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Rain in VC (Read 676 times)
Apr 18th, 2007 at 5:50pm

CAFedm   Offline
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Anyone know how to go about adding rain effects in the virtual cockpit? I just realized that the effects are there in 2D mode, not in 3D. (This is on a homebuilt project.)

Thanks,

Brian
 

Brian
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Reply #1 - Apr 19th, 2007 at 2:25pm

Katahu   Offline
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You have to dwell deeper into the FS9 SDKs for that kind of information. The included gmax source file will give you clues as to how to properly name and link glass objects that will utilize the rain effect. Please note that you will need to do some extensive reading on the documents.

However, I will assume that you already have the SDK with you because Microsoft seems to have removed the old FS9-based SDKs in favor of the newly-created, yet complicated, FSX-based SDK.
 
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Reply #2 - Apr 19th, 2007 at 4:43pm

CAFedm   Offline
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Thanks for the info. I use FSDS so unless files are ported back & forth through GMAX, which I am totally unfamiliar with, then I guess it will have to be left as is. I do appreciate the pointers however, and will check out the SDK. Smiley
 

Brian
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Reply #3 - Apr 20th, 2007 at 10:25am

AuMaV   Offline
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Hi
You can get the VC rain effect working in fsds3,but its a lot of work as its a tad broken
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1152877557/0#0
cheers
 
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Reply #4 - Apr 22nd, 2007 at 4:34am

CAFedm   Offline
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Thanks for that, at least it's a decent starting point. Smiley
 

Brian
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Reply #5 - Apr 22nd, 2007 at 8:47pm

Felix/FFDS   Offline
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Eaglesoft works with gmax (older models) and now 3DSMAx.

However, the FS9 SDK method (animted texture series) does NOT work in FS-X
 

Felix/FFDS...
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Reply #6 - Apr 23rd, 2007 at 4:31am

CAFedm   Offline
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OK, that just shot down my desire to try and get this VC rain thing going. Methinks I'll just pretend the aircraft is going fast enough that the rain wicks out of the way, and the pilot never actually sees it; sitting still on the ground will only be permitted during dry weather.

Thanks for the leads. Better to concentrate on something more important than putting effort into something that isn't feasibly workable (at least right now)...
 

Brian
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Reply #7 - Apr 23rd, 2007 at 2:55pm

AuMaV   Offline
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Felix/FFDS wrote on Apr 22nd, 2007 at 8:47pm:
Eaglesoft works with gmax (older models) and now 3DSMAx.

However, the FS9 SDK method (animted texture series) does NOT work in FS-X

It duz if the mdl is compiled with the f9sdk and the rain textures are copied from fs9 to fsx (wonder if they will include them with the patch Smiley )
Wozza

 
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Reply #8 - Apr 23rd, 2007 at 6:34pm

Felix/FFDS   Offline
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You're right, of course - I was thinking "ahead"  with a certain program we're beta testing....  Smiley

 

Felix/FFDS...
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