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Simviation Airport (Read 41404 times)
Feb 18th, 2007 at 11:14pm

murjax   Offline
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I was thinking of building SimV it's own airport with AFCAD. There are some things I need to know though. Where should we have it and how big should it be? I also need help placing buildings since I can't figure out how to do that.  Smiley
 

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Reply #1 - Feb 18th, 2007 at 11:17pm

murjax   Offline
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I was thinking somewhere in the northeast.  Smiley
 

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Reply #2 - Feb 18th, 2007 at 11:21pm

a1   Offline
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Well we all finally have our own airport. I would suggest multiple runways. In all directions. They should be adequate to land most of SimV's aircraft. Taxi ways are a must. Try to have a really really long runway for aircraft tests and fun going head on collisions.  Grin
 

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Reply #3 - Feb 19th, 2007 at 6:53am
|Alex|   Ex Member

 
murjax wrote on Feb 18th, 2007 at 11:14pm:
I was thinking of building SimV it's own airport with AFCAD. There are some things I need to know though. Where should we have it and how big should it be? I also need help placing buildings since I can't figure out how to do that.  Smiley


Personally I think it would be great if we could have a SimV airport, is there anyone here who is seriously involved in scenery design?
 
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Reply #4 - Feb 19th, 2007 at 7:29am
Souichiro   Ex Member

 
Dunno of the posibilities but maybe you could create an island?

Otherwise... mu choice would be Switserland or Austria couz that is where I do most of my flying Cheesy
 
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Reply #5 - Feb 19th, 2007 at 10:58am

fighter25   Offline
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I really don't care where it is, just as long as we have our SimV airport. Smiley Cheesy Quote:
I would suggest multiple runways. In all directions. They should be adequate to land most of SimV's aircraft. Taxi ways are a must. Try to have a really really long runway for aircraft tests and fun going head on collisions.  Grin
That sounds like fun a1.  Grin Grin
 

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Reply #6 - Feb 19th, 2007 at 11:50am

FSGT Gabe   Offline
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That's a good idea...I'm willing to help with the design.  I'm just getting the hang of Gmax and EZ-scenery but I'm very proficient with AFCAD Tongue Wink.

I think it would be cool if we made our own little island out in the middle of some ocean.  That way everyone wins...nobody has to feel "shunned" because it's not in their country...

- Kevin Cheesy
 

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Reply #7 - Feb 19th, 2007 at 11:56am
Sir Crashalot   Ex Member

 
Sounds cool but don't make an island in the middle of the ocean. It seems fun but you can't go anywhere if your flying a small prop. Make it somewhere near the coast with plenty of possibilities to go to (plenty of airports in the surrounding area). Which coast? Anywhere as long as there are some challenges to find (mountains for whacky approaches and stuff like that). And since your on an island why not make a small seaport to for amphibian and float planes?

Crash Wink
 
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Reply #8 - Feb 19th, 2007 at 12:07pm
Concordepilot   Ex Member

 
In the middle of the pond between the UK and USA.  Grin
 
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Reply #9 - Feb 19th, 2007 at 12:57pm

murjax   Offline
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Well if you are talking about not offending anybody I have two suggestions. 1: you can put it on Antarctica since nobody lives there, or 2: you can put it in the Bering Strait. Decide what you want.  Smiley
 

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Reply #10 - Feb 19th, 2007 at 2:23pm

stuart1044   Offline
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This is a great idea, im no help though as i don't know how to do any of the required parts.  I think we should have a new island say in between UK and USA, it would be great for multiplayer Wink
 

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Reply #11 - Feb 19th, 2007 at 2:28pm
Souichiro   Ex Member

 
Quote:
Sounds cool but don't make an island in the middle of the ocean. It seems fun but you can't go anywhere if your flying a small prop. Make it somewhere near the coast with plenty of possibilities to go to (plenty of airports in the surrounding area). Which coast? Anywhere as long as there are some challenges to find (mountains for whacky approaches and stuff like that). And since your on an island why not make a small seaport to for amphibian and float planes?

Crash Wink



Agreed! My Preference would be somewhere near the European Coast.... Preferably near the UK..... No one will find it in the middle of the pacific without aids anyway Cheesy


About the runway... Maybe you could spell SIMV with it.... the S for Ozzy and drunks and the rest of the runway's ( short and long) for others  Grin Grin
 
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Reply #12 - Feb 19th, 2007 at 3:47pm
Concordepilot   Ex Member

 
10000FT runway so you can mess aroun with takeoffs and landings or to pratice aborting takeoffs. And wide enought for 3 aircraft side by side for formation and make a long parking place by the runway for airshows.
 
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Reply #13 - Feb 19th, 2007 at 8:49pm

FSGT Gabe   Offline
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How about something like this (for the base of the airport)?

(Not trying to steal your idea, Murjax, but this is getting interesting Wink.)  Let's try to make it a very different airport...something cool Cool.

...

That look good?

- Kevin Cheesy
 

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Reply #14 - Feb 19th, 2007 at 8:52pm

a1   Offline
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looks fine. lets see good emount of runways one big runway and lots of space. i think that should do.
 

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Reply #15 - Feb 19th, 2007 at 8:53pm

matt2190   Offline
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That looks awesome. The SimV idea is great.
 

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Reply #16 - Feb 19th, 2007 at 11:19pm
Sir Crashalot   Ex Member

 
Now comes the difficult part. Put the taxiways around it without destroying the 'V'. Then find a small island (or make one. Is that even possible?) to put it on. And remember, people need to be able to reach it in a Microlight if necessary.

Crash Wink
 
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Reply #17 - Feb 19th, 2007 at 11:37pm

Isak922   Offline
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Great idea... Definitely put it somewhere near a VERY busy/large airport... preferably on an island 10-15 miles out... Maybe the tip of Long Island (NY/CT area)... or Antarctica works too  Wink
 

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Reply #18 - Feb 20th, 2007 at 8:01am

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I make my own airports, airfields, and modify existing airports, etc, on a daily basis, using Lago FSSE/FSE, Abacus' E-Z Scenery, Runway 3, AFCAD, etc, design programs, but you should be well aware that a highly complex scenery design can have a drastic effect upon your Frame Rates... Shocked...!

If you then use that scenery for Multiplayer fly-ins, you will have serious Frame Rate problems.... Cry...!
Microsoft's own Autogen scenery is designed to be frame-rate friendly, with the use of low polygon objects!

For that reason I design my scenery with only the amount of objects that does not have a serious effect upon Frame Rates...Wink...!

Paul...G-BPLF... Cool...!
 

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Reply #19 - Feb 20th, 2007 at 8:36am

murjax   Offline
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Isak922 wrote on Feb 19th, 2007 at 11:37pm:
Great idea... Definitely put it somewhere near a VERY busy/large airport... preferably on an island 10-15 miles out... Maybe the tip of Long Island (NY/CT area)... or Antarctica works too  Wink
I personally like putting it in the Sound but I see there are a lot of people who want it near Europe. Antarctica is great but I found out you can't put it on ice. You would have to put it somewhere on the coast where there is a little bit of different land.  Oh by the way if you were to put it in water you don't need an island. You can build and airport on water and it works just fine however I think land would look nice. We will see what happens.  Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #20 - Feb 20th, 2007 at 11:38am
Sir Crashalot   Ex Member

 
Isn't Antarctica one big piece of ice? Why put it there? For that reason you could put it dead smack in the middle of the Sahara desert. Instead of ice you'll have sand. It's just a thought but why not put it near Alaska? You'll have everything there, snow, ice, green meadows, forrests, water, mountains, nice weather, bad weather, plenty of big and small airports to fly to, nice fishing spots and Russia isn't to far away for Ivan. So everything you'll need. And there are plenty of small islands without an airfield so you don't need to make an island.

Crash  Wink (keeping the mob running in the right direction)
 
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Reply #21 - Feb 20th, 2007 at 11:45am

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To save the problems someone pointed out with the V, could we build the V out of a building possibly and then build runways around it? We cant forget to add some Heli pads for Heli enthusiasts!!!
 

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Reply #22 - Feb 20th, 2007 at 12:02pm
|Alex|   Ex Member

 
I think that there are a lot of people out there who will be able to make very detailed airports with next to no frame rate impact. I know not everyone would be able to, but it may be possible to do a whip around and maybe get a contribution from some members, and then maybe ask a professional to do it? This may sound a bit odd but I think many of the people who design sceneries would be more willing if there was some bonus for their efforts...?

I think the SIMV idea for the taxi/runways may not turn out to be the best idea, much as Crash said, any objects around the lettering would ruin the effect, and it may not be the most functional of layouts. To please everyone, I think the airport should be split into 3 distinct areas, that are all linked, such as; GA airfield, Commercial Airport, and a military base of some form. Each of these areas would have its own runways, but be linked by a series of taxiways....?

I think that this could really work, if we have enough people to participate. Anyone with a knowledge of gMax could pitch in, so maybe if the main designer needed something, they could maybe make a post requesting a catering truck or something, and someone could go off and make it, the same could be said for textures, building etc. Then we would only need 1 person to piece it all together?!

Alex
 
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Reply #23 - Feb 20th, 2007 at 12:20pm
Sir Crashalot   Ex Member

 
Guys (lads for the ones on this side of the big swimmingpool),


Just a thought:FS9 or FSX? I think there is a difference in scenery?

Crash Wink (getting a headache with so much thoughts)
 
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Reply #24 - Feb 20th, 2007 at 1:10pm

stuart1044   Offline
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I think we should have it for FS9, as the majority of users here use fs9.

For the island place, how about somewhere in this section just of Africa and Tenerife....

...
 

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Reply #25 - Feb 20th, 2007 at 2:14pm

rjkcomputerwiz   Offline
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if we could build an island on the culf of mexico and put it there Grin
 

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Reply #26 - Feb 20th, 2007 at 3:47pm

Fozzer   Offline
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Bermuda Triangle...?

No arguments then, as no one will be able to find it anyway...

...sorted... Wink...!

E-Z Scenery Library contains all the objects within the Flight Simulator, ready to use directly...!

Paul... Cool...!

I can't see what is wrong with slightly modifying an existing Default airfield or airstrip...using AFCAD and E-Z Scenery, etc, and then uploading the File to Simviation....
Most of the work is done for you then... Wink...!
...all for an easy life!... Smiley...!
 

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Reply #27 - Feb 20th, 2007 at 3:51pm

murjax   Offline
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Fozzer wrote on Feb 20th, 2007 at 3:47pm:
Bermuda Triangle...?

No arguments then, as no one will be able to find it anyway...

...sorted... Wink...!

E-Z Scenery Library contains all the objects within the Flight Simulator, ready to use directly...!

Paul... Cool...!

I can't see what is wrong with slightly modifying an existing Default airfield or airstrip...using AFCAD and E-Z Scenery, etc, and then uploading the File to Simviation....
Most of the work is done for you then... Wink...!
...all for an easy life!... Smiley...!
We just want to build it from scratch. I hope we decide where we want it soon.  Grin Grin Grin This can go on forever.  Grin Grin Grin Grin
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #28 - Feb 20th, 2007 at 3:57pm

Clipper   Offline
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Great idea, my brains a tad fried to-day, so i'll reserve making any suggestions for now, but I think it's an amazing idea.  Smiley

Wait, It's got to be at the highest point on earth........which is where?...told you i'm fried to-day...

Let's sticky this thread for a while until it's all sorted out and settled.  Smiley
 

...
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Reply #29 - Feb 20th, 2007 at 4:11pm

Fozzer   Offline
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The one advantage of modifying an existing airfield is that the whole area is ready "Flattened" for you at the start.

If you pick a random are you will find that it is covered with uneven ground and you will need to apply "Flatten" commands for the area, or the runway, objects, etc, will partly disappear underground!

Also, a ready Default Flattened area will still work for anyone who has installed add-on scenery which modifies the altitude of the area.. Shocked...!

One of Fozzers many modified Default airfields...>>>

...
 

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Reply #30 - Feb 20th, 2007 at 4:15pm
|Alex|   Ex Member

 
True Fozzer  Roll Eyes

Anyway we can make the IACO code SIMV aswell?
 
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Reply #31 - Feb 20th, 2007 at 4:24pm

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I have a couple of suggestions:

It is important for it to be easy to find & appeal to lots of our users - this means US or near US. No pojnt in having it in the middle of nowhere (& only 7% of users come from Europe.... )


>> NY State - like tip of long island. Lots of good flying around & easy to find.

>> Outer banks, NC. The point of 1st flight (& where I spent my own personal childhood vacations  Cool)

>> Somewhere cool with lots of good flying around .. (a feel good factor to fly into)  -- such as Las Vegas/Santa Monica/ Washington State / Silicon Valley ..
 

Think Global. It's the world we live in.
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Reply #32 - Feb 20th, 2007 at 4:30pm

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I agree from Pete, even i am from UK and I think it should be somewhere around the east coast say NY.
 

...
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Reply #33 - Feb 20th, 2007 at 5:10pm

murjax   Offline
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pete wrote on Feb 20th, 2007 at 4:24pm:
I have a couple of suggestions:

It is important for it to be easy to find & appeal to lots of our users - this means US or near US. No pojnt in having it in the middle of nowhere (& only 7% of users come from Europe.... )


>> NY State - like tip of long island. Lots of good flying around & easy to find.

