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Reply #15 - Mar 31st, 2007 at 2:48am

Katahu   Offline
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I agree with Skynoz. You should do what I do. During my off time from my major projects, I would make any random object in Gmax and make is all fancy by using the various modeling tools such as bending, twisting, making spirals, compound modeling, etc. During this process I would occasionally run into a spark of intuition [an idea would crop up from no where] on how to better improve my major project. Then I implement that idea onto my project. This is, in my opinion, what makes a great developer: making better models through sparks of ideas.

If I was you, I would also try every known technique in the community to see which method of modeling suits you best and how you would apply it to your projects. You should also adapt to different modeling techniques according to the project your working on. For example: I work on car models, therefore I utilize the "poly-modeling" method [where you create a model one poly at a time]. The process may be slow, but I get maximum control over how the surface is created. For aircraft, modeling with primitive objects is sometimes preferred. I even study human modeling as that gets me to become familiar with box modeling.
 
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Reply #16 - Mar 31st, 2007 at 11:01am

JonMich   Offline
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Black ZR-1 wrote on Mar 29th, 2007 at 4:01pm:
..The world of GMAX.

Just got my confirmation code. Let's see how many years it takes me to learn this  Huh


Black ZR-1,

This is all great advice here; you will find that all the effort that you put into learning Gmax and designing your first aircraft will make it all that much more rewarding when you are done. Since I started using Gmax I have found that I can’t live without it, I even use it to design school projects that have nothing to do with FS.

Good luck, you have come to the right place to find help when you need it.

Cheers,
Jon
 
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Reply #17 - Apr 1st, 2007 at 4:56am

Black ZR-1   Offline
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PLEASE UPLOAD ALL AVATARS!!
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Great advice! Thanks.
 

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Reply #18 - Apr 1st, 2007 at 10:13pm

Felix/FFDS   Offline
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Brett_Henderson wrote on Mar 29th, 2007 at 8:44pm:
I did a C210 and Mojave in FSDS...  I've moved back to GMAX for a C177RG because of FSX. It's quite a re-education.. worth it so far (I think).



Too bad....   Smiley
 

Felix/FFDS...
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Reply #19 - Apr 1st, 2007 at 10:17pm

Felix/FFDS   Offline
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Black ZR-1 wrote on Mar 30th, 2007 at 12:55pm:
Well I was thinking something like a glider. What do you recommend for beginners?



As has been mentioned, use the best scale drawings available.

Since you probably have a decent collection of scale plans for your r/c planes, those make excellent reference images, *for the basic airplane*.  OF course, actual scale drawings help.

Your approach to gmax should be to learn the program, and while that can be while creating your first airplane model, be prepared to save a lot, and when experimenting, ALWAYS experiment on a copy.  This way you can royally screw up often and quickly return to the point "just before" .

 

Felix/FFDS...
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