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› demirrored zero textures
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demirrored zero textures (Read 947 times)
Apr 1
st
, 2007 at 1:28am
The Phoenix737
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my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero
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Reply #1 -
Apr 1
st
, 2007 at 6:09am
H
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Are you speaking of applying a new texture to an already extant model?
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Reply #2 -
Apr 1
st
, 2007 at 4:40pm
The Phoenix737
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i think so...... the idea is like a yin yang symbol kinda on top of a zero.... and use the japenese rising sun symbols as the different colored circles but the textures are mirrored so what you do to one side is done to the other...so he needs an unmirrored texture to make it work
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Reply #3 -
Apr 1
st
, 2007 at 4:47pm
Hagar
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What he needs is a 3rd party Zero if there is such an animal.
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Reply #4 -
Apr 1
st
, 2007 at 7:23pm
H
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2003: the year NH couldn't
save face...
NH, USA
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The 1st px below is my rendering of the CFS2 Zero's textures to a CFS1 model (also have equivelent gauges to use the CFS2 panel in CFS1). Mind you, stock CFS2 uses a texture compression that CFS1 will not (although CFS2 can use uncompressed CFS1 textures). Is the 2nd or 3rd px similar to what you're alluding to?
P.S. You do realize that YinYang was basically a
Chinese
concept?
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Reply #5 -
Apr 1
st
, 2007 at 10:29pm
The Phoenix737
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I know the symbol isnt japenese but it just looks cool
but thats not it really i made a basic drawing in paint but i cant figure out how to post it... but not just drawn on the rising suns like the yin yang symbol drawn over the entire top of the plane and the rising suns on each wing like the different colored circles in the symbol.... which now that i think about it would look kind of odd since the symbol would be sideways...
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Reply #6 -
Apr 2
nd
, 2007 at 6:05am
H
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2003: the year NH couldn't
save face...
NH, USA
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That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage
(dependant upon the specific model chosen)
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Reply #7 -
Apr 2
nd
, 2007 at 6:15am
H
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Colonel
2003: the year NH couldn't
save face...
NH, USA
Gender:
Posts: 6837
That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage
(dependant upon the specific model chosen)
As to the sideways perspective, turn your symbol 90 degrees but personalize it: leave the holes where they are -- pretend you're Picasso.
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Reply #8 -
Apr 3
rd
, 2007 at 12:02pm
B24Guy
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The Phoenix737 wrote
on Apr 1
st
, 2007 at 1:28am:
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero
The Overhauled stock Zeros are demirrored.
Regards,
B24Guy
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Reply #9 -
Apr 3
rd
, 2007 at 12:07pm
Hagar
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My Spitfire Girl
Costa Geriatrica
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B24Guy wrote
on Apr 3
rd
, 2007 at 12:02pm:
The Phoenix737 wrote
on Apr 1
st
, 2007 at 1:28am:
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero
The Overhauled stock Zeros are demirrored.
Regards,
B24Guy
That's handy. Where would one find these overhauled stock aircraft?
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Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #10 -
Apr 3
rd
, 2007 at 2:06pm
james007
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Hagar right here at the CFS2 AC section and Netwings and Sim-outhouse.
James007
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Reply #11 -
Apr 3
rd
, 2007 at 7:28pm
The Phoenix737
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ok, thanks for all the help!
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