>> Outer banks, NC. The point of 1st flight (& where I spent my own personal childhood vacations  Cool)

>> Somewhere cool with lots of good flying around .. (a feel good factor to fly into)  -- such as Las Vegas/Santa Monica/ Washington State / Silicon Valley ..
Sounds like Montauk might be getting busy soon.  Grin Grin Grin Grin Grin Grin Watch those polls though. They are still tied. I guess that means we still aren't sure yet.  Sad
 

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Reply #34 - Feb 20th, 2007 at 5:21pm

Fozzer   Offline
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Quote:
True Fozzer  Roll Eyes

Anyway we can make the IACO code SIMV as well?


..you can also include your own VOR and NDB stations, with their own radio frequencies...

...you won't get lost then... Smiley...!

Paul... Cool...!
 

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Reply #35 - Feb 20th, 2007 at 7:18pm

eno   Offline
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I would suggest somewhere mountainous ...... challenging approaches ..... interesting weather patterns... etc.
 

...
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Reply #36 - Feb 20th, 2007 at 8:41pm

FSGT Gabe   Offline
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Hey guys, here's what I came up with so far.  I took the basic airport design I had made (check the other pages in this thread) and put it in FS.  The location I put it in (obiviously it can change) is a nice flat area just outside of Las Vegas.  There are mountains around, as well as water.  Here's what I looks like:

The overhead view:
...

The view from the air:
...

The surrounding area:
...

Sorry the shots are so dark, I took them really quickly.  I also will adjust the taxiways etc. so they can be seen better against the ground.  What do you think?

- Kevin Cheesy
 

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Reply #37 - Feb 20th, 2007 at 8:44pm

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There has to be a bridge somewhere in line with the final approach for one of the runways......... so that ozzy will feel at home.   Wink
 

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Reply #38 - Feb 20th, 2007 at 8:51pm

murjax   Offline
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I like it but as I said, there are some changes that will have to be made with it. We will see how it goes. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #39 - Feb 20th, 2007 at 9:04pm

FSGT Gabe   Offline
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murjax wrote on Feb 20th, 2007 at 8:51pm:
I like it but as I said, there are some changes that will have to be made with it. We will see how it goes. Smiley


Of course!  I'm just putting some ideas forward.  Why don't some others come up with some plans and let's see which we like best?

- Kevin Cheesy
 

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Reply #40 - Feb 22nd, 2007 at 7:12am

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I don't know whether you guys would be up to it, but I have an idea - seeing as none of us can agree on where to put the SimV airport or what it will have in it (great idea by the way), we could all plot out our own designs for the airport (AFCAD, photoshop, MS Paint, whatever) and perhaps decide on the best parts of each and include them on this one big SimV airport? Just an idea - what are your thoughs on it? Smiley
 

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Reply #41 - Feb 22nd, 2007 at 7:58am

murjax   Offline
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cspyro21 wrote on Feb 22nd, 2007 at 7:12am:
I don't know whether you guys would be up to it, but I have an idea - seeing as none of us can agree on where to put the SimV airport or what it will have in it (great idea by the way), we could all plot out our own designs for the airport (AFCAD, photoshop, MS Paint, whatever) and perhaps decide on the best parts of each and include them on this one big SimV airport? Just an idea - what are your thoughs on it? Smiley
I like that idea. Let's see what the others say.  Smiley
 

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Reply #42 - Feb 22nd, 2007 at 8:37am

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murjax wrote on Feb 22nd, 2007 at 7:58am:
cspyro21 wrote on Feb 22nd, 2007 at 7:12am:
I don't know whether you guys would be up to it, but I have an idea - seeing as none of us can agree on where to put the SimV airport or what it will have in it (great idea by the way), we could all plot out our own designs for the airport (AFCAD, photoshop, MS Paint, whatever) and perhaps decide on the best parts of each and include them on this one big SimV airport? Just an idea - what are your thoughs on it? Smiley
I like that idea. Let's see what the others say.  Smiley


That's what I was thinking as well.  I think it's a good idea.

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Reply #43 - Feb 22nd, 2007 at 9:27am

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Here's something I quickly threw together which I'll add to the melting pot...

...

It has two runways - the grass one is 4000ft  x 50ft, and the asphalt one is 7000ft x 200 so the airport caters for larger and smaller aircraft. There are also two aprons - the main asphalt one for civil jets and a grass one for the GA aircraft. The asphalt apron has two heavy gates (top right of apron), three medium ones (two next to the heavy gates and one in middle left), three small gates and a cargo apron (bottom left). The grass ramp has 5 large parking areas, six small parking areas and four medium parking.

Here it is with the lights (not very clear, but you get the general idea):

...

I don't know how to place buildings in FS9, but I've circled the areas where terminal buildings could sit here:

...

What do you chaps think? Smiley
 

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Reply #44 - Feb 22nd, 2007 at 9:47am

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Looks nice Cspyro...I guess the question is whether we want a conventional airport design (like yours) or a radical one (like mine)...Which does everyone prefer?  Personally I'd like to have a very "different" airport for the V...but that's just my opinion...

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Reply #45 - Feb 22nd, 2007 at 9:59am

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FSGT Gabe wrote on Feb 22nd, 2007 at 9:47am:
Looks nice Cspyro...I guess the question is whether we want a conventional airport design (like yours) or a radical one (like mine)...Which does everyone prefer?  Personally I'd like to have a very "different" airport for the V...but that's just my opinion...

- Kevin Cheesy


You got a good point Kevin - perhaps we could compromise somewhere? (e.g. some parts conventional and some radical)? Smiley
 

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Reply #46 - Feb 22nd, 2007 at 11:59am

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cspyro21 wrote on Feb 22nd, 2007 at 9:59am:
You got a good point Kevin - perhaps we could compromise somewhere? (e.g. some parts conventional and some radical)? Smiley


Definately...personally I think it would be cool to have the two runways in a "V" shape...that would make for some crazy approaches Wink.  Actually, if you look at it, the runways in your design are in a V as well...so putting the two ideas would make for something like this:

...

How's that?

- Kevin Cheesy

 

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Reply #47 - Feb 22nd, 2007 at 12:10pm

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This idea is going great guns now, however on yours kevin what if two people are landing from the join of the v end? Could get a bit too close for comfort, but i think you have the better idea in terms of more spaces.

I do like Charlies idea of the two types of runways, but there doesn't seem to be enough parking spaces, Wink
 

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Reply #48 - Feb 22nd, 2007 at 12:25pm

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Nice layout there Kevin!  Cool

I've exntended on my normal layout and I've added a military-like part, could make for some 'different' approaches... Cheesy

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Reply #49 - Feb 22nd, 2007 at 12:54pm

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Looking good Charlie Smiley

Im excited now, like a child on Xmas morning, i want it NOW!! Grin Grin
 

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Reply #50 - Feb 22nd, 2007 at 12:57pm

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stuart1044 wrote on Feb 22nd, 2007 at 12:10pm:
This idea is going great guns now, however on yours kevin what if two people are landing from the join of the v end? Could get a bit too close for comfort, but i think you have the better idea in terms of more spaces.

I do like Charlies idea of the two types of runways, but there doesn't seem to be enough parking spaces, Wink


That's the point, Stuart...there would be some interesting approaches with two runways right by each other like that Wink.  The final approaches would cross Shocked...that would be awesome Wink.

Looks good Charlie...now let's hear it from the rest...which type of airport?  Conventional or..er...extreme? Tongue

Or both?  We could have two SIMV airports on two sides of the globe...

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Reply #51 - Feb 22nd, 2007 at 1:04pm

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FSGT Gabe wrote on Feb 22nd, 2007 at 12:57pm:
Or both?  We could have two SIMV airports on two sides of the globe...

- Kevin Cheesy


Now that would be great! That way we could have both our own designs and then we could fly between one and the other Cool

 

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Reply #52 - Feb 22nd, 2007 at 1:04pm

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Sorry missed a trick there Kevin Grin

Why not try to have an approach like Kai Tak?
 

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Reply #53 - Feb 22nd, 2007 at 2:20pm

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I am making a prototype. If you like it, we can use it. Screenshots coming soon.  Smiley
 

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Reply #54 - Feb 22nd, 2007 at 2:32pm

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I think it would be cool to have two of them.  Since the US and Europe seem the most popular, we could have one in each country.  Where is the one you are creating right now located Charlie?  Mine is outside of Las Vegas.

Maybe we could even have a repainter draw up some SIMV paints and put AI flying between them Cheesy.  That would be awesome!

I look forward to seeing your idea Murjax...this is getting good Wink.

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Reply #55 - Feb 22nd, 2007 at 2:36pm

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FSGT Gabe wrote on Feb 22nd, 2007 at 2:32pm:
I think it would be cool to have two of them.  Since the US and Europe seem the most popular, we could have one in each country.  Where is the one you are creating right now located Charlie?  Mine is outside of Las Vegas.

Maybe we could even have a repainter draw up some SIMV paints and put AI flying between them Cheesy.  That would be awesome!

I look forward to seeing your idea Murjax...this is getting good Wink.

- Kevin Cheesy

Erhm.. Europe Ain't a Country.. But I know what you mean.. Wink
But it sounds like a cool idea with the AI!
There have to be some spitfires flying upside down around the airport, and buzzing the taxiing aircraft! Grin Grin
 

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Reply #56 - Feb 22nd, 2007 at 2:49pm

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FSGT Gabe wrote on Feb 22nd, 2007 at 2:32pm:
I think it would be cool to have two of them.  Since the US and Europe seem the most popular, we could have one in each country.  Where is the one you are creating right now located Charlie?  Mine is outside of Las Vegas.

Maybe we could even have a repainter draw up some SIMV paints and put AI flying between them Cheesy.  That would be awesome!

I look forward to seeing your idea Murjax...this is getting good Wink.

- Kevin Cheesy
I am not sure about the idea of two SimV airports. First of all only one can have the ID of SIMV and things can get confusing. Just give it some thought.  Smiley
 

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Reply #57 - Feb 23rd, 2007 at 1:19am

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The members from FS2004.com have already begun their own little home-airport project just like this. I already volunteered to create a race track for them. I can start making one for you guys, if you like. All I'll need is the general coordinates of the SimV airport.

Here is a set of shots for the FS2004.com race track. This particular track is basically a small island that will be situated next to the custom-made islands that the developers from FS2004.com will make from scratch. You'll notice the docking port in the south side of the track.

From AFCAD
...

From Gmax. Using a shot of the AFCAD as a backdrop to model and place the bridges.
...

I'll post a preliminary for the SimV race track soon.
 
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Reply #58 - Feb 23rd, 2007 at 5:40am

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FSGT Gabe wrote on Feb 22nd, 2007 at 2:32pm:
Where is the one you are creating right now located Charlie?


I haven't located it yet Kevin but I was thinking of southern France (I like flying in France - also the Alps would only be a short flight away  Cool).

Quote:
I am not sure about the idea of two SimV airports. First of all only one can have the ID of SIMV and things can get confusing.


Murjax, you have a good point...perhaps we could use the airport ID as "SIM1", "SIM2" etc or "V001", "V002" if we were going to have two airports.

Nice track Kat! Perhaps we should have out own track incorporating the "V" idea that Kevin has in his airport...  Grin
 

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Reply #59 - Feb 23rd, 2007 at 8:38am

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cspyro21 wrote on Feb 23rd, 2007 at 5:40am:
FSGT Gabe wrote on Feb 22nd, 2007 at 2:32pm:
Where is the one you are creating right now located Charlie?


I haven't located it yet Kevin but I was thinking of southern France (I like flying in France - also the Alps would only be a short flight away  Cool).

Quote:
I am not sure about the idea of two SimV airports. First of all only one can have the ID of SIMV and things can get confusing.


Murjax, you have a good point...perhaps we could use the airport ID as "SIM1", "SIM2" etc or "V001", "V002" if we were going to have two airports.

Nice track Kat! Perhaps we should have out own track incorporating the "V" idea that Kevin has in his airport...  Grin


France sounds good...or England or whatever for all you Europeans Wink.  Yup, the ID's could be SIMV and SIM1 or whatever.  And Katahu, that's an AWESOME looking track Shocked Shocked!  I love it !  Once we know the coordinates I guess we'll let you know...and yes we could put in a hard "V" turn Wink Tongue.

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Reply #60 - Feb 24th, 2007 at 5:50am

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I've recently began to rework my small project - and finally learnt how to place buildings (although they're default):

Here's the new desgin with a 9000ft RWY and a larger apron:

...

I've also added a road leading out to the default road, a "car park" and a helipad.

And here it is in the Sim:

...

Below is a view onto the GA apron with the "aircraft hangars" (default shed of somesort but looked cool) and the "SimV GA Clubhouse" (default hotel - don't complain, it comes with a swimming pool and I'm sure there will be plenty of babes... Grin)

...

Below is looking south onto the tower and the main RWY:

...

And last but not least, something I felt had to be included in any SimV project.... Grin

...

 

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Reply #61 - Feb 24th, 2007 at 6:36am

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Looking really good, how did you place the buildings?
 

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Reply #62 - Feb 24th, 2007 at 9:31am

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Here is a shot of the SimV Track that I made. I decided to stick with a blocky look since curves and windy roads can ruin the overall appeal of the track.

...

Features:

  • Docking Port - There's even room for a cruiseliner
  • Series of U-Turns
  • Runway can be used for drag racing
  • Its location over water provides a challenge
  • A ramp will be included so that cars can make sudden jumps from one end of a taxiway to another [notice the gap in the right ride]
 
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Reply #63 - Feb 24th, 2007 at 10:51am

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Looking grat Kat!

