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demirrored zero textures (Read 947 times)
Apr 1st, 2007 at 1:28am

The Phoenix737   Offline
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my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero
 
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Reply #1 - Apr 1st, 2007 at 6:09am

H   Offline
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Are you speaking of applying a new texture to an already extant model?
 
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Reply #2 - Apr 1st, 2007 at 4:40pm

The Phoenix737   Offline
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i think so...... the idea is like a yin yang symbol kinda on top of a zero.... and use the japenese rising sun symbols as the different colored circles but the textures are mirrored so what you do to one side is done to the other...so he needs an unmirrored texture to make it work
 
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Reply #3 - Apr 1st, 2007 at 4:47pm

Hagar   Offline
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What he needs is a 3rd party Zero if there is such an animal.
 

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Reply #4 - Apr 1st, 2007 at 7:23pm

H   Offline
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The 1st px below is my rendering of the CFS2 Zero's textures to a CFS1 model (also have equivelent gauges to use the CFS2 panel in CFS1). Mind you, stock CFS2 uses a texture compression that CFS1 will not (although CFS2 can use uncompressed CFS1 textures). Is the 2nd or 3rd px similar to what you're alluding to?

.........


P.S. You do realize that YinYang was basically a Chinese concept?



Cool
 
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Reply #5 - Apr 1st, 2007 at 10:29pm

The Phoenix737   Offline
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I know the symbol isnt japenese but it just looks cool  Grin but thats not it really i made a basic drawing in paint but i cant figure out how to post it... but not just drawn on the rising suns like the yin yang symbol drawn over the entire top of the plane and the rising suns on each wing like the different colored circles in the symbol.... which now that i think about it would look kind of odd since the symbol would be sideways...
 
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Reply #6 - Apr 2nd, 2007 at 6:05am

H   Offline
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That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage
    (dependant upon the specific model chosen)

 
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Reply #7 - Apr 2nd, 2007 at 6:15am

H   Offline
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That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage
   (dependant upon the specific model chosen)

As to the sideways perspective, turn your symbol 90 degrees but personalize it: leave the holes where they are -- pretend you're Picasso.
Grin


Cool
 
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Reply #8 - Apr 3rd, 2007 at 12:02pm

B24Guy   Offline
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The Phoenix737 wrote on Apr 1st, 2007 at 1:28am:
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero


The Overhauled stock Zeros are demirrored.

Regards,

B24Guy
 
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Reply #9 - Apr 3rd, 2007 at 12:07pm

Hagar   Offline
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B24Guy wrote on Apr 3rd, 2007 at 12:02pm:
The Phoenix737 wrote on Apr 1st, 2007 at 1:28am:
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero


The Overhauled stock Zeros are demirrored.

Regards,

B24Guy

That's handy. Where would one find these overhauled stock aircraft?
 

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Reply #10 - Apr 3rd, 2007 at 2:06pm

james007   Offline
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Hagar right here at the CFS2 AC section and Netwings and Sim-outhouse.






James007
 
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Reply #11 - Apr 3rd, 2007 at 7:28pm

The Phoenix737   Offline
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ok, thanks for all the help!
 
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