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Help Wanted (Read 975 times)
Mar 8
th
, 2007 at 8:56pm
Gabriel Coach
Offline
Lieutenant Colonel
I Fly Sim!
Posts: 7
Hello everyone Im Gabriel Coach. me Eric and Darian are starting an Aircraft and Scenery project and we need some help. What we need is
Profesional
Aircraft, Panel, Virtual cockpit, and Scenery
Designers. Our Aircraft will be Boeins 733 with and without winglets, 757-200 300, 777-200 300, 767-200 300 400. And for scenery we will have KSTL,KSMF,KRNO. This will be Payware Aircraft so you will get paid 30% of every product sold every 4 months. I am very serious about this so people no fooling with me or messing up my products. Here is our site.
www.southwestpub.org
and you can email me at contact@southwestpub.org
. Thankyou
«
Last Edit: Mar 9
th
, 2007 at 9:26am by Gabriel Coach
»
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Reply #1 -
Mar 11
th
, 2007 at 12:30pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
few pointers.
i am a designer myelf, i dont consider myself a "professional designer", i just do it as a hobby.
if you and your mates are starting the team, and need pretty much a crew for deisgning, then what are your duties? other than speaking for the team or just being the "owner" and what not?
in my experience, designers look for teams who treat them as a family, not as another job. remember that this is a hobby and the sucess of a team resides on the treatment and equality of its members.
now, for another thing, if you're looking for
Professional
crew members then that's gonna cost you a bit more than the 30% every four months. most, if not all designers ask for at least 50% of EVERY model sold, the rate usually depends on how much work is done by each guy, the level of detail, the tools used and the time spent working on it, and its never set in stone. you also mentioned you "dont want anyone messing with your products" without the designers there would be no products to mess with.
im saying this through experience, i am a designer, as i said before, i do this as a hobby so i could care less if i do a lousy job or not. however i do have a constant contact with many recognized designers, exchanging ideas and often helping with advice or trouble shooting including payware products. running a design team is like running a family, without harmony equality or respect there is no team, and word will get around among designers to keep away from certain teams or people for various reasons.
all in all i dont think you're doing much of a good job trying to attract designers, i sugest you reconsider your approach. it seems as though you're running backwards here. maybe you, Darian and Eric can learn max and do your own
Profesional
products, so no one else messes around with them.
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Reply #2 -
Mar 11
th
, 2007 at 1:48pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Threadkiller wrote
on Mar 11
th
, 2007 at 12:30pm:
few pointers.
now, for another thing, if you're looking for
Professional
crew members then that's gonna cost you a bit more than the 30% every four months. most, if not all designers ask for at least 50% of EVERY model sold, the rate usually depends on how much work is done by each guy, the level of detail, the tools used and the time spent working on it, and its never set in stone. you also mentioned you "dont want anyone messing with your products" without the designers there would be no products to mess with.
+1
I was going to ask, how many designers were going to be apart of the team. It's seems to be true that the other members of the team would earn the 20-30% while true designers would ask for 40-50%. If it wasn't for the designers, where would your profit go, designers is where it's all at. I know I would be angry if in the long run I found out I was making less then the team leader, which in must cases that's what people try to do...
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 -
Mar 11
th
, 2007 at 3:37pm
Prowler1111
Offline
Colonel
My other car is a Scooter!
Gender:
Posts: 159
Well:
I´ll take the 30% every 4 months, BUT you´ll have to pay me for the finished model and with a 50% upfront, after that, comes the 30% each month.Regarding the time, complexity and your deadline...this might be around 2k for the model, and 30% each month ( i assume this % is from sales).
What i just told you, is HOW most PROFESSIONALS in this biz charge.
Best regards
Prowler.
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Reply #4 -
Mar 11
th
, 2007 at 4:55pm
Gabriel Coach
Offline
Lieutenant Colonel
I Fly Sim!
Posts: 7
I am willing to pay as much as I can.
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Reply #5 -
Mar 11
th
, 2007 at 4:58pm
Gabriel Coach
Offline
Lieutenant Colonel
I Fly Sim!
Posts: 7
SkyNoz wrote
on Mar 11
th
, 2007 at 1:48pm:
Threadkiller wrote
on Mar 11
th
, 2007 at 12:30pm:
few pointers.
now, for another thing, if you're looking for
Professional
crew members then that's gonna cost you a bit more than the 30% every four months. most, if not all designers ask for at least 50% of EVERY model sold, the rate usually depends on how much work is done by each guy, the level of detail, the tools used and the time spent working on it, and its never set in stone. you also mentioned you "dont want anyone messing with your products" without the designers there would be no products to mess with.
+1
I was going to ask, how many designers were going to be apart of the team. It's seems to be true that the other members of the team would earn the 20-30% while true designers would ask for 40-50%. If it wasn't for the designers, where would your profit go, designers is where it's all at. I know I would be angry if in the long run I found out I was making less then the team leader, which in must cases that's what people try to do...
And there will be 4 designers. One for Models one for Virtual cockpits and one for Panel. If the Model Designer can do both VC and Model I will hire them to do both and A scenery designer. You guys would be treated as if you were my own son.
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Reply #6 -
Mar 11
th
, 2007 at 5:00pm
Gabriel Coach
Offline
Lieutenant Colonel
I Fly Sim!
Posts: 7
Oh yes and Ill send the money through checks so Ill need adresses.