Stuart, I used Roger Mole (Rollerball, an ex-SimV member)'s pacakge called "04ScenPk.Zip", very good indeed. Trouble is, it doesn't have terminal buildings, but I'm trying to work around that....  Smiley
 

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Reply #64 - Feb 24th, 2007 at 12:50pm

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Thanks Charlie, since this thread started it got me into moding some airports, but i want to add buildings and terminals, so if you work out how to do the terminals then feel free to share Grin
 

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Reply #65 - Feb 24th, 2007 at 1:15pm

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That's looking great Charlie!  Of course we have to use some of those flaming hoops Wink.

Katahu, the track is awesome Shocked Shocked.  Keep it up!

As for the terminals, why don't you try Runway 12?  You can put in terminals using that...

- Kevin Cheesy
 

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Reply #66 - Feb 24th, 2007 at 1:23pm

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FSGT Gabe wrote on Feb 24th, 2007 at 1:15pm:
As for the terminals, why don't you try Runway 12?  You can put in terminals using that...


Thanks Kevin - I was considering RWY 12, but if you use it in a package doesn't that mean that the downloader has to download RWY 12 as well?  Huh
 

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Reply #67 - Feb 24th, 2007 at 1:55pm
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Shocked That looks great Kat  Wink
 
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Reply #68 - Feb 24th, 2007 at 2:41pm

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cspyro21 wrote on Feb 24th, 2007 at 1:23pm:
FSGT Gabe wrote on Feb 24th, 2007 at 1:15pm:
As for the terminals, why don't you try Runway 12?  You can put in terminals using that...


Thanks Kevin - I was considering RWY 12, but if you use it in a package doesn't that mean that the downloader has to download RWY 12 as well?  Huh


...not if you use the default scenery objects, and I believe it includes some default terminals.  I've got it installed and I'll have a look and let you know before you bother downloading...

- Kevin Cheesy
 

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Reply #69 - Feb 24th, 2007 at 3:59pm

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FSGT Gabe wrote on Feb 24th, 2007 at 2:41pm:
cspyro21 wrote on Feb 24th, 2007 at 1:23pm:
FSGT Gabe wrote on Feb 24th, 2007 at 1:15pm:
As for the terminals, why don't you try Runway 12?  You can put in terminals using that...


Thanks Kevin - I was considering RWY 12, but if you use it in a package doesn't that mean that the downloader has to download RWY 12 as well?  Huh


...not if you use the default scenery objects, and I believe it includes some default terminals.  I've got it installed and I'll have a look and let you know before you bother downloading...

- Kevin Cheesy


Thanks Kevin, that would be fantastic! How's your airoport coming along? Smiley
 

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Reply #70 - Feb 24th, 2007 at 4:16pm

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We're looking good here, my afcad knowledge is less than your average zoo chimpanzee so i'll keep my suggestions to a minimum. I can't get over what an amazing idea this is though. Keep it up everyone, maybe we can have twin airports, located 5-10 minutes from each other...one for aerobatics and one for more serious "by the book" traffic..just thinking out loud.  Smiley
 

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Reply #71 - Feb 25th, 2007 at 9:12am
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Looking great so far guys. Any news on a possible location yet?

Crash Wink
 
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Reply #72 - Feb 25th, 2007 at 9:24am

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I know it's taking a long time for my ideas to come out but you will like it when it does. My airport is going to be huge with lots of different runways. I think it should be ready by Tuesday.  Smiley
 

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Reply #73 - Feb 25th, 2007 at 10:36am

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This is an awesome idea! cant wait to se it done.

I can help a little with afcad, not gmax though
 
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Reply #74 - Feb 25th, 2007 at 3:52pm

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Hey guys, she's looking good Wink.  My airport is coming along...new shots coming hopefully today or tomorrow...

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Reply #75 - Feb 25th, 2007 at 9:42pm

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Alright, here's the pics of my airport as promised Wink.  Here's the layout as it looks in FS right now:

...

If you're wondering about the notches in the right runway...don't ask me it's weird...they disappear and reappear from different angles Huh.

Here's the surrounding area...it's still just outside Las Vegas:

...

The nearby Las Vegas airport...I don't know the name Embarrassed Tongue:

...

And yes there are some areas around for Ozzy-style flying Wink...like this nice river valley (it's the river going down to the bottom of the last picture):

...

...

...

Just a few shots...one of flying over the airport and the other on final for RW 12:

...

...

Anyway that's how it's looking right now...let me know what you think...I'll start adding buildings soon and make an exclude file to get rid of those pesky bushes in the middle of the runways Wink.

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Reply #76 - Feb 25th, 2007 at 10:00pm

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Wow its really coming along, eh?
I think we need more runways.
Something like Chicago O'hare.

The "Sim" word is cool, maybe you could have that be the center and build the other runways around that.
Also some helipads would be nice.
But, I also have absolutely no knowledge of AFCAD etc., just giving what I think, as an average FS pilot, would make it better!

Great work and Good luck!
-David

By the way, what is that word? a texture?
 

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Reply #77 - Feb 25th, 2007 at 11:22pm

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FSGT Gabe wrote on Feb 25th, 2007 at 9:42pm:
Alright, here's the pics of my airport as promised Wink.  Here's the layout as it looks in FS right now:

[img]

If you're wondering about the notches in the right runway...don't ask me it's weird...they disappear and reappear from different angles Huh.

Here's the surrounding area...it's still just outside Las Vegas:

[img]

The nearby Las Vegas airport...I don't know the name Embarrassed Tongue:

[img]

And yes there are some areas around for Ozzy-style flying Wink...like this nice river valley (it's the river going down to the bottom of the last picture):

[img]

[img]

[img]

Just a few shots...one of flying over the airport and the other on final for RW 12:

[img]

[img]

Anyway that's how it's looking right now...let me know what you think...I'll start adding buildings soon and make an exclude file to get rid of those pesky bushes in the middle of the runways Wink.

- Kevin Cheesy

I really like your airport gabe although I do have a better one coming out. As I said screenies coming out by tomorrow or tuesday.  Smiley
 

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Reply #78 - Feb 26th, 2007 at 2:30pm

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Quote:
Wow its really coming along, eh?
I think we need more runways.
Something like Chicago O'hare.

The "Sim" word is cool, maybe you could have that be the center and build the other runways around that.
Also some helipads would be nice.
But, I also have absolutely no knowledge of AFCAD etc., just giving what I think, as an average FS pilot, would make it better!

Great work and Good luck!
-David

By the way, what is that word? a texture?


Well, there are three runways - two 8,000 ft ones and one 4,000 foot one.  And there are four helipads already, you can see them if you look between the two aprons Wink.  The word "SIM" is actually just created using taxiways in AFCAD.

I'm not sure if we need more runways...I mean how busy is this airport going to be?  I thought it was going to be basically a "personal" airport for SIMV users...like we won't be adding flights there from all over the world because that would take away from the realism in the sim (which we all want Wink ).

Quote:
I really like your airport gabe although I do have a better one coming out. As I said screenies coming out by tomorrow or tuesday.


Can't wait to see what you've come up with Murjax Cheesy Wink.

- Kevin Cheesy
 

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Reply #79 - Feb 27th, 2007 at 3:02pm

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Ok, so I started the project and it was working good until I saw this. ... This is what I made on AFCAD.  ... Can you explain my problem and what I need to do?  Smiley
 

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Reply #80 - Feb 27th, 2007 at 3:03pm

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By the way I do plan to add more.  Smiley
 

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Reply #81 - Feb 27th, 2007 at 3:42pm

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It looks like you built it on water Tongue...is that true?  Is that the problem?  If it is you might have to start all over again in a different place because as far as I know you can't "copy and paste" an airport Cry.

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Reply #82 - Feb 27th, 2007 at 7:38pm

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FSGT Gabe wrote on Feb 27th, 2007 at 3:42pm:
It looks like you built it on water Tongue...is that true?  Is that the problem?  If it is you might have to start all over again in a different place because as far as I know you can't "copy and paste" an airport Cry.

- Kevin Cheesy
Does water cause that problem? I need to know what the problem is before I continue with the rest of the airport.  Smiley
 

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Reply #83 - Feb 27th, 2007 at 7:53pm

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murjax wrote on Feb 27th, 2007 at 7:38pm:
FSGT Gabe wrote on Feb 27th, 2007 at 3:42pm:
It looks like you built it on water Tongue...is that true?  Is that the problem?  If it is you might have to start all over again in a different place because as far as I know you can't "copy and paste" an airport Cry.

- Kevin Cheesy
Does water cause that problem? I need to know what the problem is before I continue with the rest of the airport.  Smiley


The problem of not being able to copy and paste?  Nope, that happens anywhere.  I tried to move my airport about a mile but you can't copy and paste or "drag" a selection of the whole airport.  Anyone have any solutions to this?

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Reply #84 - Feb 27th, 2007 at 8:40pm

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FSGT Gabe wrote on Feb 27th, 2007 at 7:53pm:
murjax wrote on Feb 27th, 2007 at 7:38pm:
FSGT Gabe wrote on Feb 27th, 2007 at 3:42pm:
It looks like you built it on water Tongue...is that true?  Is that the problem?  If it is you might have to start all over again in a different place because as far as I know you can't "copy and paste" an airport Cry.

- Kevin Cheesy
Does water cause that problem? I need to know what the problem is before I continue with the rest of the airport.  Smiley


The problem of not being able to copy and paste?  Nope, that happens anywhere.  I tried to move my airport about a mile but you can't copy and paste or "drag" a selection of the whole airport.  Anyone have any solutions to this?

- Kevin Cheesy
I can create a new airport no problem. I just want it to look good. Is the water causing the problem? What is causing the problem?
 

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Reply #85 - Feb 28th, 2007 at 1:54pm
Heathaze   Ex Member

 
Antartica. I take it you have of course made a working AFCAD with parking spaces...
 
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Reply #86 - Feb 28th, 2007 at 5:13pm

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Well I'm not sure what to say because I don't know what exactly the problem is... Huh  What's the big problem?  I see the airport...on water, yes, but this problem is very obvious to solve LOL Tongue.  I mean of course when you make crazy designs like this you can't expect them to look normal...but what do you mean by looking "good"?  You've got to be specific before we can really help you out with this...Wink.

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Reply #87 - Feb 28th, 2007 at 6:17pm

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The problem I think is that the taxiways don't reach all the way to runways and what have you. To fix this extend the taxiways a little into  the actual tarmac or runway Wink
 

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Reply #88 - Feb 28th, 2007 at 8:46pm

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cloud9 wrote on Feb 28th, 2007 at 6:17pm:
The problem I think is that the taxiways don't reach all the way to runways and what have you. To fix this extend the taxiways a little into  the actual tarmac or runway Wink
Ok, I will give that a try.  Smiley
 

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Reply #89 - Feb 28th, 2007 at 10:49pm

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The wide "underline" runway shrank in width! it isn't as wide as shown in afcad and therefore the taxiways don't reach
 
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Reply #90 - Mar 5th, 2007 at 8:36am

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Ok, I think I have pretty much got the problem fixed and I hope to have it out by next week. I hope I don't run into anymore problems.  Grin Grin Grin Grin
 

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Reply #91 - Mar 6th, 2007 at 10:17pm

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Ok, here it is. ... I have located it in the Long Island Sound near NYC. If you want it moved to another location or want changes I will try to help but I would rather it not be moved. I think it is near a good location and it is a great airport but I do need your opinion.  Smiley
 

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Reply #92 - Mar 7th, 2007 at 1:14am

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murjax wrote on Mar 6th, 2007 at 10:17pm:
Ok, here it is. [img] I have located it in the Long Island Sound near NYC. If you want it moved to another location or want changes I will try to help but I would rather it not be moved. I think it is near a good location and it is a great airport but I do need your opinion.  Smiley


Is that a bar code on the side? Grin
 
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Reply #93 - Mar 7th, 2007 at 9:45am

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Quote:
murjax wrote on Mar 6th, 2007 at 10:17pm:
Ok, here it is. [img] I have located it in the Long Island Sound near NYC. If you want it moved to another location or want changes I will try to help but I would rather it not be moved. I think it is near a good location and it is a great airport but I do need your opinion.  Smiley


Is that a bar code on the side? Grin
No, those are runways made of all different kinds of material to make things more interesting. If you look to the left of those runways you will see that I put a tiny carrier sized runway for a landing challenge. I hope you like it.  Smiley
 

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Reply #94 - Mar 7th, 2007 at 1:21pm

vavavoom   Ex Member
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it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.
 
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Reply #95 - Mar 7th, 2007 at 1:46pm

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Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.
I tried to do that the best I could without messing up the letters. I made the bottom part of the S connect to the runway, I made the dot on the I two helipads, and I made parking on all the letters, so you can start on one of the letters and make your way down to the main taxiway and runway.  Smiley
 

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Reply #96 - Mar 7th, 2007 at 1:48pm

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I have now closed the poll because it has been open long enough and we need to move on with getting it out for the people of SimV. USA wins.  Smiley
 

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Reply #97 - Mar 7th, 2007 at 1:49pm
|Alex|   Ex Member

 
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex
 
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Reply #98 - Mar 7th, 2007 at 1:57pm

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Quote:
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex
Ok I will put a new poll up to vote on whose airport should be the one for SimV.
Smiley
 

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Reply #99 - Mar 7th, 2007 at 2:51pm

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Quote:
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex


Just to let you know, Katahu hasn't built an airport - he's put together a race course. The airports were made by Murjax, Sgt Gabe and myself Wink
 

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Reply #100 - Mar 7th, 2007 at 3:03pm
|Alex|   Ex Member

 
cspyro21 wrote on Mar 7th, 2007 at 2:51pm:
Quote:
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex


Just to let you know, Katahu hasn't built an airport - he's put together a race course. The airports were made by Murjax, Sgt Gabe and myself Wink



Looks like an airport to me  Wink

...

