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question on runways (Read 2449 times)
Feb 16
th
, 2007 at 9:54pm
piersyf
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Tasmania, Australia
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Posts: 76
Hi guys. I downloaded a campaign called Kondor which has a bunch of missions for the Fw200. Most of these start at Bordeaux Merignac, and the requisite runway data and scenery was provided. Unfortunately, it doesn't match! The actual scenery is in a slightly different location to the airfield.dat info, but worse, the scenery has the runway crossing a river, which makes takeoff in a Condor even harder (and very damp). In fact I can only get to about 40kts before I hit water.
I know I can delete the scenery and alter the mission files to change the takeoff point and heading and insert a new runway from infrastructure, but I'd have to do that for every mission. Is there a way to move the scenery? Or to group the infrastructure so I can copy and paste it to new missions (I think I may have answered myself... can you copy and past this stuff in the mission files? Can you group this stuff into a 'formation'?)
If not, I'd also like to know how to change the orientation of a runway if I put one in. I know I've read something on this a while back, but can't find it.
I've attached a screen shot from mission builder to show how the mission looks as shipped.
Any help/advice would be appreciated.
cheers
Piers
P
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Reply #1 -
Feb 16
th
, 2007 at 11:02pm
Mushroom_Farmer
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I no longer have CFS2 loaded and haven't played it in a while. I seem to remember in CFS 1 the runway coordinates could be changed somehow. (In the scenery file?) I know I ran into this problem before in custom missions. The mission file may need to be changed also.
Or maybe the runway could be changed to a bridge. j/k
&&&&"We're just sitting here trying to put our PCjrs in a pile and burn them. And the damn things won't burn. That's the only thing IBM did right with it - they made it flameproof." &&
Spinnaker Software chairman William Bowman, 1985
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Reply #2 -
Feb 16
th
, 2007 at 11:05pm
Cody_Coyote
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Posts: 92
You can move the infrastructure objects shown on your screen shot as a group by drawing a box around them (hold down the shift key and drag the cursor from one corner to an opposite corner). Once all of the objects are highlighted you can drag them to a new spot. Unfortunately that won't work for the runway as the runway shown is a scenery object and not movable in the Mission Builder (MB).
You are correct in that you would have to change the takeoff coordinates for each individual mission. The takeoff coordinates for a mission are drawn from the
airbases.dat
file but once thay are written into the mission changing the
airbases.dat
file won't affect the individual mission without opening each one in MB and resetting the takeoff point. It would be fastre to simply copy the new coordinates into the mission using Notepad.
The problem with the location of the runway being on a river is probably caused by the author of the mission using a different scenery than you are using. One or both of you may have non-stock mesh scenery or something similar that is causing this problem. It is also possible that the author didn't do his homework, but I would suspect he would have seen the same problem you're seeing during testing.
If I were you I'd delete the bad scenery and create a new runway in the same location with the proper heading using one of the scenery design tools available for free download. The easiest to use is Martin Wright's
MkAFD2
airfield creation tool. It is available at his websight:
http://www.mnwright.btinternet.co.uk/index.htm
under the CFS2 Utilities section. This is a very simple tool to use with a short learning curve. It will create a simple, bare runway anywhere in the world that you want. You can then populate the area around the runway using infrastructure items in MB. Once activated the runway will always be there like any other scenery but the infrastructure will only show up in the individual mission. Of course, there are ways to add permanent infrastructure to the scenery but at this point I am trying to keep it as simple as possible for you.
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Reply #3 -
Feb 17
th
, 2007 at 8:12pm
jimski
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I love YaBB 1G - SP1!
Posts: 109
Cody,
I just tried the mkafd2 program. I have it making files but I can't install the new field as scenery. There must be more to it than just getting the files. I have a folder in scenedb set up for the new airfield and put the mkafd2 output files there. And I put an entry into the airbase.dat file. MB now puts an X on my MB map and allows me to take off there but there is no runway there.
I guess my question is exactly what sort of files are required in the scenerydb folder to get the program to install the runway as new scenery?
Actually just realizing I can get a new takeoff point with the .dat file was a revelation. It was fairly easy to install MB infrastructure around the parked airplane to get the airfield in the desired location.
