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An Idea.... (Read 732 times)
Feb 19th, 2007 at 5:01pm

ReverseThrust   Offline
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Since more and more aircraft (commercial airlines, the majority of new corporate jets, etc) are currently or soon to be outfitted with pulsating landing lights (learn more from A.net and PulseLite), I think it would be interesting to have such an effect available for FS.  I work with a Falcon 2000 with this system installed, it looks really cool on approach.  I don't know if this is possible in FS, and I am unfamiliar with effect programming (links to good resources appreciated).  Nonetheless, I thought I'd throw the idea out there, if anyone is interested in picking it up, or knows of its already being in progress.  is this something that could be done for FS and could this level of effect work be learned relatively easily by a novice?
 

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Reply #1 - Feb 19th, 2007 at 5:25pm

swordfish1227   Offline
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This lighting pattern would have to be created by a .fx file, and therefore could not be built into a model. Once someone has created the fx file though, it would ojnly be a matter of changing the aircraft.cfg. all of posky's a/c use fx files for lights so it is possible.

the other way would be to create a gauge that flips the landing lights switch on and off. not very practical though Grin
 
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Reply #2 - Feb 19th, 2007 at 5:35pm

ReverseThrust   Offline
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Actually, I would not want it built into the model--that makes it harder to apply to another aircraft.  I was suggesting that someone pick up that project (maybe I'll run it by the guy who does the Nick's light FX) or point me in a direction to learn how to do it.  thanks though.
 

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Reply #3 - Feb 20th, 2007 at 12:45am

SkyNoz   Offline
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swordfish1227 wrote on Feb 19th, 2007 at 5:25pm:
This lighting pattern would have to be created by a .fx file, and therefore could not be built into a model. Once someone has created the fx file though, it would ojnly be a matter of changing the aircraft.cfg. all of posky's a/c use fx files for lights so it is possible.

the other way would be to create a gauge that flips the landing lights switch on and off. not very practical though Grin


Okay, lets get things a bit straight, true effects relating to lights smoke flames etc. are .fx files. Why would they not be built into a model? For one thing that can be understood about modeling, is that nothing is ever built into a model, it's always designed. Sure it's possible to create a 3d model of beacon rotating but in this case it's just not required. Your very close when you stated to

Quote:
"create a gauge that flips the landing lights switch on and off. not very practical though"


That's where computers come in, for programing that code, so it doesn't require a human to switch it on and off.. lol

ReverseThrust wrote on Feb 19th, 2007 at 5:35pm:
Actually, I would not want it built into the model--that makes it harder to apply to another aircraft.  I was suggesting that someone pick up that project (maybe I'll run it by the guy who does the Nick's light FX) or point me in a direction to learn how to do it.  thanks though. 


NickN is the guy that deals with this stuff, btw he is on the SimV forums as user specified "NickN" and work with him.

-Good Luck, SN Wink Cool
 

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Reply #4 - Feb 21st, 2007 at 6:21pm
Jayhawk Jake   Ex Member

 
Nick left, so he's not much help here.

I would think XML would work?  I don't see why no.  You have XML gauges that do all sorts of smoke things, why couldn't an XML control landing light timing?

The other simpler solution I could feasably see is like a strobe light, but I dont know that it would actually illuminate anything.  You can assign more than one set of strbes, so if you made a white or yellow strobe light effect and then placed it on the plane in the right place you'd get the visual effect of pulselite but not necessarily the illumination that goes with it.
 
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Reply #5 - Feb 21st, 2007 at 8:49pm

swordfish1227   Offline
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I looked at the videos again and the landing lights never really go off and they switch left right, a switch flipping guage wouldn't work
 
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Reply #6 - Feb 22nd, 2007 at 7:35pm

Travis   Offline
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Well, they actually don't go all the way off, and they alternate strangely, which wouldn't be possible to model into FS since it doesn't recognize each light as an individual event.  All landing lights are handled by the one switch.  They really don't go all the way off, sicne it would defeat the purpose, which is to save on light usage.  They dim and brighten alternately, from 30% to 100%.  And the light function of FS is not a graduated setting.  You can only have on and off.