I know it is mainly a racetrack, but it has a runway, and parking spaces. And looks good, I suppose it just fits my idea of the SIMV airport  Roll Eyes  Grin
 
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Reply #101 - Mar 7th, 2007 at 3:41pm

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Quote:
cspyro21 wrote on Mar 7th, 2007 at 2:51pm:
Quote:
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex


Just to let you know, Katahu hasn't built an airport - he's put together a race course. The airports were made by Murjax, Sgt Gabe and myself Wink



Looks like an airport to me  Wink

[img]

I know it is mainly a racetrack, but it has a runway, and parking spaces. And looks good, I suppose it just fits my idea of the SIMV airport  Roll Eyes  Grin


I see, but I thought we were going to include Kat's track anyway as well as a main airport... Huh
 

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Reply #102 - Mar 7th, 2007 at 3:47pm
|Alex|   Ex Member

 
cspyro21 wrote on Mar 7th, 2007 at 3:41pm:
I see, but I thought we were going to include Kat's track anyway as well as a main airport... Huh


Ahhh, sorry, I must have missed that part!  Embarrassed
 
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Reply #103 - Mar 7th, 2007 at 4:26pm

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cspyro21 wrote on Mar 7th, 2007 at 2:51pm:
Quote:
Quote:
it would be better if the word 'sim' was not just randomly placed in.  if its a taxi-way shaped to look like the word 'sim' then why not make it so you can actually use it...instead of it going nowhere like now.


Yeah this is what I was thinking  Roll Eyes

Personally, and I don't mean to cause offence, Katahu's is the best I have seen so far. Sorry Murjax, but yours seems very 'cluttered', and has to many things going on..... Wink

Alex


Just to let you know, Katahu hasn't built an airport - he's put together a race course. The airports were made by Murjax, Sgt Gabe and myself Wink
Will you please post screenshots of your airport so people can decide what airport they want?  Smiley
 

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Reply #104 - Mar 7th, 2007 at 4:35pm
|Alex|   Ex Member

 
Ummm, why am I in the poll? I haven't made an airport...?  Huh
 
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Reply #105 - Mar 7th, 2007 at 4:37pm

vavavoom   Ex Member
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a thought just popped into my head.  now forgive me but i have not really followed this from the begining, so if the answer is already here, just say so and i will look for it   Smiley

what is the point of this airport?  yeh its a good idea, and im sure it will be a lot of fun for who ever gets the final design.  surely if 'tours' (like jimbo's) are to start from there, they will all look the same after about 4 flights.  and nobody has the patience to fly 3+ hours to go farther a field.  is it just for events such as the 'airshow'.

ive just got visions of this being created and then never being used after someone has put a fair bit of effort into creating it.

cheers  Cool
 
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Reply #106 - Mar 7th, 2007 at 4:38pm

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Ummm, why am I in the poll? I haven't made an airport...?  Huh
Oh sorry, getting confused.  SmileyIt's Cspyro21 that's supposed to be in there.  Smiley
 

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Reply #107 - Mar 7th, 2007 at 4:41pm

murjax   Offline
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Quote:
a thought just popped into my head.  now forgive me but i have not really followed this from the begining, so if the answer is already here, just say so and i will look for it   Smiley

what is the point of this airport?  yeh its a good idea, and im sure it will be a lot of fun for who ever gets the final design.  surely if 'tours' (like jimbo's) are to start from there, they will all look the same after about 4 flights.  and nobody has the patience to fly 3+ hours to go farther a field.  is it just for events such as the 'airshow'.

ive just got visions of this being created and then never being used after someone has put a fair bit of effort into creating it.

cheers  Cool
Well that's why I put mine near NYC. People can go from NYC to SIMV and back again or wherever.  Smiley
 

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Reply #108 - Mar 7th, 2007 at 5:05pm

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Ok...this is a good idea...but let's not be so "exclusive" here Undecided.

Katahu's racetrack was meant to be just that - a racetrack - and I believe we were going to put in near the SIMV airport...it is not an airport itself.

Then of course there are the three airports...but instead of one I really like the idea of two...one in Europe, one in the US.  I don't see why this should be a problem Huh.  It would make more people happier I think.

And Vavavoom, this airport is just a fun little idea we decided to work on.  No, I doubt it will ever make the top download this because we're all amateurs...but hey, we're just having some fun.  No one needs to download it if they don't want to Wink.

Just my ideas guys...

- Kevin Cheesy
 

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Reply #109 - Mar 7th, 2007 at 5:11pm

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FSGT Gabe wrote on Mar 7th, 2007 at 5:05pm:
Ok...this is a good idea...but let's not be so "exclusive" here Undecided.

Katahu's racetrack was meant to be just that - a racetrack - and I believe we were going to put in near the SIMV airport...it is not an airport itself.

Then of course there are the three airports...but instead of one I really like the idea of two...one in Europe, one in the US.  I don't see why this should be a problem Huh.  It would make more people happier I think.

And Vavavoom, this airport is just a fun little idea we decided to work on.  No, I doubt it will ever make the top download this because we're all amateurs...but hey, we're just having some fun.  No one needs to download it if they don't want to Wink.

Just my ideas guys...

- Kevin Cheesy
Alright, lets have two. One can be in the US and the other one will probably be near the UK.  Smiley
 

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Reply #110 - Mar 7th, 2007 at 5:30pm

vavavoom   Ex Member
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FSGT Gabe wrote on Mar 7th, 2007 at 5:05pm:
Ok...this is a good idea...but let's not be so "exclusive" here Undecided.

Katahu's racetrack was meant to be just that - a racetrack - and I believe we were going to put in near the SIMV airport...it is not an airport itself.

Then of course there are the three airports...but instead of one I really like the idea of two...one in Europe, one in the US.  I don't see why this should be a problem Huh.  It would make more people happier I think.

And Vavavoom, this airport is just a fun little idea we decided to work on.  No, I doubt it will ever make the top download this because we're all amateurs...but hey, we're just having some fun.  No one needs to download it if they don't want to Wink.

Just my ideas guys...

- Kevin Cheesy


ah right i see.  i was not against the idea... i just didnt want someone putting a lot of effort into this just for it to go to waste.  who knows, maybe it will be used for airshows ets in the future.

Cool
 
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Reply #111 - Mar 7th, 2007 at 5:39pm

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How about I get the USA airport and either Sgt Gabe or cspyro can get the Europe airport and Katahu's side track can go on one of the airports?  Smiley
 

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Reply #112 - Mar 7th, 2007 at 6:00pm

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murjax wrote on Mar 7th, 2007 at 5:39pm:
How about I get the USA airport and either Sgt Gabe or cspyro can get the Europe airport and Katahu's side track can go on one of the airports?  Smiley


I like the idea Murjax! Then SimV can me international and we won't fight over who wins the prize of "creating SimV's airport" Smiley

I've got Europe covered... Cool
 

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Reply #113 - Mar 7th, 2007 at 7:16pm

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My, my, my, eight votes in a row for my race track. Cheesy
 
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Reply #114 - Mar 7th, 2007 at 8:39pm

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cspyro21 wrote on Mar 7th, 2007 at 6:00pm:
murjax wrote on Mar 7th, 2007 at 5:39pm:
How about I get the USA airport and either Sgt Gabe or cspyro can get the Europe airport and Katahu's side track can go on one of the airports?  Smiley


I like the idea Murjax! Then SimV can me international and we won't fight over who wins the prize of "creating SimV's airport" Smiley

I've got Europe covered... Cool
Is that it then? All we have to figure out now is who is going to get Katahu's track.  Smiley
 

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Reply #115 - Mar 7th, 2007 at 9:38pm

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You better make up your minds then because my track is starting to improve. The track is accessable by either a small jet, prop, heli, and even boats.

In the following shots, I'm using Rwy12 library objects [set at NORMAL for scenery complexity]. Thankfully, these are low-poly models and have very little impact on the frames. I made parking spots for both GA aircraft and small military jets.

...
...
 
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Reply #116 - Mar 7th, 2007 at 9:44pm

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murjax wrote on Mar 7th, 2007 at 8:39pm:
cspyro21 wrote on Mar 7th, 2007 at 6:00pm:
murjax wrote on Mar 7th, 2007 at 5:39pm:
How about I get the USA airport and either Sgt Gabe or cspyro can get the Europe airport and Katahu's side track can go on one of the airports?  Smiley


I like the idea Murjax! Then SimV can me international and we won't fight over who wins the prize of "creating SimV's airport" Smiley

I've got Europe covered... Cool
Is that it then? All we have to figure out now is who is going to get Katahu's track.  Smiley


Murjax, does your airport "work" on water?  Like isn't it kind of messed up?  I mean no offense, I'm just honestly wondering.  Does it work well?

Because it seems to me that it just might be better on land...

Now, if Charlie's got Europe covered then that means you and I can tackle the US Wink.  Maybe we could combine our airports...yours has some cool ideas but, to be honest, it's not "pretty"...we need to get it looking nicer and organized so it will work better.

Please realize I'm not trying to diss you, I'm just trying to help Cool.  I'll start some work on trying to combine our airports and let's see what we can come up with Smiley.

-  Kevin Cheesy
 

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Reply #117 - Mar 7th, 2007 at 10:22pm

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FSGT Gabe wrote on Mar 7th, 2007 at 9:44pm:
murjax wrote on Mar 7th, 2007 at 8:39pm:
cspyro21 wrote on Mar 7th, 2007 at 6:00pm:
murjax wrote on Mar 7th, 2007 at 5:39pm:
How about I get the USA airport and either Sgt Gabe or cspyro can get the Europe airport and Katahu's side track can go on one of the airports?  Smiley


I like the idea Murjax! Then SimV can me international and we won't fight over who wins the prize of "creating SimV's airport" Smiley

I've got Europe covered... Cool
Is that it then? All we have to figure out now is who is going to get Katahu's track.  Smiley


Murjax, does your airport "work" on water?  Like isn't it kind of messed up?  I mean no offense, I'm just honestly wondering.  Does it work well?

Because it seems to me that it just might be better on land...

Now, if Charlie's got Europe covered then that means you and I can tackle the US Wink.  Maybe we could combine our airports...yours has some cool ideas but, to be honest, it's not "pretty"...we need to get it looking nicer and organized so it will work better.

Please realize I'm not trying to diss you, I'm just trying to help Cool.  I'll start some work on trying to combine our airports and let's see what we can come up with Smiley.

-  Kevin Cheesy
My airport does work on water but you are right about how it looks. It does need improving. The idea I had for the airport was variety. I want it to be useful for every type of plane and whatever. The runways on the righr are made of different materials. I think it is nice to have those type of runways because some of them are harder to land on because of the material. PM me with your ideas for the airport. Oh the other thing is we might have to change the ID of the airport since there will be two of them. They both can't be SIMV. My idea for the American airport is SMVA. Tell me what you think.


P.S. I will make yet a new poll for deciding what airport Katahu's track will go on. Smiley
 

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Reply #118 - Mar 8th, 2007 at 12:45am

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I already decided which ID the SimV track will use. It will be "FSGV" since I am the one making it and it will be exclusively available from my site as it is mainly a race track. I'll post a in-game, map-view shot of the track soon enough. Wink

EDIT:

If you want to talk about the track, you can go to my forum as I have posted new shots over there [didn't want this thread to be overloaded with shots].

Link:
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1171858489
 
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Reply #119 - Mar 8th, 2007 at 2:46am

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murjax wrote on Mar 7th, 2007 at 10:22pm:
Oh the other thing is we might have to change the ID of the airport since there will be two of them. They both can't be SIMV. My idea for the American airport is SMVA. Tell me what you think.


Certainly Murjax, it'd be good if we had "SMVA" and "SMVB" etc for the airport ID  Smiley
 

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Reply #120 - Mar 8th, 2007 at 10:42am

Katahu   Offline
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cspyro21 wrote on Mar 8th, 2007 at 2:46am:
murjax wrote on Mar 7th, 2007 at 10:22pm:
Oh the other thing is we might have to change the ID of the airport since there will be two of them. They both can't be SIMV. My idea for the American airport is SMVA. Tell me what you think.


Certainly Murjax, it'd be good if we had "SMVA" and "SMVB" etc for the airport ID  Smiley


Hmm, I like that idea. Seems pratical.
 
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Reply #121 - Mar 8th, 2007 at 2:08pm

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Who is going to make buildings for the airports? Smiley
 

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Reply #122 - Mar 8th, 2007 at 6:02pm

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Here is a shot of the race track docking port with both the Rwy12 library objects and Hama's Freedom of the Seas.

...
 
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Reply #123 - Mar 9th, 2007 at 9:53am

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That looks awesome Katahu, keep it up Shocked Shocked!

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Reply #124 - Mar 10th, 2007 at 12:11pm

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Wait, has it been decided that the american airport is going near New York, or is that still up for debate?
 
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Reply #125 - Mar 10th, 2007 at 2:09pm

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Immelman wrote on Mar 10th, 2007 at 12:11pm:
Wait, has it been decided that the american airport is going near New York, or is that still up for debate?

No, it's no up for debate, so the american airport is in NYC.
BTW Katahu, great looking track!
 