Jimski
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Reply #4 -
Feb 17
th
, 2007 at 9:44pm
Cody_Coyote
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Posts: 92
jimski - Make sure with MkAFD that you create both an AFD.BGL file and a runway BGL file. You might also try using one of the CFS runways instead of a CFS2 runway and see if it shows up. I just tried one and it worked fine. Feel free to contact Martin Wright if you are having problems. I have always found him to be very helpful with questions about his utilities. Although I recommend MkAFD for quick and dirty little jobs, I use Flight Simulator Scenery Creator (FSSC) for all of my runway creations. It is more sophisticated, easy to use and is free as well. Airport for Windows is another free runway creation tool and equally good for CFS2.
As you found out, the
airbases.dat
file controls the takeoff and landing spots in Mission Builder (MB). When you add an entry to the
airbases.dat
file it places an "X" on the map in MB indicating that you can takeoff or land at that spot. The
airbases.dat
entry has nothing to with the scenery you have entered and activated. You can have a runway visible in the game but if there is no corresponding
airbases.dat
entry you can't use it for takeoffs in MB. By the same token, you can create an
airbases.dat
entry where there is no scenery and that is a valid takeoff point, even if nothing appears in the game at that spot.
You might find my takeoff tutorial helpful. It explains this and shows you how you can create a takeoff spot anywhere in the world for one-time use in a mission when you don't want to create an
airbases.dat
entry. The tutorial is available for download here and at SimOuthouse
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Reply #5 -
Feb 18
th
, 2007 at 7:24am
piersyf
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Tasmania, Australia
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Posts: 76
Thanks again for the help guys! I ran into the same problem as Jimski. Haven't tried using a CFS1 runway yet, but after reading your reply decided to have a look at FSSC. It is easy to use, and clearly much more successful!
I will say that the auto installation of the file isn't exactly intuitive... it was only that I'd been futzing around with the files earlier that I knew where to send them... straight to the runways folder in the scenerydb.
Now I think I need to play with the colour of the grass
Cheers
Piers
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Reply #6 -
Feb 18
th
, 2007 at 7:29am
Hagar
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My Spitfire Girl
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Posts: 33159
piersyf wrote
on Feb 18
th
, 2007 at 7:24am:
Thanks again for the help guys! I ran into the same problem as Jimski. Haven't tried using a CFS1 runway yet, but after reading your reply decided to have a look at FSSC. It is easy to use, and clearly much more successful!
I will say that the auto installation of the file isn't exactly intuitive... it was only that I'd been futzing around with the files earlier that I knew where to send them... straight to the runways folder in the scenerydb.
I always install new scenery to the CFS2\Addon folder. Then activate it via the Scenery LIbrary. Check out my
CFS2 Scenery Clinic
Once a folder is activated you can add or remove BGL files as you wish.
«
Last Edit: Feb 18
th
, 2007 at 9:49am by Hagar
»
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Reply #7 -
Feb 18
th
, 2007 at 2:32pm
piersyf
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Tasmania, Australia
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Thanks Hagar, I'd forgotten all about the addon folder. They're all still empty in my various installs of the game. It would help me keep a track of what I'm sticking into the game...
Piers
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Reply #8 -
Feb 18
th
, 2007 at 2:32pm
jimski
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No luck here yet. Downloaded the fssc program but I am still another program short of running it.
With mkaf2 I don't see exactly what I am supposed to get out of it and where things are supposed to go. I have a folder ready for the airfield with scenery and texture sub folders. In the airfield mode mkafd2 has buttons for a sca output and blg output. Why two? When I ask for blg it gives me an sca file. When I convert the sca file to blg using scasm.exe in dos I now have a blg file. That goes into the scenery file of the airfield file, yes? Same question with the runway file. But where does that go? What I am looking for are the blg files, yes? The sca files are a go between to the final blg files?
Also I get no "file list" and I see all the stock scenery folders have that. Where do I get that?
I did notice that MB will accept runway csf2 runways but if I run those missions in the main program I am told that scenery doesn't exist. But the old cfs runways will work fine and seem to be everybit as good. I could make it all work if I could find flat terrain.
Jimski
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Reply #9 -
Feb 18
th
, 2007 at 2:47pm
Hagar
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My Spitfire Girl
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jimski wrote
on Feb 18
th
, 2007 at 2:32pm:
No luck here yet. Downloaded the fssc program but I am still another program short of running it.
