wolfipilot wrote on Apr 30
th, 2007 at 7:29am:
Hello all -
first: I am new here, great to join that forum!
However, I do flying the FS2004 for quite a long period, mostly a 737-700 WLwhich I really like.
1.) What makes me nervous: all the "unreal" AI traffic, such as Orbits and Landmarks etc., which blow up the AI for no reason. I have installed a lot of "real" AI traffic by installing real airlines such as Lufthansa etc., and I wonder how to delete to unreal default ones.
I cannot find the flightplans, so I cannot delet them. Any idea how to do that?
-SNIP-
Cheers
Wolfipilot
The default traffic file is located in your "Scenery\World\Scenery" file and is named "Traffic030528.bgl".
At least that is the name of my default file.
What you can do is use TTools, by Lee Swordy, to decompile that BGL file into it's component
parts. You will wind up with 3 text files defining the aircraft used, the airports and the flightplans.
You can edit the flightplans text file to remove the offending GA aircraft entirely or send them
somewhere else.
TTools comes with a fairly extensive "readme" file explaining the format of the various files
and examples on the use of TTools.
Once you make your edits you re-compile the three text files into a BGL file and replace
the original traffic BGL in your FS2004 scenery directory.
As to the "Soar" and other ficticious airlines, there is a fairly simple way to replace them
with real-world airlines.
Simply download re-paints of real-world aircraft for the various default models. Then
install them as directed by the instructions included in the download.
Next, you edit the aircraft.cfg files for those default aircraft, replacing the
"flightsim.xx" entries with those from your downloaded real-world aircraft.
You must, however, keep the "title=" line intact since this is what the flightplan
calls out. It is generally something like "title=Boeing 737-400 Paint1" or
"title=Boeing 747-400 Paint3".
Another approach is editing the TTools aircraft text file and replacing those
aircrat titles with the titles of your downloaded real-world aircrat.
I've done the replacement both ways in my 4 seperate FS2004 installations
and my FSX installation.
In any event, make backups of any files you are going to modify. The exercise
will serve as a good learning experience which will come in handy for "tweaking"
FS2004 or FSX in the future
Paul