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Reply #7 -
Mar 17
th
, 2007 at 1:58pm
G-Fire25
Offline
Colonel
I Fly Sim!
Posts: 203
I'll beta test for free
RIP miltestpilot&&RIP Sean Taylor
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Reply #8 -
Mar 21
st
, 2007 at 9:01pm
Gabriel Coach
Offline
Lieutenant Colonel
I Fly Sim!
Posts: 7
Ok only one spot
www.southwestpub.org
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Reply #9 -
Mar 21
st
, 2007 at 9:48pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
I better say this
and good luck ,I hope you find your Help
Cheers
«
Last Edit: Mar 22
nd
, 2007 at 11:29am by alrot
»
Venezuela
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Reply #10 -
Mar 22
nd
, 2007 at 10:26pm
Nick N
Ex Member
I Fly Sim!
Gabriel Coach wrote
on Mar 8
th
, 2007 at 8:56pm:
Hello everyone Im Gabriel Coach. me Eric and Darian are starting an Aircraft and Scenery project and we need some help. What we need is
Profesional
Aircraft, Panel, Virtual cockpit, and Scenery Designers. Our Aircraft will be Boeins 733 with and without winglets, 757-200 300, 777-200 300, 767-200 300 400. And for scenery we will have KSTL,KSMF,KRNO. This will be Payware Aircraft so you will get paid 30% of every product sold every 4 months. I am very serious about this so people no fooling with me or messing up my products. Here is our site.
www.southwestpub.org
and you can email me at contact@southwestpub.org
. Thankyou
One thing I have found designers forget and leave out are little things that really make or break a great model. Detailed lights, touchdown, touchdown and takeoff air vortex, exhaust, dynamic wake turbulence for weather conditions and wing tip vortices along with contrails. All these items may appear simplistic to make and they can be if they are not designed with good details and thrown together with little thought in how the finished product looks. Looking 1/2 way decent, to me, is not enough. Also, many FX, if the aircraft even has them, also lack proper xml or c gauge control so they deploy correctly and under the right conditions.
Along with the model, textures and flight dynamics, those items are what 'sells' the aircraft as being realistic. Most people who use MSFS are not real pilots and enjoy aircraft for the visual eye candy they produce for screenshots as well as looking at it in action and thinking it looks very real. FX and details like that are what puts an offering into the catagory of a superior and desired product.
If you want to see what people find great, check the P2P networks and see what they are stealing.
PMDG is one that is on the top of the list along with others that pay close attention to good details but I still find those offerings come up short in the final analysis because none have what I consider great FX to top off the show.
I designed the thrust/exhaust/turbulence FX with dynamic weather/ground condition xml controls under contract with Things To Come for their JetPakNG project which required some tricky development because the sim does not understand thrust vectoring. In short, they came to me because at that point no one could figure out how to make thrust go 'down' and give the correct illusion of a rocket belt in action.
JetPakNG was featured at the Smithsonian Institute with their "Yesterday's Tomorrows" exhibit which ran for almost a year. Does that count as professional?
I never could figure out why ThingstoCome never changed their promo shots for the product after I designed and corrected the thrust/exhaust..
Originally it looked like this:
http://www.things-to-come.com/index_jp.htm
After my designs it looked like this:
http://www.wspilots.com/index.php?page=48
(scroll down) Which produced FX that were dynamic to the throttle, ground, surface conditions and weather
I have played this game before. I had one payware company approach me for fire in the cockpit and emergency cockpit FX who were very ‘serious’ told me their developer said it could not be done and they were willing to pay if it could. They challenged me, in a sense, and I spent the time doing a test setup and I sent them a video of exactly what they wanted. I did it, contrary to their developer’s statement… and you know what they said to me? “We will trade you any planes you want for the FX.”
My FX are incorporated into payware aircraft and scenery and I usually sell them outright with no credit. They own them and all the rights to them. In the case of TTC I took the credit in lieu of some payment because of where the project was going and their outstanding professional approach.
======================================================
EDIT: I fully endorse and support the freeware community and the very much respect what those people sacrifice to the hobby. I also contribute although I don’t put into my quickie freebies what I would if I was being paid for it. Sometimes I spend more time writing up the nomenclature than I do making the add-on.
I take on a payware project from time to time and I don't do it for peanuts. I'm easy but I'm not cheap. I have a 60 foot Yacht that needs fueling for an Alaska trip and since I have worked for Microsoft under contract I don't think I would be fooling around or screwing up your project. That unprofessional comment and suggestion was insulting to the talented and noteworthy designers on this website.
If you are truely serious about launching a business to provide a top quality product which should have the right FX and art direction in that area,
you come see me
. If I think you are serious, have the resources to accomplish that goal sucessfully and are committed to the quality you say you are, I will then think about providing said services under the terms of a fair and reasonable contract.
As for the aircraft, panel and other designs, I would suggest you may wish to consider words carefully because you may loose any opportunity to have outstanding, talented individuals from this board even consider entering into a contract for your project.
===============================================
«
Last Edit: Mar 23
rd
, 2007 at 2:20am by Nick N
»
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Reply #11 -
Mar 30
th
, 2007 at 5:19pm
supersabre79
Offline
Colonel
"Spatium Superanus Palatinus"
VENEZUELA
Gender:
Posts: 211
nice words, veery nice words
CLAUDIO SANCHEZ / HANGARCEROUNO
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