Not quite sure what you mean by that Jimski. FSSC is a complete scenery design program.
Quote:
With mkaf2 I don't see exactly what I am supposed to get out of it and where things are supposed to go. I have a folder ready for the airfield with scenery and texture sub folders. In the airfield mode mkafd2 has buttons for a sca output and blg output. Why two? When I ask for blg it gives me an sca file. When I convert the sca file to blg using scasm.exe in dos I now have a blg file. That goes into the scenery file of the airfield file, yes? Same question with the runway file. But where does that go? What I am looking for are the blg files, yes? The sca files are a go between to the final blg files?
Also I get no "file list" and I see all the stock scenery folders have that. Where do I get that?
I did notice that MB will accept runway csf2 runways but if I run those missions in the main program I am told that scenery doesn't exist. But the old cfs runways will work fine and seem to be everybit as good. I could make it all work if I could find flat terrain.
Jimski
You seem to be doing this about right. It's been a while since I messed around with scenery but, if I remember correctly, MkAFD will create the AFD menu entries for new runways. Like other scenery design applications that use SCASM it will generate the BGL files with information in the saved SCA file. When the BGL is created pop it into the same Scenery folder as the BGL files for your new project & make sure the project folder is activated from the CFS2 Scenery Library. If you did it right there should be a new entry on the CFS2 Free Flight scenery menu.
FSSC can create AFD BGL files so if you're using that for the runways MkAFD shouldn't be necessary.
PS. For it to show up in the MB you will have to add a new Airbases.dat entry. MkAFD2 will do this for you automatically.
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Reply #10 -
Feb 18
th
, 2007 at 7:07pm
jimski
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It got it!
My trouble with mkafd2 seems to have been my failure to get the runway bgl into scenedb/runways/scenery. The NDB doesn't work but I can live with that. I used the old FS runways which are fine.
No success gettin fssc loaded and I will revisit the site to see if I am trying to load an update without having the basic program.
Thanks for all the help!
Jimski
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Reply #11 -
Feb 18
th
, 2007 at 7:11pm
Hagar
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jimski wrote
on Feb 18
th
, 2007 at 7:07pm:
It got it!
My trouble with mkafd2 seems to have been my failure to get the runway bgl into scenedb/runways/scenery. The NDB doesn't work but I can live with that. I used the old FS runways which are fine.
No success gettin fssc loaded and I will revisit the site to see if I am trying to load an update without having the basic program.
Thanks for all the help!
Jimski
That's great.
A couple of points. To create the BGL files simply drag the SCA files onto SCASM.exe. Name them appropriately first.
FSSC should install & run without problems. You might be right about that update.
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Reply #12 -
Feb 19
th
, 2007 at 2:04am
piersyf
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Tasmania, Australia
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Yeah, I downloaded FSSC and an update and the .dll. I had no trouble with that so haven't revisited mkafd2. I am now having a problem with MB... not the airbase.dat stuff though. The new scenery shows up just fine as does the blue runway icon, but when I try to edit the mission to move the a/c and infrastructure it crashes to dektop.
I think Cody mentioned before that I may have had different scenery installed to that of the original campaign designer, and I'd say that's likely as I've been editing just about every mission in the luftwaffe BoB missions (but curiously not the spitfire and hurricane missions), so I guess the european fields are a bit different. Anyway only mention that to say that I have been able to edit those missions successfully, but not this one.
I don't think it's the scenery because it works fine in free flight (or I wouldn't have been able to get the screenshot above
), but I have noticed that this particular campaign has an airstart version and a runway version; could they be linked somehow? I can't see it, but I also can't see why it's doing this. Even when I edit the takeoff point manually in notepad it changes back if I open MB.
Gotta say that once you get FSSC started it is quite easy...
Piers
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Reply #13 -
Feb 19
th
, 2007 at 1:24pm
jimski
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I also found that when I changed the start point in the mission file with notepad that it is reset when MB is used, but it will stay if you fly the mission in the main program. In my case I was trying to simulate the "bomber streams" that the British used at night by taking the trail formation and changing the spacing from about 1/4 mile to several miles. It worked and held as long as I kept it out of MB.
