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› Help! texturing in Gmax
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Help! texturing in Gmax (Read 304 times)
Mar 11
th
, 2007 at 3:51pm
Ghostrider114
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you boys seen an aircraft
carrier around here?
Local Airport: KHIO
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I am still getting the hang of 3d modeling, and I managed to convert a ship from Star Trek Bridge Commander into GMAX format so I can fly it in Flight sim, but I can't figure out how to map the textures in GMAX. Any Help would be welcome.
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Mar 12
th
, 2007 at 2:32pm
pepper_airborne
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Voorhout - The Netherlands
Posts: 2390
Drop in a select mesh modifier, select the faces you would like to uvmap, then select a uvmap modifier, pick your type of mapping, and then drop in the unwrap modifier and lay it all out on the UV. Make sure you create a cubical uvmap modifier so everything is to scale.
http://white-line.org/&&
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Mar 12
th
, 2007 at 7:22pm
SkyNoz
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Project Kfir!
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Download this tutorial made by fsalpha, here is a hot link.
http://www.fsalpha.com/tutorials/zip/FSA_wing_mapping.zip
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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