A way to simulate this (sort of):

The landing lights are in the model, and it consists of two seperate entities that are linked to each other.  One creates the actual beam of light that you see shining on the tarmac.  The other creates the spot that shows you where the light is coming from: the lightbulb itself.

Simply leaving out the bulb part and putting in the beam part, then inserting an effect that would come on with the landing lights that functions like a strobe, but with a very long brighten-dim sequence.  Place this where the "bulb" would be, and you have your effect.  It won't brighten and darken on the runway, but you will get that cool brighten-dim effect you mentioned.
 

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Reply #7 - Feb 25th, 2007 at 1:34am

N2744X   Offline
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Quote:
Well, they actually don't go all the way off, and they alternate strangely, which wouldn't be possible to model into FS since it doesn't recognize each light as an individual event.  All landing lights are handled by the one switch.  They really don't go all the way off, sicne it would defeat the purpose, which is to save on light usage.  They dim and brighten alternately, from 30% to 100%.  And the light function of FS is not a graduated setting.  You can only have on and off.

A way to simulate this (sort of):

The landing lights are in the model, and it consists of two seperate entities that are linked to each other.  One creates the actual beam of light that you see shining on the tarmac.  The other creates the spot that shows you where the light is coming from: the lightbulb itself.

Simply leaving out the bulb part and putting in the beam part, then inserting an effect that would come on with the landing lights that functions like a strobe, but with a very long brighten-dim sequence.  Place this where the "bulb" would be, and you have your effect.  It won't brighten and darken on the runway, but you will get that cool brighten-dim effect you mentioned.


The purpose of PulseLights is not to save power or bulb life, its to make your aircraft more visible to other during day and night.
 

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Reply #8 - Feb 25th, 2007 at 2:17pm

SkyNoz   Offline
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Jayhawk Jake wrote on Feb 21st, 2007 at 6:21pm:
Nick left, so he's not much help here.

I would think XML would work?  I don't see why no.  You have XML gauges that do all sorts of smoke things, why couldn't an XML control landing light timing?

The other simpler solution I could feasably see is like a strobe light, but I dont know that it would actually illuminate anything.  You can assign more than one set of strbes, so if you made a white or yellow strobe light effect and then placed it on the plane in the right place you'd get the visual effect of pulselite but not necessarily the illumination that goes with it.


Yes XML would work, my experience in that codding is very limited.. Least I know what I need to learn.. Smiley Wink
 

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Reply #9 - Feb 25th, 2007 at 5:04pm

Travis   Offline
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N2744X wrote on Feb 25th, 2007 at 1:34am:
The purpose of PulseLights is not to save power or bulb life, its to make your aircraft more visible to other during day and night.


I'm sorry, I misread.  Saving the life of the lights is not the main reason, but it is one of the selling points of the lights.
 

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Reply #10 - Feb 25th, 2007 at 7:31pm

Stormtropper   Offline
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Quote:
N2744X wrote on Feb 25th, 2007 at 1:34am:
The purpose of PulseLights is not to save power or bulb life, its to make your aircraft more visible to other during day and night.
I'm sorry, I misread.  Saving the life of the lights is not the main reason, but it is one of the selling points of the lights.


Turning a light on and off constantly would shorten the lifespan o fthe bulb...

...I doubt that is a selling point at all.
 

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Reply #11 - Feb 25th, 2007 at 7:37pm

Felix/FFDS   Offline
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From the Pulsar website:

Quote:
Bulb life is not shortened, in fact bulb life is extended 10Xs longer; why? Because the filaments never completely go out so there is no thermal shock turn-on


 

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Reply #12 - Feb 27th, 2007 at 11:51pm

John_Murphy   Offline
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If you go into the Aircraft file using the Notepad, you'd probably be able to position yellow or white strobes over top of the existing white landing lights.  You'd have white illumination (if provided) from the landing lights, and the flashing lights.  Quick and dirty, but effective.  Just not for me.  - John
 
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