

2) in your part properties, set the material editor with the following entries:

DIFFUSE color 215, 215, 215, 90
AMBIENT color 199, 199, 199, 255
SPECULAR color 255, 255, 255, 255
EMISSIVE color 0, 0, 0, 255
SPECULAR POWER = 900 (yes mine is indeed set this high, in order to give a decent shine effect to the glass - if too much for your taste then simply reduce the value)

You then need to texture the parts using an alpha channel with a medium level of transparency (e.g., the alpha channel color would be medium grey, approximate RGB values of 168, 168, 168, 255)

Good luck!
 

Brian
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Reply #25 - Jun 13th, 2007 at 1:32pm

G-Fire25   Offline
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Thanks!
 

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