Jimski
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Feb 19
th
, 2007 at 5:10pm
piersyf
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It's a little worse than that. If I open the original mission in MB there's a stack of infrastructure sitting in the river and in the surrounding fields. I have been trying to move and/or delete this infrastructure. I can move it all fine or delete it, but when I hit the 'save' icon to update the file it crashes.
I'll have a bit of a play today and see if I can find out some more.
P
OK, had a bit of a play.
Removing the airstart versions of the mission made no difference (as expected).
Modified another mission the same way (changing infrastructure and moving stuff) and was able to save without crashing, so the MB isn't corrupted.
Went back and tried again with the Condor mission, and again, crash to desktop.
Makes no sense; the scenery shouldn't interfere, the airbase.dat data is showing in MB in the right place, I get no error messages when the mission loads... I can even open and fly the mission if I accept that there's a hangar in the middle of the runway...
One thing I did notice is that if I taxi onto the runway the plane explodes. I may have to alter the 'flattened' area to try to fix that. May be a local ASL variation.
Piers
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Last Edit: Feb 19
th
, 2007 at 7:58pm by piersyf
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Reply #15 -
Feb 23
rd
, 2007 at 11:03pm
jimski
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I was unable to load the latest version of fssc including on a machine with a fresh win2000 install. I keep getting messages that I am missing a file. I gave up on that and downloaded old version 1.2 and that is running fine.
Like piersyf I also crashed and blew up while taxiing to the fssc runway. It was very much like breaking through ice, falling and exploding and I decided it was due to an unflat base and fssc1.2 doesn't give much info on how to fix that. Here is what I am doing now. First scout the proposed runway site in MB and note lat and long and ground alititude. The use mkafd to construct the main runway being sure to use a very wide "flatten" option, say 2000 meters so it will handle anything you might throw into the new airport. Test fly the new runway. Then construct the base taxiways and extra runways, etc with fssc. And then populate the base with stock csf2 strutures so you can shoot them up. Works fine for me. Only "problem" is that I don't understand the "texture" thing in fssc and my airfields all look like pool tables. How do you get "texture" onto the field so it looks more like grass instead of like felt?
Jimski
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Feb 25
th
, 2007 at 12:58am
piersyf
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Hey Jimski. I altered the flat area in FSSC. Haven't tried it yet, as the problem only occurs in the Kondor missions. All other missions and free flight I start from there puts me on the runway. I still can't figure out why the MB won't let me modify those missions. It still just crashes to desktop, and ONLY with the Kondor missions. Grrr. Could it possibly be a OS issue with me running XP?
As to your textures question, I haven't seen the version of FSSC that you're using, but the updated one has several texture options. Otherwise, if you have a graphics software you could make your own... the textures are mostly just .bmp files. Open one up (in your TEXTURES folder) and get a look at the size in pixels, and either make one or modify one. Just change the name of it and it should be selectable in FSSC.
Another option to add variety to your textures is layering. The grass texture is a polygon, but you should be able to lay down more than one. By having varied textures in odd shapes you can break up the outlines a fair bit. Have a look at what I did for an example...
cheers
Piers
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Feb 26
th
, 2007 at 2:03am
jimski
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As for that Kondor mission you might have to reinvent it. MB is pretty good to work with. As someone said, the man who wrote the mission might have had a totally different set of sceneries, very easy to do after you start installing add ons.
I got a texture to work and get a good looking grass field around the runway. Not sure why my first tries failed. I will try to figure out how to get a screen capture posted on the forum.
Two things I would like to solve are overlapping at taxiway intersections - I assume I can make the main taxiway a high number "layer" to solve that. And getting the old fssc to get buildings from other folders. In particular I'd like to get the stock csf2 to install with the scenery instead of with MB.
Well, thanks for the help. I suppose I have been thinking about doing airfields for a couple of years. Now I can go crazy with it. By the way, wikipedia.com is turning out to be a good source of info on old air bases. Try an "raf airfields" search. Most of the old USAAF bases include photos towards the end of the war plus details of units stationed there and significant missions flown from there.
Jimski
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Feb 26
th
, 2007 at 9:18am
james007
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Thank you for your information. It has been a very informative post.
James007
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Reply #19 -
Feb 26
th
, 2007 at 5:36pm
piersyf
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Hey Jimski.
