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› Playing around with FSDS...
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Playing around with FSDS... (Read 468 times)
Apr 14
th
, 2007 at 1:20pm
Stormtropper
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Colonel
Blueballed...!
Grosse Pointe, MI
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Posts: 1645
I had it for ages, only used it once before...
...and I kinda know why: it's hands down, the most annoying modeling program I have ever set my hands on
Anyhoo, I made all the glass pieces for the canopy, but for some reason, it won't boolean subtract...
...any ideas guys?
They're obviously intersecting...
Jeff
Arizona State University&&
Viva la party!
&&&&
&&&&
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Apr 14
th
, 2007 at 4:24pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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The FSDS boolean is glitchy, but if you notice, it basically does "all" the operations - add, subtract, etc.
You delete the parts you don't want.
The "problem" in the FSDS boolean is the number of extra vertices created. Yo have the same thing in gmax, but not nearly as many extra vertices get created.
Felix/
FFDS
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Apr 14
th
, 2007 at 6:24pm
Stormtropper
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Colonel
Blueballed...!
Grosse Pointe, MI
Gender:
Posts: 1645
So there is pertty much nothing I can do?
Frankly, at the moment, I don't care about the extra verticies, I just want it to stop not working...
(I still don't see how can anyone make a complete aircarft in this thing without going completely insane...)
Jeff
Arizona State University&&
Viva la party!
&&&&
&&&&
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Reply #3 -
Apr 14
th
, 2007 at 10:30pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Without seeing a screenshot of your "part + tool" and the result / error dialog, it's hard to diagnose a "not working" problem.
Felix/
FFDS
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Apr 15
th
, 2007 at 3:35pm
Threadkiller
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gah!
London, Ontario
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Posts: 2463
hey storm..
i use FSDS and i HATE the boolean opeartion soooo much!!!!it doesnt work, it only ruins the model
sooooo what do i do? ehehehe simple, pretend you're cutting a gear bay. you make a cilinder and shape it around your bay hole, then delete the polygons around the area on the wing, and join the two parts. once thats done pick every 3 points and hit Alt+P and then P (i think) and voila!! you got yourself a new poly! its tedious but beats the boolean tool nine ways a sunday.
im sorry im not bein too descriptive about it now but im not at my dorm, so i dont have acces to FSDS so i could show you with screenies and such. if you're intrested i think David Eckerett has a tutorial on how to do it, or shoot me an email and i can pull somethin together.
Inspector Poly could also help youu verdad Felix?
hope this helps
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