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No Flight Simulator Direct X File option? (Read 388 times)
Feb 14th, 2007 at 8:56pm

DanielF   Offline
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I'm trying to export on gmax with the FSX sdk, but there is not Flight Simulator Direct X File option when I try to export.  I followed the setup instructions and I can choose to export as a flightsim cloud and flightsim model, but no X...  Tongue

Anyone know what I could be missing?


edit:  Ha, I think this was my first post here in about two years.  My picture isn't even on the forum anymore.  Grin
 

...&&FS Evolution&&&&DanielF
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Reply #1 - Feb 14th, 2007 at 10:39pm

Felix/FFDS   Offline
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Did you just install the SDK off the FS-X dvd?  That just has the tools for 3DSMAx7/8.

You need to download and install the SDK SP1 which includes the gmax FS-X gamepack, and start gmax through the FS-X gamepack icon.
 

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Reply #2 - Feb 14th, 2007 at 11:01pm

Katahu   Offline
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The Direct-to-X option is only available for 3D Studio Max. I read somewhere in the updated SDK that you should use the XtoMDL utility to convert the *.x file [left behind in the export process from Gmax] directly to the FSX version of the *.mdl file. But even then, I wouldn't know how to work the dang thing. The utility seems to be based on the use of the command prompt.
 
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Reply #3 - Feb 15th, 2007 at 12:40am

DanielF   Offline
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Katahu wrote on Feb 14th, 2007 at 11:01pm:
The Direct-to-X option is only available for 3D Studio Max. I read somewhere in the updated SDK that you should use the XtoMDL utility to convert the *.x file [left behind in the export process from Gmax] directly to the FSX version of the *.mdl file. But even then, I wouldn't know how to work the dang thing. The utility seems to be based on the use of the command prompt.


That's the thing, I can't figure out how to get the *.x file.  I already did everything that felix said, but it's just not giving me the option to export an x file.  Shouldn't it be in that list, or is it somewhere else?

Thanks for the quick responses btw

 

DFgmax.JPG (Attachment deleted)

...&&FS Evolution&&&&DanielF
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Reply #4 - Feb 15th, 2007 at 7:42pm

Felix/FFDS   Offline
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DAn....  One of the conditions that discreet laid out for Microsoft is that the new converter could not allow an intermediate file to be created/captured.

For gmax you first have to install the SDK off the FS-X Deluxe version disc, THEN you have to download the SDK SP1 update from the Microsoft' fsinsider.com.   It s the SP 1 update that includes the gmax gamepack.

Compiling from gmax for FS-X is now a straight through process, you do NOT compile to an x file.
 

Felix/FFDS...
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Reply #5 - Feb 16th, 2007 at 1:25pm

DanielF   Offline
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ah.  Yeah... the instructions warn me to never export as an mdl because it doesn't work.  I guess they didn't update the instructions with sp1.  Tongue
 

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Reply #6 - Feb 16th, 2007 at 2:27pm

DanielF   Offline
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ok, I got it working now.  It's a lot easier to figure out when you consider that the sdk instructions aren't written very well.   Grin  Thanks for the help!
 

...&&FS Evolution&&&&DanielF
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Reply #7 - Feb 16th, 2007 at 3:14pm

Katahu   Offline
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I am very interested to know how you figured it all out. Grin
 
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