You're right that moving the layers so the runway sits on top of taxiway overlaps should work. An irritation you may have is that FSSC has a very basic layer control in that you can only 'bring to front' or 'send to back'. You can't shift up or down in single layer increments. To get around this, make a list of your layers in the order you want them to appear (from top to bottom) (eg; runway, taxiways, grass1, grass2, flat area) then starting from the top of the list, select the layer and 'send to back'. By the time you have finished the whole list they will all be arranged in the order you want. Sorry if I'm telling you something you already know...
As to uploading screenshots, in the header of this page there's a row of buttons (home, help, search etc). Above them is a site navigation bar without buttons. One of these is 'upload images' This takes you to the upload page. Images have to be no larger than 800 pixels wide (from memory), and no larger than 100k. The info is there on the page... once you have browsed your system for the image and submitted it you'll get a name string. Copy this (control C) then return to your post in the forum.
Now in the post or post reply there's a list of buttons (over the smiley's). The third one along the top row is the 'insert image' icon. Hit that and it will give you a prompt. Put your cursor in the prompt and 'control V' to past the image ID string, and you're away!
Looking forward to seeing some of your pics!
Piers
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Feb 26
th
, 2007 at 6:10pm
jimski
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No, I don't have the layer thing totally figured yet. It will be a few days before I can get back at it.
Going to try an image of my first field, fictional and it looks like a modern municipal airport, not a ww2 field:
The dark runway is my original mkafd entry that also is used to flatten the area. Then the rest is added taxiway with fssc including the concrete parallel runway (just a wide long taxiway). The grass texture is fine to me although I will let someone else mow it. The objects are all csf2 things that will blow up.
i need to work on my screenshot technique too.
Jimski
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Reply #21 -
Feb 26
th
, 2007 at 6:20pm
jimski
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That worked! Might as well try another.
Here is Martlesham done from a photo I found on wikipedia.org. The article said it was a grass field but the photo looks like paved runways. I suspect the USAAF put down at least matting that looks like pavement. Photos of parked P51 clearly shows matting. Anyway, this one has two grass runways from mkafd. The grass field texture (called grass.bmp) was identical to the mkafd runway texture at first and I couldn't see the runway strips. I changed the pixel thing on the field texture so you can just make out the grass runways, sort of realistic. If I were to do it over I would use the steel matting runway option.
Jimski
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Reply #22 -
Feb 26
th
, 2007 at 6:28pm
jimski
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Finally RAF Watton from a photo at wikipedia.org. One runway and lots of taxiways. My hardstands need tuning and only about half are drawn so far. This is the one giving me fits with taxiway overlap. But it looks good from 5000 feet.
jimski
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Reply #23 -
Feb 27
th
, 2007 at 1:39am
piersyf
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You did go crazy, didn't you! Very cool! I very much liked your approach to the grass fields.
Have a bash at the layers thing. Don't know whether you've noticed (or maybe your version of FSSC is different) but the help files tell you to right click on the area you want to change layers for and it will allow you to selct the move option (front or back). It doesn't on mine. I had to select one of the circles that define a corner of the polygon before that option to move that layer was no longer 'greyed out'.
Nice work!
Piers
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Reply #24 -
Feb 27
th
, 2007 at 5:42pm
piersyf
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Hmmm. I got somewhat inspired by your cool images, so reworked the Bordeaux field. Can't find images, so it's fictional, but at least it's something more suited to the Condor.
I then wrote a small mission to do a take off and landing circuit to see if there was any issues with either the a/c or scenery in mission builder. There isn't, so there must be an issue with the Condor campaign files. Anyway, what I found was that I can't leave the runway still.
I went for a 'drive' around the airbase, and when I turned onto the taxiway the plane exploded. I've flattened the area, and have changed the 'flatten' polygon from the top to the bottom layer, with no change.
This has all been done in FSSC.
Any clues to what I'm doing wrong?
Piers
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Reply #25 -
Feb 27
th
, 2007 at 6:41pm
jimski
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Posts: 109
What I would do first is bring it up in Mission Builder so it fills the mission screen there. Down to the left is another small box that will show the lat and long and elevation of the ground under your mouse cursor. Drag the cursor around your field everywhere and steer it around the taxiways and make sure everything is totally flat.
