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Playing around with Aerial Refueling (Read 666 times)
Apr 7th, 2007 at 1:38pm

SkyNoz   Offline
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Just modified a Kc-135, to do the job of AI. Basically I modded the boom, because there was no prob coming from the boom and added a XML, code so that the boom extended any altitude above 25000 Ft. Here are some random shot's I still need to texture etc.

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-Thanks for looking
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #1 - Apr 7th, 2007 at 3:28pm

ozzy72   Offline
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Nice bit of work Noz Wink
 

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Reply #2 - Apr 7th, 2007 at 6:07pm

swordfish1227   Offline
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sweet, finally a boom oriented aerial refueling ai!

the only ones i have are probe and drogue... Tongue
 
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Reply #3 - Apr 7th, 2007 at 10:17pm

DaveSims   Offline
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One thing, looks like the running lights on the KC are way off in space.
 
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Reply #4 - Apr 8th, 2007 at 1:32am

SkyNoz   Offline
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DaveSims wrote on Apr 7th, 2007 at 10:17pm:
One thing, looks like the running lights on the KC are way off in space.


It will all be fixed, after this is released which there is no date for that. I will update a VC-10 with similar aspects for the Brit's! Wink
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #5 - Apr 13th, 2007 at 10:42am

supersabre79   Offline
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Tongue i did the same! for AI models speeed and altitude conditions are good b for multiplayer (like in my case for ivao MTL) with IVAP only shares position, gear and flap data, i solved used two conditionals 1 gear up=probe up and visce... also a LOD trick so you'll only see the probe deployed very close  Tongue also an AWACS model wich turned the radar plate over FL120


http://forum.ivao.aero/index.php/topic,26694.0.html
http://forum.ivao.aero/index.php/topic,39934.0.html
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #6 - Apr 13th, 2007 at 5:49pm

SkyNoz   Offline
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supersabre79 wrote on Apr 13th, 2007 at 10:42am:
Tongue i did the same! for AI models speeed and altitude conditions are good b for multiplayer (like in my case for ivao MTL) with IVAP only shares position, gear and flap data, i solved used two conditionals 1 gear up=probe up and visce... also a LOD trick so you'll only see the probe deployed very close  Tongue also an AWACS model wich turned the radar plate over FL120


http://forum.ivao.aero/index.php/topic,26694.0.html
http://forum.ivao.aero/index.php/topic,39934.0.html


Nice work! Although your's seems to deploy at a lower altitude. Cool
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #7 - Apr 14th, 2007 at 12:06pm

supersabre79   Offline
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OH YES but thats all i can do since IVAP wont shar conditional appearances Sad
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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