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› Playing around with Aerial Refueling
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Playing around with Aerial Refueling (Read 666 times)
Apr 7
th
, 2007 at 1:38pm
SkyNoz
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Project Kfir!
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Just modified a Kc-135, to do the job of AI. Basically I modded the boom, because there was no prob coming from the boom and added a XML, code so that the boom extended any altitude above 25000 Ft. Here are some random shot's I still need to texture etc.
-Thanks for looking
Project Kfir!&&
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My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #1 -
Apr 7
th
, 2007 at 3:28pm
ozzy72
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Pretty scary huh?
Madsville
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Nice bit of work Noz
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #2 -
Apr 7
th
, 2007 at 6:07pm
swordfish1227
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sweet, finally a boom oriented aerial refueling ai!
the only ones i have are probe and drogue...
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http://www.bungie.net/card/halo3sm/baldrnr.ashx
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Apr 7
th
, 2007 at 10:17pm
DaveSims
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Clear Lake, Iowa
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One thing, looks like the running lights on the KC are way off in space.
Dave
www.flymcw.com
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Reply #4 -
Apr 8
th
, 2007 at 1:32am
SkyNoz
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Project Kfir!
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DaveSims wrote
on Apr 7
th
, 2007 at 10:17pm:
One thing, looks like the running lights on the KC are way off in space.
It will all be fixed, after this is released which there is no date for that. I will update a VC-10 with similar aspects for the Brit's!
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #5 -
Apr 13
th
, 2007 at 10:42am
supersabre79
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i did the same! for AI models speeed and altitude conditions are good b for multiplayer (like in my case for ivao MTL) with IVAP only shares position, gear and flap data, i solved used two conditionals 1 gear up=probe up and visce... also a LOD trick so you'll only see the probe deployed very close
also an AWACS model wich turned the radar plate over FL120
http://forum.ivao.aero/index.php/topic,26694.0.html
http://forum.ivao.aero/index.php/topic,39934.0.html
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #6 -
Apr 13
th
, 2007 at 5:49pm
SkyNoz
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Project Kfir!
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supersabre79 wrote
on Apr 13
th
, 2007 at 10:42am:
i did the same! for AI models speeed and altitude conditions are good b for multiplayer (like in my case for ivao MTL) with IVAP only shares position, gear and flap data, i solved used two conditionals 1 gear up=probe up and visce... also a LOD trick so you'll only see the probe deployed very close
also an AWACS model wich turned the radar plate over FL120
http://forum.ivao.aero/index.php/topic,26694.0.html
http://forum.ivao.aero/index.php/topic,39934.0.html
Nice work! Although your's seems to deploy at a lower altitude.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #7 -
Apr 14
th
, 2007 at 12:06pm
supersabre79
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OH YES but thats all i can do since IVAP wont shar conditional appearances
CLAUDIO SANCHEZ / HANGARCEROUNO
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