My first attempt (the twin parallel runways) also had the problem of explosions as I crossed onto the runway. I fixed it by making another runway in mkafd and being very certain that the "flatten" area would include the full airport, say 4000 meters (about 2.5 miles) wide. Mkafd is very quick and easy, the hardest part is knowing what to do with the sca files it generates and you know how to do that already.
I gave up on the layering problem. I am out of ideas for now. It was quite random no matter how I layered things. The problem was where the hardstands meet the main taxiway. Each hardstand is itself a taxiway in three sections. In many cases one end of the hardstand would tuck under the main taxiway (what I wanted) and the other end would flop on top of it! And this when the main taxiway had a higher layer than the hardstand. For now I am solving the problem by using the same bland concrete texture that everyone else uses and it all blends together. But the old texture, with tire streaks and oil spots, had a lot more character.
You might dig deep on the net to find the Bordeaux data. I also found an RAF site that has a writeup of all the RAF bomber fields and a drawing of the runway layout for each. The thing is that the drawings are mostly from modern maps showing the lines as "disused" airfields. In many cases the old airfield infrastructure is still around in pieces and you might see them on modern maps you can find on the internet. For RAF Polebrook (where Clark Gable filmed Combat America) I found the old base is now "Polebrook Lodge". The runways are all gone but the basic road structure is still there.
Also in most cases military airfields became municipal fields after the war. Another trick might be to fly in say FS2002 or whatever and look at the larger airfields around Bordeaux. I would bet one or all of them were military fields during the war. You might dig into wikipedia.org to check the history of those fields. The Condor would have flown from large permanent bases.
Jimski
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Reply #26 -
Feb 27
th
, 2007 at 7:01pm
jimski
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Bingo! Mr. wikipedia.org knows all!
Try
http://en.wikipedia.org/wiki/Aéroport_de_Bordeaux_Mérignac
. Condors flew from Bordeaux Merignac airbase which is the main airport for Bordeaux today. Shows lat and long and runway layout. There is a modern photo and you will have to turn your imagination back sixty years.
Bombed by the 8th AF in 1943.
Jimski
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Reply #27 -
Feb 27
th
, 2007 at 10:40pm
piersyf
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Colonel
Tasmania, Australia
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Posts: 76
Thanks for the wiki reference, having the correct location and runway headings is a good start!
Unfortunately still having the same problems with exploding. Tried deleting all files for the base and started again with Mkfds thingy, nothing showed up. Then tried FSSC again, and the same thing happens. In MB all show at same altitude, but the runway is visibly floating in the game. Except you can't fly under it... tried that.
Getting monumentally sick of the whole thing. Missions don't work, utilities don't work... It may even be that it doesn't like the world scenery that I have... but I can't be bothered doing a whole reinstall to test that theory.
P
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Reply #28 -
Feb 28
th
, 2007 at 12:45am
jimski
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I love YaBB 1G - SP1!
Posts: 109
If your runway is floating above the ground then you probably don't have the right elevation set. That is why I think you have to scout the area of the proposed runway. Get the area up in MB and drag the cursor over the area and watch the elevation change. Let's say it varies from 100' to 110' in the region of your new airport, then I would set the elevation for the new runway and scenery at 100'. After you flatten the region nothing should be floating in air. A bit of a warning here: I found MB works in feet, mkafd works in feet except it widens the flat zone in meters, and my fssc worked in meters.
As for the mkafd effort it makes two .sca files and they must first be converted to bgl files with scasm. One file is for the scenery of the new runwayand that will go into the folder of your new scenery. The second is a runway file and goes into the scenery file of the "runways" folder in scenedb. Then you need to install the new scenery by using the "settings" choice in the main csf2 program. If you want the new runway to be a takeoff choice you must change the airfield data word file in the info folder (I think). mkafd will also save the words you need to paste into the data file. A lot of details, hard to keep track of even if you aren't tired. Once installed I find I can modify the new field's bgl files endlessly as long as I don't change the names of the files.
Having said all that you will note that I wasted no time giving up on getting some computer stuff to work. But I do know mkafd works very well and once you use it to properly flatten an area then fssc scenery will work too.
Get a good night's sleep and take another whack at it. I was up to 5 am getting fssc to work for the first time - pretty much an all nighter.
Jimski
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