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Reply #126 - Mar 12th, 2007 at 5:05pm

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Katahu can you upload your track pleas or if you have a aim address you could give it to me if you want

Pleas can you givre it to


Rich
 

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Reply #127 - Mar 13th, 2007 at 8:00am

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Poll closed. Katahu's track will be in the USA. By the way I want to see how the Europe Airport is going. Smiley
 

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Reply #128 - Mar 13th, 2007 at 1:35pm
|Alex|   Ex Member

 
murjax wrote on Mar 13th, 2007 at 8:00am:
Poll closed. Katahu's track will be in the USA. By the way I want to see how the Europe Airport is going. Smiley


Could we not have 2 identical airports? 1 in Europe and 1 in the US. It's just I would love to use Katahu's track, and nearly all of my mesh/scenery addons are for Europe.....?  Huh
 
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Reply #129 - Mar 13th, 2007 at 5:12pm

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Quote:
murjax wrote on Mar 13th, 2007 at 8:00am:
Poll closed. Katahu's track will be in the USA. By the way I want to see how the Europe Airport is going. Smiley


Could we not have 2 identical airports? 1 in Europe and 1 in the US. It's just I would love to use Katahu's track, and nearly all of my mesh/scenery addons are for Europe.....?  Huh
They will not be identical. SimV Europe will have it's own design. But Katahu's track is going to go in the USA airport since it won in the poll.  Smiley
 

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Reply #130 - Mar 13th, 2007 at 11:50pm

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Now that everyone has decided on which country to put my track, I believe it is time for me to upload my track. I'll post it on my site tomorrow as I'll have to go to bed right now. I'm thankful that all of you decided to pick the US as I am not in the mood to relocate the Rwy12 library objects from South Florida [that's where I put the track]. I'd be damned if I have to relocate each and every one of those tents, picnic tables [for Fozzer's meals] and boats. Grin
 
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Reply #131 - Mar 14th, 2007 at 9:50am

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Quote:
Now that everyone has decided on which country to put my track, I believe it is time for me to upload my track. I'll post it on my site tomorrow as I'll have to go to bed right now. I'm thankful that all of you decided to pick the US as I am not in the mood to relocate the Rwy12 library objects from South Florida [that's where I put the track]. I'd be damned if I have to relocate each and every one of those tents, picnic tables [for Fozzer's meals] and boats. Grin
Wait. Don't upload yet. Your track has to be connected to the main airport which means you will need my airport. Get xfire and I will send it to you.  Smiley
 

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Reply #132 - Mar 14th, 2007 at 12:39pm

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murjax wrote on Mar 13th, 2007 at 8:00am:
Poll closed. Katahu's track will be in the USA. By the way I want to see how the Europe Airport is going. Smiley


Still not worked out how to add any terminal buildings yet Murjax Sad.... I've added a few more flaming hoops, and after sending Clipper what I had at the moment I've created a "Flaming Hoop and Open Barn Assault Course" around the entire airfield to challenge the stuntmen/women amongst us Grin
 

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Reply #133 - Mar 14th, 2007 at 10:07pm

murjax   Offline
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cspyro21 wrote on Mar 14th, 2007 at 12:39pm:
murjax wrote on Mar 13th, 2007 at 8:00am:
Poll closed. Katahu's track will be in the USA. By the way I want to see how the Europe Airport is going. Smiley


Still not worked out how to add any terminal buildings yet Murjax Sad.... I've added a few more flaming hoops, and after sending Clipper what I had at the moment I've created a "Flaming Hoop and Open Barn Assault Course" around the entire airfield to challenge the stuntmen/women amongst us Grin
I can't add buildings either. We need to send both our airports to someone who knows how to put buildings in airports.  Smiley
 

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Reply #134 - Mar 14th, 2007 at 11:36pm

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I have the skills to put the buildings in for you guys. Unfortunately, I don't have the BGL compiler anymore. Can someone provide me an updated link to Microsoft's FS2004 SDKs? The one I use to know no longer works and the Official FS2004 site seems to have gone belly up.
 
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Reply #135 - Mar 15th, 2007 at 12:29pm

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Quote:
I have the skills to put the buildings in for you guys. Unfortunately, I don't have the BGL compiler anymore. Can someone provide me an updated link to Microsoft's FS2004 SDKs? The one I use to know no longer works and the Official FS2004 site seems to have gone belly up.


I can send you the BGL compiler via email Kat Smiley
 

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Reply #136 - Mar 15th, 2007 at 3:56pm

Katahu   Offline
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cspyro21 wrote on Mar 15th, 2007 at 12:29pm:
Quote:
I have the skills to put the buildings in for you guys. Unfortunately, I don't have the BGL compiler anymore. Can someone provide me an updated link to Microsoft's FS2004 SDKs? The one I use to know no longer works and the Official FS2004 site seems to have gone belly up.


I can send you the BGL compiler via email Kat Smiley


Perfect! Go ahead and send it. Wink
 
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Reply #137 - Mar 20th, 2007 at 2:47pm

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I have been waiting a while now. How are things going? Is the Europe airport ready? Is the race track ready to be installed into the USA airport? Just give me an update please?  Smiley
 

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Reply #138 - Mar 21st, 2007 at 6:08pm

Katahu   Offline
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Hey, Cspyro, did you send the compiler already?
 
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Reply #139 - Mar 21st, 2007 at 6:10pm

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Certainly did Kat....you want me to re-send it?
 

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Reply #140 - Mar 21st, 2007 at 8:52pm

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Yup. The e-mail must have gotten filtered out by accident. I'll keep a look out the next time.
 
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Reply #141 - Mar 26th, 2007 at 9:10pm

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Cspyro, I think we should forget about me exporting the scenery. I can't receive the compiler via e-mail [I don't know why] and Microsoft has closed the link that provided the FS2004 SDKs. All I can do so far is provide the AFCAD. That's it. If I can't find any way to get my hands on the BGL compiler, I won't be able to export any visual models for the scenery.
 
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Reply #142 - Mar 27th, 2007 at 3:16am

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Okay Kat, I have one last idea:

If you go to FS Scenery Design Page 8 and pick up Rogewr Mole's "FS2004 User Friendly Scenery Design Package" (04ScenPk.Zip), the BGL Compiler is included in the package. Smiley

Hope it works!
 

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Reply #143 - Apr 1st, 2007 at 1:50am

Katahu   Offline
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This thread has been dead for some time. Embarrassed Undecided
 
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Reply #144 - Apr 1st, 2007 at 10:13am

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Quote:
This thread has been dead for some time. Embarrassed Undecided
Well it's up to you and Cspyro to make it alive again by getting the Europe airport ready and by sending me the track for the USA Airport.  Smiley
 

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Reply #145 - Apr 1st, 2007 at 10:18am

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Murjax you know how to place terminal buildings? If so, I could send you what I've got so far with a couple diagrams where I'd like you to place the buildings. If not, can anyone assist me? Smiley
 

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Reply #146 - Apr 1st, 2007 at 10:24am

murjax   Offline
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cspyro21 wrote on Apr 1st, 2007 at 10:18am:
Murjax you know how to place terminal buildings? If so, I could send you what I've got so far with a couple diagrams where I'd like you to place the buildings. If not, can anyone assist me? Smiley
Sorry, I don't know how to do that. Is there anybody here who does because I can send them the file to put the buildings on. Oh and Katahu tell me when you are ready for the track to be added to the airport because you are going to need the airport so you can add the track in the right place.  Smiley
 

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Reply #147 - Apr 11th, 2007 at 3:03pm

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Katahu, I put the Simviation USA file in the messenger sharing files. Did you get it?
 

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Reply #148 - May 1st, 2007 at 9:23pm

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Ok, before this thread and idea get put deep into the SimV grave, lets keep it alive and get these airports out for everybody. So did you get the track in yet Kat?  Smiley
 

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Reply #149 - May 10th, 2007 at 1:36am

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Well, I haven't been doing much with the current track other than the fact that it's still sitting in Homestead. I've been real busy helping the folks at FlightSimWorld.com [formally known as FS2004.com] build their FSW International Airport so as to represent their website. Unluck most of us here on this thread, the folks over there have been real dedicated to their project. I helped them model the parking which has three drivable levels and I'm now working on modeling the peer/dock for the TNCM-style beach they modeled into the airport. You can read about their efforts here:

http://www.flightsimworld.com/forums/index.php?showtopic=106586

They even put together a yahoo group for you to see the overall progress if you don't want to read 60+ pages of posts.

http://groups.yahoo.com/group/FlightSim_International_Airport/

Now my 4-hour-per-day college course is about to start this monday and I'm still having a major headache because my Hummer will not allow me to display the DVC gauges. I really have my plate full over here.
 
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Reply #150 - May 10th, 2007 at 9:13am

murjax   Offline
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Quote:
Well, I haven't been doing much with the current track other than the fact that it's still sitting in Homestead. I've been real busy helping the folks at FlightSimWorld.com [formally known as FS2004.com] build their FSW International Airport so as to represent their website. Unluck most of us here on this thread, the folks over there have been real dedicated to their project. I helped them model the parking which has three drivable levels and I'm now working on modeling the peer/dock for the TNCM-style beach they modeled into the airport. You can read about their efforts here:

http://www.flightsimworld.com/forums/index.php?showtopic=106586

They even put together a yahoo group for you to see the overall progress if you don't want to read 60+ pages of posts.

http://groups.yahoo.com/group/FlightSim_International_Airport/

Now my 4-hour-per-day college course is about to start this monday and I'm still having a major headache because my Hummer will not allow me to display the DVC gauges. I really have my plate full over here.
We can wait for the airport. I just want to make sure nobody forgot about it. I just want both airports built so people can enjoy them.  Smiley
 

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Reply #151 - Jun 2nd, 2007 at 5:41pm

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Guys, this thread has come a long way, you all made great progress... PLEASE don't let it die now!!! Cry Cry
 

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Reply #152 - Jun 2nd, 2007 at 7:23pm

murjax   Offline
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spitfire boy wrote on Jun 2nd, 2007 at 5:41pm:
Guys, this thread has come a long way, you all made great progress... PLEASE don't let it die now!!! Cry Cry
Yeah please. If Katahu won't finish our airport project for us then someone else must.
 

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Reply #153 - Jun 2nd, 2007 at 7:44pm

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If we can't get this airport than we'll never get a Simviation Airlines. Cry
 

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Reply #154 - Jun 3rd, 2007 at 5:09am

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Does someone want to PM Katahu in order to get this thread up and running again?
 

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Reply #155 - Jun 3rd, 2007 at 9:26am

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spitfire boy wrote on Jun 3rd, 2007 at 5:09am:
Does someone want to PM Katahu in order to get this thread up and running again?
I already talked to Katahu some time ago and he said he was going to be busy working on www.FlightSimWorld.com 's airport project. Angry It's either he comes back within 3 days or we need someone who knows how to make things with gmax to come up and finish our great project. Smiley
 

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Reply #156 - Jun 3rd, 2007 at 11:44am
lilley   Ex Member

 
hey guys cut kat some slack, its not an easy thing to do to build a scenery like that and if he has his plate full right now then just wait for him, you arent able to do it yourself so......

Come on guys, it will come. Might just be a longer wait than you expected, just dont let the thread dieand see when ket gets back to SimV form if we can get it fully underway again.

James
Wink
 
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Reply #157 - Jun 3rd, 2007 at 1:44pm

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Quote:
hey guys cut kat some slack, its not an easy thing to do to build a scenery like that and if he has his plate full right now then just wait for him, you arent able to do it yourself so......

Come on guys, it will come. Might just be a longer wait than you expected, just dont let the thread dieand see when ket gets back to SimV form if we can get it fully underway again.

James
Wink


I know what you mean - but this thread is one that must be bumped, that's what I was doing.

By the way, I haven't the foggiest about modelling - either scenery or aircraft
 

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Reply #158 - Jun 3rd, 2007 at 3:57pm

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how about using the american airport for racing etc and the european airport for airshows (since, from what i read itll have things like flaming hoops and barns) Smiley
 

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Reply #159 - Jun 3rd, 2007 at 4:34pm

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wealthysoup wrote on Jun 3rd, 2007 at 3:57pm:
how about using the american airport for racing etc and the european airport for airshows (since, from what i read itll have things like flaming hoops and barns) Smiley


The plan is for the American airport to have flaming hoops, and a track, and many different shapes and sizes of runway, but it will also play a part as an international airport - virtual airline pilots will feel right at home there. The European airport was to have the same sort of features, minus the track and possibly the hoops... I'm not sure.
 

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Reply #160 - Jun 3rd, 2007 at 8:58pm

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Hey guys, I just want to let you know that FlightSimWorld's airport has just finished and they're in the process of having it uploaded for public use. That means that I'm now free to work on the SimV airport.

Right now, I'm looking for ideas on how to design the main terminal building. I'm thinking about making the main building have the general shape of a Concorde with the control tower located at the tail and with the sliding gates running along the front half of the fuselage.

What do you think?

PS: I don't know how to program sliding gates.
 
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Reply #161 - Jun 4th, 2007 at 1:50pm

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I did a little sketch on my free time to see how I should model the terminals, until I came up with an idea. Instead of making one big building with the general features of a concorde, why not make a seres of small concorses using that general shape and then lined up like spokes on a wheel radiating outward?
 
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Reply #162 - Jun 4th, 2007 at 2:07pm

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I have a few recommendations.

Instead of having all the different types of aircraft, and aircraft services (military, commercial, GA, etc.) all haphazardly slapped together, each 'division', if you like, should have one section of the airport dedicated to it - each with its own dedicated runway, or maybe two runways each. The sections should be clearly distinguishable from each other, connected perhaps by a single taxiway.
A list of divisions I can come up with (feel free to contribute more);
Commercial
Military
GA
Helos
Miscellaneous aircraft
Airshow section

We should also arrange the sections like a ring around the tower, which will be in the center, placed on a few taxiways forming the words 'SIMV'!!! Grin

The design of all the various buildings should be quite modern, and abstract... and each building should relate to the section it services. That's why I particularly like your idea of a concorde-shaped terminal.

