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Help! texturing in Gmax (Read 304 times)
Mar 11th, 2007 at 3:51pm

Ghostrider114   Offline
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you boys seen an aircraft
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I am still getting the hang of 3d modeling, and I managed to convert a ship from Star Trek Bridge Commander into GMAX format so I can fly it in Flight sim, but I can't figure out how to map the textures in GMAX.  Any Help would be welcome.
 

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Reply #1 - Mar 12th, 2007 at 2:32pm

pepper_airborne   Offline
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Drop in a select mesh modifier, select the faces you would like to uvmap, then select a uvmap modifier, pick your type of mapping, and then drop in the unwrap modifier and lay it all out on the UV. Make sure you create a cubical uvmap modifier so everything is to scale.
 
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Reply #2 - Mar 12th, 2007 at 7:22pm

SkyNoz   Offline
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Project Kfir!

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Download this tutorial made by fsalpha, here is a hot link.

http://www.fsalpha.com/tutorials/zip/FSA_wing_mapping.zip
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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