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Optimizing Ati (Read 301 times)
May 6th, 2007 at 10:09pm

sonic   Offline
Colonel
North Carolina,  US

Posts: 820
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What is the best way to set up ati for quality without going too overboard, talking about settings like anti-aliasing, vs temporal or adaptive etc...
also catalyst ai off or on.
 

&&Specs&&E6300, 3 gigs 800 Ram, 8800GT oc, 400gig Sata drive, Windows XP Pro 64 Bit..
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Reply #1 - May 7th, 2007 at 7:33am
Arnaage   Ex Member

 
My ATi driver settings for fsX are:

Anti-Aliasing 4x

Adaptive Anti-Aliasing OFF

High Quality 16x AA Quality Anisotropic filtering (Ingame texture filtering is set to TRILINEAR) <---Any lower gives me flickering

Texture preferance - Quality <---< Do not lower as that can severely blur textures.

MIP Detail level - Quality <---< Do not lower as that can severely blur textures.

Vsync - OFF

Support DXT textures - ON

Support bump mapping - ON

Alternate pixel centres - OFF <----<  This option can be set to Disabled unless you should find an application displaying vertical & horizontal lines around textures or display text incorrectly, in which case try selecting Enabled to resolve the issue. When not using the affected title be sure to reset this to Disabled. I think it caused me lightbloom problems too. I run with ON for fs9 but OFF in fsX.

Anisotropic filtering optimisation - OFF <---<Caused problems with lightbloom

Trilinear filtering optimisation - OFF <---<Caused problems with lightbloom

Temporal AA - X3 (Alternates the sampling pattern of AA to give the illusion of a higher level of AA. This does NOT show in shots)

Catalyst AI - OFF <---< This is a set of optimisations. I do not know why I have it off and whether I should have it on low or high?

Texture LOD adjustment - 0

Flip Que Size - undefined <----<I hear turning it up increases frames but can give you mouse lag. I do not know the affect it has in fsX.


What do you think about Flip Que size and Catalyst AI Nick?
 
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Reply #2 - May 7th, 2007 at 12:56pm

sonic   Offline
Colonel
North Carolina,  US

Posts: 820
*****
 
Wow I dont think I have all that or maybe I just havent dug far enough in.lol
 

&&Specs&&E6300, 3 gigs 800 Ram, 8800GT oc, 400gig Sata drive, Windows XP Pro 64 Bit..
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Reply #3 - May 9th, 2007 at 1:29am

Nick N   Ex Member
I Fly Sim!

*
 
Assuming you have a processor, motherboard, memory and ATi video card that can handle it...

AA=4x
AF=16x,
Mip or Texture Quality = Maximum or highest quality
Catalyst AI to ADVANCED,
Wait for Vertical Refresh to #3 on the slider (Application Controlled)

Make sure under API Specific: Enable Geometry Instancing, Support DTX Texture, and Triple Buffering are checked, nothing else.

Under VPU recover, uncheck prepare error report but leave Enable VPU checked… Click APPLY and close the ATI cat control center.

no other optimizers or adaptive AA enabled,.,, its that simple


If I did not list it, dont enable it



The only difference would be if the system was slow, then you would reduce AA to 2x and AF to 8x


If you use FSX, you may want to turn AF to application controlled if you set the filtering in the sim to anso. If you set to trillinear in the sim, the above is correct.

If you use FS9, the above is correct and set to trillinear in the sim with AA disabled in the sim



i dont usually browse this forum that much.. a question like this should have been in Hardware
 
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