I think, if we are going to have an airport in both Europe and the US, we should come up with one design for an airport and use it twice. We can attach the track to the side of the US airport.

Regards;

Spitfire
 

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Reply #163 - Jun 4th, 2007 at 2:13pm

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Here is a preliminary design of the Concorde concourse. Like a said before, each concourse will look like this.

...
...
...

BTW, Spitfire Boy, I like your idea of having certain parts of the airport dedicated to it. I'm planning on adding a glass roof to the concourse so that players can have a nice look inside the structure.
 
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Reply #164 - Jun 4th, 2007 at 2:20pm

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Quote:
Here is a preliminary design of the Concorde concourse. Like a said before, each concourse will look like this.

[img]
[img]
[img]

BTW, Spitfire Boy, I like your idea of having certain parts of the airport dedicated to it. I'm planning on adding a glass roof to the concourse so that players can have a nice look inside the structure.

Shocked Shocked Shocked

I just changed my mind!!!

Lets have that in the center, with the tower on top of the vertical fin (obviously if we did this it wouldn't be a great big pole, more like a wrap-around panoramic window, with the glass effect you mentioned added)

EDIT; Here's an idea! Lets have an SR-71 shaped building for the military section.

EDIT cont'd; Plus I just though of another section; historic aircraft. We could have two smaller buildings for that one... A Spitfire and a Mustang!!! Grin

EDIT 2; I like the sound of that... concorde concourse. Try saying that five times fast!!! Grin
 

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Reply #165 - Jun 4th, 2007 at 3:10pm

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Looks very nice Kat.  Shocked Smiley
 

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Reply #166 - Jun 4th, 2007 at 6:19pm

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Wow this tread has been going along time!
I REALLY like the idea of each category (i.e. Comercial, Cargo, etc...) having their own personalized concourse with the tower in the middle of them all. Also i like the concept of having each linked by only one or two taxiways (maybe one for each direction around the circle?) I disagree with having taxi-ways spell "SIM-V" I don't find it realistic enough, but it would look nice to have some signs or maybe something you could see from the air (sort of like a sign laying down). I'm sure that people have started with AFCAD, but if by chance nobody has...i'd be willing to try my part at it (not the best, but i could get it done). Thanks for listening to my input.
LSmedley92291
 
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Reply #167 - Jun 4th, 2007 at 6:34pm

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Please note that I already created the general runways,taxiways and parking a long time ago and then sent them to kat. Kat can change them if he wants but it would be easier if we didn't have to do that. Screenshots of the airport plan are somewhere deep in this thread.  Grin Grin Grin Grin Grin Grin Grin
 

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Reply #168 - Jun 4th, 2007 at 10:09pm

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I just sort of picked up toward the end and didn't force myself to read through the first 10 pages. i saw others talking and followed then pattern. still can't wait for the airport. thanks
LSmedley92291
 
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Reply #169 - Jun 5th, 2007 at 12:18am

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Just so you all know, I have decided to setup a group using Google. This group will consist of everyone who is already involved in the design process of the new airport.

http://groups.google.com/group/simviation-design-team?hl=en

You need to be invited into the group in order to join. If you want to be in the group, just PM me you e-mail address and I will send you an invite. Once you're in, you can post messages, upload and share files, and more. You can also request an invite through the link above.

Please note that the group only has 100 MB of webspace. If you're going to upload a file, make sure that it's essential to the project.

See you all there.
 
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Reply #170 - Jun 5th, 2007 at 12:55am

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What do you think about a glass canopy?

...
 
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Reply #171 - Jun 5th, 2007 at 6:27am
lilley   Ex Member

 
Id say that was pretty awsome mate!

Are we  having a concorde for commercial as youve made, and maybe a F-14 or something for military, a piper for GA etc.. or...

Im not completely sure on all the aspects exactly but what i do know, and can see looks awsome, i really cant wait for this airport.

One last question from me, where exactly are we having this placed? I know this is the Europe one but im not sure where in Europe, is a big place...

Cheers
James
Cool
 
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Reply #172 - Jun 5th, 2007 at 2:15pm

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Seeing that military and general aviation aircraft don't normally use terminals, I think it would best to use aircraft-shaped hangars and passenger lounges. And for best possible control over how to place each terminal and hangar, maybe I should model each one as a separate *.bgl file so that each terminal and hangar can be moved independently without have to affect the others. What do you think?

EDIT:

Remember what I told you about the online group. Those who are involved in the project should send me a PM with their e-mail address in them so that I can add you guys to the group in Google.
 
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Reply #173 - Jun 5th, 2007 at 6:11pm

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I like that!!! Grin

EDIT; How about we have the words 'SIMV' ROTATING on the top of the tower? Shocked The FlightSimWorld project had a similar idea proposed.
 

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Reply #174 - Jun 5th, 2007 at 6:16pm

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a1 wrote on Feb 18th, 2007 at 11:21pm:
Well we all finally have our own airport. I would suggest multiple runways. In all directions. They should be adequate to land most of SimV's aircraft. Taxi ways are a must. Try to have a really really long runway for aircraft tests and fun going head on collisions.  Grin


Playing chicken with military jets... Oooooooh fun!!!! Grin
 

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Reply #175 - Jun 6th, 2007 at 4:20am
lilley   Ex Member

 
That would be an expensive game, not to mention the damage dne to the runway!!

lol

James
Cool
 
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Reply #176 - Jun 6th, 2007 at 7:40pm

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Here is a shot of the B2-shaped hangar for the military folks. It's just a basic model for now, but it will look better over time.

...

...
 
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Reply #177 - Jun 6th, 2007 at 8:20pm

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Quote:
Here is a shot of the B2-shaped hangar for the military folks. It's just a basic model for now, but it will look better over time.

[img]

[img]
I kind of like the concorde idea better. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #178 - Jun 6th, 2007 at 8:56pm

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murjax wrote on Jun 6th, 2007 at 8:20pm:
Quote:
Here is a shot of the B2-shaped hangar for the military folks. It's just a basic model for now, but it will look better over time.

[img]
I kind of like the concorde idea better. Smiley


Actually, the Concorde will be part of the project as well. The Concorde will serve as a passenger terminal [probably two of them], the military area will have a B-2-Bomber-shaped hangar, and the general-aircraft area will have a GA-aircraft-shaped hangar or lounge.

Don't forget that these are just preliminary models. They will improve visually over time. Just give them some more time to mature.

EDIT:

I am attempting to get some more help with the entire project by recruiting people into the design group. I have posted an advertisement in the "SimV Event" page of FSGV in order to draw in more members for help.

Second EDIT:

I have just posted new shots of the military hangar in the web group. You can check them out from there at http://groups.google.com/group/simviation-design-team?hl=en
« Last Edit: Jun 7th, 2007 at 12:52am by Katahu »  
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Reply #179 - Jun 7th, 2007 at 9:59pm

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Hmm. It seems that everyone here has gone quiet since I got started on the project. Roll Eyes
 
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Reply #180 - Jun 7th, 2007 at 10:18pm

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are the hanger doors going to be amimated...nav2 tuned?
 
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Reply #181 - Jun 8th, 2007 at 11:17am

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Quote:
are the hanger doors going to be amimated...nav2 tuned?


I don't know how to do that. Do you know of any documents that can help me with that?
 
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Reply #182 - Jun 8th, 2007 at 11:59am

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I really like the B2 hangar!

May I also suggest a hangar in the shape of a lancaster for the historic section.
 

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Reply #183 - Jun 9th, 2007 at 2:06am

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I have just updated the Concorde terminal. The new shots are posted on the Group page.
 
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Reply #184 - Jun 9th, 2007 at 4:00am

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While I haven't got a clue about modelling, texturing, AFCAD and all that, but what I could do is put a picture message in my Signature, advertising SimV's airport. That way, I could contribute, rather than just sitting here watching.
 

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Reply #185 - Jun 9th, 2007 at 11:50am

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spitfire boy wrote on Jun 9th, 2007 at 4:00am:
While I haven't got a clue about modelling, texturing, AFCAD and all that, but what I could do is put a picture message in my Signature, advertising SimV's airport. That way, I could contribute, rather than just sitting here watching.


Send me a PM with your e-mail address so that I can send you an invite to join the group. If advertising is what you like to do, then go right ahead. The folks over at FlightSimWorld.com did the same thing and it worked for them; therefore, it should work for us.
 
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Reply #186 - Jun 9th, 2007 at 12:30pm

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I can't believe i missed this thread. A SimV airport is a great idea!.

A floating airport would've been nice.
 

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Reply #187 - Jun 9th, 2007 at 4:48pm

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Helms wrote on Jun 9th, 2007 at 12:30pm:
I can't believe i missed this thread. A SimV airport is a great idea!.

A floating airport would've been nice.


But hard to do, I fear. Wink
 

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Reply #188 - Jun 9th, 2007 at 6:40pm

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Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!
 
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Reply #189 - Jun 9th, 2007 at 11:00pm

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Quote:
Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!
Gosh, we already have two planned here (USA and Europe) and now you're planning on having one in Canada. If this is the case why not have one in South America, Australia, Asia and Africa. Otherwise lets just keep it as just USA and Europe. I will put up a poll so you can vote for either two airports or eight airports. Smiley
 

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Reply #190 - Jun 9th, 2007 at 11:01pm

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I vote for the two airports. Smiley
 

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Reply #191 - Jun 9th, 2007 at 11:57pm

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murjax wrote on Jun 9th, 2007 at 11:00pm:
Quote:
Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!
Gosh, we already have two planned here (USA and Europe) and now you're planning on having one in Canada. If this is the case why not have one in South America, Australia, Asia and Africa. Otherwise lets just keep it as just USA and Europe. I will put up a poll so you can vote for either two airports or eight airports. Smiley


Fine be that way...I was planning on making this one a military base...
 
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Reply #192 - Jun 10th, 2007 at 12:11am

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Quote:
Fine be that way...I was planning on making this one a military base...


If you read every post in this thread, you'll see that the SimV airport will have a military section of tis own. The second airport is not entirely an airport, although it does have a few airport-like features. It's actually a race track in the shape of the "SimV" logo.
 
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Reply #193 - Jun 10th, 2007 at 12:27am

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Quote:
Quote:
Fine be that way...I was planning on making this one a military base...


If you read every post in this thread, you'll see that the SimV airport will have a military section of tis own. The second airport is not entirely an airport, although it does have a few airport-like features. It's actually a race track in the shape of the "SimV" logo.


ok i guess...im still gonna make it though...ill just call it  Simviation North INTL - located in Simviaville, Alberta, Canada

 
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Reply #194 - Jun 10th, 2007 at 1:38am

Katahu   Offline
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Quote:
Quote:
Quote:
Fine be that way...I was planning on making this one a military base...


If you read every post in this thread, you'll see that the SimV airport will have a military section of tis own. The second airport is not entirely an airport, although it does have a few airport-like features. It's actually a race track in the shape of the "SimV" logo.


ok i guess...im still gonna make it though...ill just call it  Simviation North INTL - located in Simviaville, Alberta, Canada



If the votes go in favor of making more than two airports, then I'll go ahead and add the new airport to the google group list. That way, we can pool our resources to finish the project faster.
 
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Reply #195 - Jun 10th, 2007 at 11:17am
|Alex|   Ex Member

 
Looking great Kat  Wink

Maybe it would be an Idea to have the two Concorde's parallel to each other, with their tail sections being linked by a drop off area/control tower?
I don't have paint on this computer so I can't really provide a picture to explain what I mean

     /\                     /\
     |  |                    |  |
     |  |                    |  |
     |  |                    |  |  < Concorde's
    /    \                   /    \
  /         \                   /      \
|          |                  |             |
|          |__________|        |
|                                |
|           CONTROL                 |
|            TOWER                   |



^^With the front of the termainal here^^

With the usual drop off area and things.

The two Concorde's could be separate concourses, with jetways running up both sides, and in the area behind the wings we could have the control tower?

Just an Idea  Smiley
 
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Reply #196 - Jun 10th, 2007 at 1:23pm

Canuck.   Offline
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Quote:
Quote:
Quote:
Quote:
Fine be that way...I was planning on making this one a military base...


If you read every post in this thread, you'll see that the SimV airport will have a military section of tis own. The second airport is not entirely an airport, although it does have a few airport-like features. It's actually a race track in the shape of the "SimV" logo.


ok i guess...im still gonna make it though...ill just call it  Simviation North INTL - located in Simviaville, Alberta, Canada



If the votes go in favor of making more than two airports, then I'll go ahead and add the new airport to the google group list. That way, we can pool our resources to finish the project faster.


you dont even have to add it to the google group...im making it by myself......
 
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Reply #197 - Jun 10th, 2007 at 2:00pm

murjax   Offline
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Quote:
murjax wrote on Jun 9th, 2007 at 11:00pm:
Quote:
Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!
Gosh, we already have two planned here (USA and Europe) and now you're planning on having one in Canada. If this is the case why not have one in South America, Australia, Asia and Africa. Otherwise lets just keep it as just USA and Europe. I will put up a poll so you can vote for either two airports or eight airports. Smiley


Fine be that way...I was planning on making this one a military base...
Relax, I have another project I am going to do soon after this SimV project is finished however I won't tell anyone what it is until I am ready to get started on it.  Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #198 - Jun 10th, 2007 at 5:16pm

spitfire boy   Offline
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murjax wrote on Jun 10th, 2007 at 2:00pm:
Quote:
murjax wrote on Jun 9th, 2007 at 11:00pm:
Quote:
Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!
Gosh, we already have two planned here (USA and Europe) and now you're planning on having one in Canada. If this is the case why not have one in South America, Australia, Asia and Africa. Otherwise lets just keep it as just USA and Europe. I will put up a poll so you can vote for either two airports or eight airports. Smiley


Fine be that way...I was planning on making this one a military base...
Relax, I have another project I am going to do soon after this SimV project is finished however I won't tell anyone what it is until I am ready to get started on it.  Smiley


The suspense is killing me... Wink
 

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Reply #199 - Jun 11th, 2007 at 1:26pm

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As you'll all be able to see, my new signature is up and running, advertising this project. Hope you like it.
 

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Reply #200 - Jun 11th, 2007 at 1:54pm

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Very nice advertisement you got there. It really sticks to the overall look of SimViation.

Anyways, our friend Robby from the group has just uploaded his version of the track for testing. Since my version of the track is also uploaded, I was about to suggest that we start a new poll on which track AFCAD should be included along with the airport AFCAD, but then I thought "hey, why not include both of the tracks along with the airport?" That way, we can have more options whenever FSGV hosts a race.

The following AFCADs are available as tracks in the group:

AF2_RTR.bgl
AF2_FSGV.bgl

The following AFCAD is available as an airport in the group:

AF2_SIMV.bgl

For those of you who missed it, here is a link to the group.

http://groups.google.com/group/simviation-design-team?hl=en
 
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Reply #201 - Jun 18th, 2007 at 2:55pm

spitfire boy   Offline
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I've not been on SimV for a few days - anyone care to brief me on what I've missed concerning the airport?
 

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Reply #202 - Jun 18th, 2007 at 3:28pm
|Alex|   Ex Member

 
spitfire boy wrote on Jun 18th, 2007 at 2:55pm:
I've not been on SimV for a few days - anyone care to brief me on what I've missed concerning the airport?


That is the beauty of a forum, just look up  Roll Eyes
 
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Reply #203 - Jun 18th, 2007 at 8:33pm

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Quote:
Im thinking to make a Simviation North INTL in northern Alberta, Canada!

cause it would be cool to have a couple simv intl airports...then have ai flights between them!


ive given up on this one....too much work....to little time....im working on other things!
 
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Reply #204 - Jun 18th, 2007 at 8:36pm

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spitfire boy wrote on Jun 11th, 2007 at 1:26pm:
As you'll all be able to see, my new signature is up and running, advertising this project. Hope you like it.


you should hyperlink your sig to this thread or the google group...like below

Code:
[url=www.insert_site_here.com][img]image_name_here[/img][/url] 

 
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Reply #205 - Jun 18th, 2007 at 9:55pm

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Ok it looks like we will stay with the two airport plan. Thanks for voting. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #206 - Jun 19th, 2007 at 3:00am

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Quote:
spitfire boy wrote on Jun 18th, 2007 at 2:55pm:
I've not been on SimV for a few days - anyone care to brief me on what I've missed concerning the airport?


That is the beauty of a forum, just look up  Roll Eyes


The reason I asked is because there'd been no new posts, so I was wondering what progress had been made on tracks, buildings, etc.
 

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Reply #207 - Jun 19th, 2007 at 1:22pm

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That terminal idea looks great  Wink (Just my opinion) Can't wait for it to be out. By the way were has it being situated? America, Middle of the pond, UK??
 

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Reply #208 - Jun 20th, 2007 at 12:38pm

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There's gonna be 2 airports, one situated, I believe, near NYC, and the other somewhere in Europe, not sure where.

P.S. Note to self for later.... my previous post on this forum was my 400th.
 

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Reply #209 - Jun 21st, 2007 at 10:08am

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Well I guess someone made a Simv repaint for the Vistaliners 737-500! Now we have an airline!
 

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Reply #210 - Jun 21st, 2007 at 12:55pm

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Katahu, do you mind giving us a a few shots of the airport so we can see how it's doing?  Smiley
 

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Reply #211 - Jun 21st, 2007 at 9:26pm

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This could take a while since I'm juggling two major projects once again [the airport and the ducati]. This is the reason I created the group. It's also the reason why I have posted my Gmax source files for the terminals [I'm mainly waiting for someone to create textures for the buildings. Mine are too primitive].
 
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Reply #212 - Jun 26th, 2007 at 10:54pm

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Quote:
This could take a while since I'm juggling two major projects once again [the airport and the ducati]. This is the reason I created the group. It's also the reason why I have posted my Gmax source files for the terminals [I'm mainly waiting for someone to create textures for the buildings. Mine are too primitive].
Ok, it looks like we have to do yet more waiting but will someone please come out and help Kat with his textures? Smiley
 

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Reply #213 - Jul 4th, 2007 at 10:17pm

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Ok guys. I have begun to notice two things.

One, I have been [and I'm sorry for this one] neglecting the project for quite some time; and two, I haven't seen anyone take advantage of the source files that have been posted for a long time in the design group. The link to the group is posted in the "SimV Event" page of FSGV, in case you lost the link.

Because I have been neglecting the project and feel that I shouldn't be delaying any further, I decided to pass the buck to someone else that can handle this project. The most I can do now is focus on Project Ducati and hope someone else can continue where I left off using the SDKs listed below.

FS9 BGL Compiler

FS9 Gmax Gamepack

Sorry to let you guys down, but I only have enough will power to manage one project. Helping those folks at FlightSimWorld.com with their airport has left me all burnt out and I have been having some doubts about modeling much of the SimV airport on my own.

However, I'll still be around to manage the design group. Again, sorry to let you guys down after waiting so long.

Cheers,

Jessy Corrales
FSGV Admin
 
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Reply #214 - Jul 5th, 2007 at 10:22pm

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Quote:
Ok guys. I have begun to notice two things.

One, I have been [and I'm sorry for this one] neglecting the project for quite some time; and two, I haven't seen anyone take advantage of the source files that have been posted for a long time in the design group. The link to the group is posted in the "SimV Event" page of FSGV, in case you lost the link.

Because I have been neglecting the project and feel that I shouldn't be delaying any further, I decided to pass the buck to someone else that can handle this project. The most I can do now is focus on Project Ducati and hope someone else can continue where I left off using the SDKs listed below.

FS9 BGL Compiler

FS9 Gmax Gamepack

Sorry to let you guys down, but I only have enough will power to manage one project. Helping those folks at FlightSimWorld.com with their airport has left me all burnt out and I have been having some doubts about modeling much of the SimV airport on my own.

However, I'll still be around to manage the design group. Again, sorry to let you guys down after waiting so long.

Cheers,

Jessy Corrales
FSGV Admin
It sounds like you are giving this project to someone else who can do it. If you are do you mind telling us who that person would be? I would do it but I have been trying to learn Gmax for a long time now and tutorials aren't helping me. If there is someone who has the time to teach me the basics of Gmax and how to create scenery with Gmax I would really appreciate it. After all, it was my idea to create these airports and it would be more fun if I can do it.Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #215 - Jul 6th, 2007 at 12:57am

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Yes, I am handing over responsibility to someone else. Well, I'm not really sure who to suggest. I'm thinking of asking one of the guys at FlightSimWorld.com to help model and compile the scenery models. He goes by the name of Mobisone at FSW and he also knows how to deal with hardened surfaces as equally as I do. On top of that, he has the necessary modeling and compiling skills needed for making this project a reality.

I'll go ask him and let you guys know if he accepts or not.
 
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Reply #216 - Jul 15th, 2007 at 6:14am
The Revelator   Ex Member

 
Seems to become a great airport (but when?) Wink

May I help you? I would like to join your design group! (But I don't want to take that responsibility you're talking about).

My Skills:
Modelling - I'm usingFSDS (v.3)

Not my skills:
AFCAD (somehow not the right prog for me.. Cheesy)
Painting textures...

I think I haven't tried out any other things about designing of scenery. But I won't have problems with learning a bit or reading Tutorials like lexikas.. Cheesy

Could you need me?
 
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Reply #217 - Jul 16th, 2007 at 1:10am

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You can go ahead and join the group. Here is the link:

http://groups.google.com/group/simviation-design-team?hl=en

All of the files are there for you to work on. I hope this helps.
 
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Reply #218 - Jul 25th, 2007 at 9:42pm

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I have finally figured out how to place objects into FS so I will probably taking control over the project that I started so we should see this thing get moving along very fast. I also joined Katahu's group on this project. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #219 - Jul 27th, 2007 at 12:07am

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it might be a little late for this but could we put in a dragstrip and a banked circle track in to race ground vehicles
 

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Reply #220 - Jul 27th, 2007 at 5:25am

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Tjw2 wrote on Jul 27th, 2007 at 12:07am:
it might be a little late for this but could we put in a dragstrip and a banked circle track in to race ground vehicles



It depends is the designer(s) and maker(s) can create it and put it on the airport. Youll have to ask the project builder.
 

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Reply #221 - Jul 27th, 2007 at 11:08am

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I already posted this in the SimV group but I am not sure if people go through there much anymore so I will say it here too. I need some textures for the concourse and military hanger Katahu made. The objects look done and I will export them to FS as soon as the textures are on so go find me some textures please. After the objects are there I will be pretty much ready to release "Simviation America International Airport Version 1.0" Afterwards I will get started on SimV Europe. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #222 - Aug 2nd, 2007 at 12:12am

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Hey guys, I am almost finished with the airport. I am working on a few more things before I release the airport. I should be able to get some screenshots by tomorrow and I should be able to release SimV USA within a day or two. We can pretty much start celebrating.  Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #223 - Aug 2nd, 2007 at 7:39am

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murjax wrote on Aug 2nd, 2007 at 12:12am:
Hey guys, I am almost finished with the airport. I am working on a few more things before I release the airport. I should be able to get some screenshots by tomorrow and I should be able to release SimV USA within a day or two. We can pretty much start celebrating.  Smiley



Make the Europe one exactly the same as the American one.

I wont celebrate until the Europe one comes out  Tongue
 

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Reply #224 - Aug 2nd, 2007 at 8:50am

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Cool - I wasn't aware of how fast this had got moving...can't wait!

Where will you be releasing it?

P.S. I agree that SimV Europe should be exactly the same as SimV America.
 

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Reply #225 - Aug 2nd, 2007 at 9:47am

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spitfire boy wrote on Aug 2nd, 2007 at 8:50am:
Cool - I wasn't aware of how fast this had got moving...can't wait!

Where will you be releasing it?

P.S. I agree that SimV Europe should be exactly the same as SimV America.
Where will I release it you ask? Well I will be uploading it to Simviation and SimV Design Team group. For those who don't know this airport's location this airport is in the Long Island Sound(that's right, the sound)inbetween New York and Connecticut. You guys can start suggesting places for the European airport and as I said I should be able to release this airport by today or tomorrow and I should be able to have screenshots of the airport by today too. It looks much better than it did a week ago. Wink
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #226 - Aug 2nd, 2007 at 10:41am

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Have the Europiean one in the centre of Europe or in France or the UK.
 

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Reply #227 - Aug 2nd, 2007 at 12:41pm

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murjax wrote on Aug 2nd, 2007 at 9:47am:
spitfire boy wrote on Aug 2nd, 2007 at 8:50am:
Cool - I wasn't aware of how fast this had got moving...can't wait!

Where will you be releasing it?

P.S. I agree that SimV Europe should be exactly the same as SimV America.
Where will I release it you ask? Well I will be uploading it to Simviation and SimV Design Team group. For those who don't know this airport's location this airport is in the Long Island Sound(that's right, the sound)inbetween New York and Connecticut. You guys can start suggesting places for the European airport and as I said I should be able to release this airport by today or tomorrow and I should be able to have screenshots of the airport by today too. It looks much better than it did a week ago. Wink


Cool - the reason I asked is that I want to get it when it comes out - naturally.

I agree that SimV Europe should be somewhere in the UK - but I'm biased. Roll Eyes

Maybe have a compromise and have it on a floating platform in the English channel? Grin
 

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Reply #228 - Aug 2nd, 2007 at 1:39pm

Cessna93   Offline
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spitfire boy wrote on Aug 2nd, 2007 at 12:41pm:
murjax wrote on Aug 2nd, 2007 at 9:47am:
spitfire boy wrote on Aug 2nd, 2007 at 8:50am:
Cool - I wasn't aware of how fast this had got moving...can't wait!

Where will you be releasing it?

P.S. I agree that SimV Europe should be exactly the same as SimV America.
Where will I release it you ask? Well I will be uploading it to Simviation and SimV Design Team group. For those who don't know this airport's location this airport is in the Long Island Sound(that's right, the sound)inbetween New York and Connecticut. You guys can start suggesting places for the European airport and as I said I should be able to release this airport by today or tomorrow and I should be able to have screenshots of the airport by today too. It looks much better than it did a week ago. Wink


Cool - the reason I asked is that I want to get it when it comes out - naturally.

I agree that SimV Europe should be somewhere in the UK - but I'm biased. Roll Eyes

Maybe have a compromise and have it on a floating platform in the English channel? Grin


Be biased all you like mate, im following you on that one.  Grin
 

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Reply #229 - Aug 2nd, 2007 at 2:26pm

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Quote:
Maybe have a compromise and have it on a floating platform in the English channel? Grin
I like that idea but I want to see a few more ideas for the location and then I will bring out a poll to see where it should be. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #230 - Aug 2nd, 2007 at 5:26pm

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Great news everybody.
SIMVIATION INTERNATIONAL AIRPORT USA IS OFFICIALLY FINISHED
.
Here are the screenshots of our first airport.

                  The terminal
...

                   The Tower (don't worry, it will be updated in the future.)
...

                    The Military Hanger(I fixed the red bar on the sign.)
...

                     The Big Picture
...

I hope you like the airport and I will be uploading it to SimV tonight. Smiley Virtual drinks on me again tonight.  Smiley Smiley



 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #231 - Aug 3rd, 2007 at 12:19am

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Airport uploaded. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #232 - Aug 3rd, 2007 at 5:45am

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murjax wrote on Aug 3rd, 2007 at 12:19am:
Airport uploaded. Smiley


Direct link? Strangely I can't find it... Huh

Looks great Murjax...I particularly like the array of runways on the right hand side.... "pick a runway, any runway..." Grin
 

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Reply #233 - Aug 3rd, 2007 at 6:48am

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Only a few things left to do then I think.

1. Download it and make the most out of it.
2. Get the updates when they come out and soon it will be the most detailed and realistic airport ever!
 

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Reply #234 - Aug 3rd, 2007 at 10:00am

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spitfire boy wrote on Aug 3rd, 2007 at 5:45am:
murjax wrote on Aug 3rd, 2007 at 12:19am:
Airport uploaded. Smiley


Direct link? Strangely I can't find it... Huh

Looks great Murjax...I particularly like the array of runways on the right hand side.... "pick a runway, any runway..." Grin
That's what I like about this airport.  Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #235 - Aug 3rd, 2007 at 11:01am

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murjax wrote on Aug 3rd, 2007 at 10:00am:
spitfire boy wrote on Aug 3rd, 2007 at 5:45am:
murjax wrote on Aug 3rd, 2007 at 12:19am:
Airport uploaded. Smiley


Direct link? Strangely I can't find it... Huh

Looks great Murjax...I particularly like the array of runways on the right hand side.... "pick a runway, any runway..." Grin
That's what I like about this airport.  Smiley



Did you assign it a IACO code by any chance? That might be why.
 

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Reply #236 - Aug 3rd, 2007 at 12:01pm

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Cessna93 wrote on Aug 3rd, 2007 at 11:01am:
murjax wrote on Aug 3rd, 2007 at 10:00am:
spitfire boy wrote on Aug 3rd, 2007 at 5:45am:
murjax wrote on Aug 3rd, 2007 at 12:19am:
Airport uploaded. Smiley


Direct link? Strangely I can't find it... Huh

Looks great Murjax...I particularly like the array of runways on the right hand side.... "pick a runway, any runway..." Grin
That's what I like about this airport.  Smiley



Did you assign it a IACO code by any chance? That might be why.
Well I uploaded it late last night so we might want to give the mods a chance to get it up on the site. The ICAO code of the airport is SIMV.
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #237 - Aug 3rd, 2007 at 12:49pm
Sir Crashalot   Ex Member

 
Cessna93 wrote on Aug 3rd, 2007 at 6:48am:
Only a few things left to do then I think.

1. Download it and make the most out of it.
2. Get the updates when they come out and soon it will be the most detailed and realistic airport ever!


Oh boy, are you heading for a disillusion. Realistic with 17(!) runways? And if you want it to make it the most detailed I suggest you take a good look at ISD Projects LIRF freeware airport for example. Now that is detailed and realistic.

I don't want to bash the makers of this airport. I know you guys did take a long time to come up with something and you really made an effort. If I tried it would have ended with a runway and a parking place. But keep from claiming things you (probably) can't make true.

Just my two cents,

Crash Wink
 
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Reply #238 - Aug 4th, 2007 at 6:39am

Cessna93   Offline
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Quote:
Cessna93 wrote on Aug 3rd, 2007 at 6:48am:
Only a few things left to do then I think.

1. Download it and make the most out of it.
2. Get the updates when they come out and soon it will be the most detailed and realistic airport ever!


Oh boy, are you heading for a disillusion. Realistic with 17(!) runways? And if you want it to make it the most detailed I suggest you take a good look at ISD Projects LIRF freeware airport for example. Now that is detailed and realistic.

I don't want to bash the makers of this airport. I know you guys did take a long time to come up with something and you really made an effort. If I tried it would have ended with a runway and a parking place. But keep from claiming things you (probably) can't make true.

Just my two cents,

Crash Wink



You never know it 30 years time there could be someone joining SimV who is a master in making airports for FS (FS29 or something Grin) At least there is an airport to clame our own, and when we fly on multi we can land there and other people will be landing in water  Grin

And I say Well Done to the team for making this airport, it isnt half bad. Ill be getting it soon.
 

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Reply #239 - Aug 5th, 2007 at 11:35pm

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I just wanted to pop in and offer my support for the people working on this project.  I have not even the first clue as to how one designs an airport for FS, so I think the work you have been doing on our behalf is great.

You definitely have my attention, and I will endeavor to keep up on progress made, including going back and reading previous posts on the topic.

As for the naysaying of late . . . well, it is a learning curve.  It all won't get learned or completed in a day (as I am sure you are completely aware of by now!).  But, if you continue down the path you are on, sometime in the future, you will have learned and accomplished so much, and the naysayers may have to be picking their jaws off the ground.

All else fails, tell them to build their own dang airport!  Grin Wink

That being said, I have a few questions:

1) How do I interpret the "big picture" image?  I am unfamiliar with the program you are using, so I am not sure what is a building and what is a runway.

2) BTW, what program are you using anyway?

3) For your tower and buildings, is it difficult to add textures?  Are textures something that can be done in 2-D then applied to the structures kind of like wallpaper?

Thanks for your time and efforts!
Darrin
 

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Reply #240 - Aug 6th, 2007 at 5:48am

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Xyn_Air wrote on Aug 5th, 2007 at 11:35pm:
I just wanted to pop in and offer my support for the people working on this project.  I have not even the first clue as to how one designs an airport for FS, so I think the work you have been doing on our behalf is great.

You definitely have my attention, and I will endeavor to keep up on progress made, including going back and reading previous posts on the topic.

As for the naysaying of late . . . well, it is a learning curve.  It all won't get learned or completed in a day (as I am sure you are completely aware of by now!).  But, if you continue down the path you are on, sometime in the future, you will have learned and accomplished so much, and the naysayers may have to be picking their jaws off the ground.

All else fails, tell them to build their own dang airport!  Grin Wink

That being said, I have a few questions:

1) How do I interpret the "big picture" image?  I am unfamiliar with the program you are using, so I am not sure what is a building and what is a runway.

2) BTW, what program are you using anyway?

3) For your tower and buildings, is it difficult to add textures?  Are textures something that can be done in 2-D then applied to the structures kind of like wallpaper?

Thanks for your time and efforts!
Darrin



They are possibly using AFCAD2 for the airport and runways and then GMAX for the terminals and towers ETC.
 

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Reply #241 - Aug 11th, 2007 at 11:13pm

Mazza   Offline
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could you make it compatible with all fs years and stuff.....and dose any1 agree with me when i say that i hate the msn server place thingy for taking away multi player for fs 2002?
 

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Reply #242 - Aug 13th, 2007 at 4:26am

Mazza   Offline
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can some1 give me a direct link....i just can't find it Cry
 

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Reply #243 - Aug 13th, 2007 at 6:42am

Crussell   Offline
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Reply #244 - Aug 15th, 2007 at 4:57pm

murjax   Offline
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I am still waiting for more ideas for the SimV Europe location. Should it be in the English Channel or should it be somewhere else. Please give out your ideas. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #245 - Aug 18th, 2007 at 5:33am

machineman9   Offline
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murjax wrote on Aug 15th, 2007 at 4:57pm:
I am still waiting for more ideas for the SimV Europe location. Should it be in the English Channel or should it be somewhere else. Please give out your ideas. Smiley

hmm, well give me a shout if you want any help with this one.

i think it would be cool to be in my homeland of england, though that isnt very 'central' in europe. how about somewhere near the alps? though, maybe britain because i dont think there are many other europeans on the sight... britain seems like quite the majority


my idea for the SimV airport was to have a seperate airshow dedicated runway, which can be upgraded and adjusted for different airshows
« Last Edit: Aug 18th, 2007 at 2:40pm by machineman9 »  

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Reply #246 - Aug 19th, 2007 at 1:33pm
The Revelator   Ex Member

 
my thoughts for SimV Europe:
Doesn't every airport have this nice code of 4 letters?! What about SIMV Cheesy  Cool
You'd like britain? Ok, but then I'd suggest to make it at the edge of these white cliffs near dover (this is the city down south whith the calais-dover connection I think).
If not we could move it to Heidelberg, Germany. That's my home city Cheesy. There aren't big mountains, only small ones, without a mesh addon you can't even see them, no lakes, only a small river, but.... it's really near to FraPort what should be a big PLUS.
My 3rd choice is Menorca and my 4th isn't Europe: Karthago!

How do you like 'em?
 
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Reply #247 - Aug 20th, 2007 at 12:33pm

murjax   Offline
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Quote:
my thoughts for SimV Europe:
Doesn't every airport have this nice code of 4 letters?! What about SIMV Cheesy  Cool
You'd like britain? Ok, but then I'd suggest to make it at the edge of these white cliffs near dover (this is the city down south whith the calais-dover connection I think).
If not we could move it to Heidelberg, Germany. That's my home city Cheesy. There aren't big mountains, only small ones, without a mesh addon you can't even see them, no lakes, only a small river, but.... it's really near to FraPort what should be a big PLUS.
My 3rd choice is Menorca and my 4th isn't Europe: Karthago!

How do you like 'em?
Well first of all, I already used SIMV for Simviation USA so I was thinking we would use something like SMVE for Simviation Europe. I like your idea of putting it on the edge of those cliffs near dover. I will go check out the area. Smiley
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #248 - Dec 1st, 2007 at 10:35pm

captmjk   Offline
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I think it would be great to have it somwhere in the caribbean on an imaginary island.  I definately agree that it should have some Edwards AFB sized runways but also some approaches and beached similar to those at TNCM and St. Barths.
 
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Reply #249 - Dec 2nd, 2007 at 4:59am
Revivor   Ex Member

 
captmjk wrote on Dec 1st, 2007 at 10:35pm:
I think it would be great to have it somwhere in the caribbean on an imaginary island.  I definately agree that it should have some Edwards AFB sized runways but also some approaches and beached similar to those at TNCM and St. Barths.  


But Caribbean doesn't really belong to Europe, does it?
 
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Reply #250 - Dec 2nd, 2007 at 11:29pm

murjax   Offline
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I think the two airports we have are good enough. We are already in the process of a 3rd project which is a fly-in community. We don't need a 4th project. Grin Grin Grin Grin Grin Grin
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #251 - Dec 5th, 2007 at 6:42pm

captmjk   Offline
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Quote:
captmjk wrote on Dec 1st, 2007 at 10:35pm:
I think it would be great to have it somwhere in the caribbean on an imaginary island.  I definately agree that it should have some Edwards AFB sized runways but also some approaches and beached similar to those at TNCM and St. Barths.  


But Caribbean doesn't really belong to Europe, does it?


There is a reason that I selected an area near the NETHERLANDS ANTILLES

PS TNCM is on St. Martin/St. Maarteen which is controled by the Netherlands, and by France.  Doesn't get much more european that that!
 
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Reply #252 - Dec 6th, 2007 at 5:47am
Revivor   Ex Member

 
Grin Grin Grin Well but if you download a scenery for denmark you don't greenland do you?!  Grin Grin Grin
 
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Reply #253 - Mar 2nd, 2008 at 3:15pm

StatusQuo1991   Offline
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Hi, this is the first i have read of this.. lol

Does anybody know if it is complete yet and if so where i can find it.

I would offer to help but i have no skills in that kind of thing

Thanks
 
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Reply #254 - Mar 11th, 2008 at 1:29pm

murjax   Offline
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StatusQuo1991 wrote on Mar 2nd, 2008 at 3:15pm:
Hi, this is the first i have read of this.. lol

Does anybody know if it is complete yet and if so where i can find it.

I would offer to help but i have no skills in that kind of thing

Thanks

Direct download link


This airport has been up for a while now. I hope you enjoy it.  Wink
 

...&&I am just a train fan who happens to like flying and attempting to get the better of the mods especially those with 20/20 vision Grin Grin&&&&I hate Wal-Mart.&&Wal-Mart expansion history videoYou forgot to make the whole sig move eno.
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Reply #255 - Sep 8th, 2008 at 2:25am

tcco94   Offline
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Is this compadible with FSX?
Im going to give it a try whats the airport code?
 
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Reply #256 - Mar 15th, 2009 at 5:57pm

Capt.Propwash   Offline
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if anyone would like the help, i am excellent in Afcad221, and I am extremely profecient in RWY12 Object Placer: Hangars, Light poles, Stationary cars, Fuel stations, You want it.... I can place it.

(not that great on the upload though, but I am sure that someone could help me with that)
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

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Reply #257 - Mar 16th, 2009 at 5:02am

AussiePilot   Offline
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This project isn't really active anymore, maybe you could offer to help in the Simviation Neighbourhood thread, that is the one that is being worked on right now.

But its great of you to offer to help! Cheesy Grin
 

...&&Woot AussiePilot.
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Reply #258 - Jun 5th, 2009 at 4:35am

EJW   Offline
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Sounds pretty interesting. I agree that it should be located on some isolated island as it will take props ages to get anyware. Near some mountains and coast wound be good! Like the NW coast!
 
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Reply #259 - Jun 19th, 2009 at 8:02pm

Shadow   Offline
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This is not active, murjax has semmed to dissipear...

 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #260 - Jun 19th, 2009 at 8:08pm

ShaneG   Offline
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Both of these 'Simviation' Airports were finished, and have been available for download for quite some time here at Simv in the FS9 Scenery section.


Very nice work, you should check them out. Wink
 
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