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Landing a helicopter (Read 4872 times)
Reply #30 - Jun 1st, 2007 at 8:31am
Sir Crashalot   Ex Member

 
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That way......

Crash Wink
 
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Reply #31 - Jun 1st, 2007 at 9:14pm

aeio540   Offline
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I Fly Sim!

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Okay, I think I'm becoming more of a rotor head every second. 
Okay, here are my tips.

1.  Don't grip the stick like it needs to be strangled.  I use a light touch. 

2.  I have the realism set as high as it can go.  With no Null Zone on any axis and throttle.  I got that tip from Hovercontrol.com, I always keep realism on high so I don't know how it reacts with it low.

3.  My guess is that you are trying to come to a hover, and the helicopter starts drifting in every which direction.  For me, I always tried to adjust the attitude to what I figured was normal and my heli would drift backwards, whip around and then lose directional control.  Try to keep some forward speed.  The helicopter is much more controllable in forward flight with less corrections.  Keeping the chopper moving forward at 1-2 kts is much easier to control than if you try to maintain a hover at 20 feet AGL and try to land vertically. 

4.  Use the VC! ! !  I can't stress this enough.  It's there for a reason.  It is possible to use the 2-D cockpit, but it is also to drive a car blind folded while trying to play the piano from the passenger seat.  It just isn't easy. 

5.  Minor corrections.  I am/was a very ham-handed simmer.  Even flying in real life, I prefer quick sharp banks and rolls than slow and smooth.  You don't need to jerk the stick forward or back very hard.  I realized that I don't move the stick very much when I play because it just doesn't need the amount of "convincing" that fixed wings do.  I also use a little-bit-forward-back-to-neutral approach as well.  I don't just hold the stick forward or back, I ease it forward a sec and bring it back.  Ease it forward a second and then back to neutral.  Almost like you are trying to touch an imaginary wall of molten lava in front of the stick.  It kinda looks like you are shaking the stick slowly.  That way, if the helicopter seems to start getting away from you, you already have the stick in a neutral position and takes equally minor control input to bring back to equilibrium.

I hope this helps.  I've only been flying the FSX choppers for a few weeks but now I'm hooked. 

If you want an awesome add-on, the Bell 412 from http://www.Hovercontrol.com is the best I've seen so far. 
 
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Reply #32 - Jun 2nd, 2007 at 2:40am

Ells_228   Offline
Colonel
Up above the trees and
houses, Ells is flying
high
London, UK

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aeio540 wrote on Jun 1st, 2007 at 9:14pm:
Okay, I think I'm becoming more of a rotor head every second.  
Okay, here are my tips.

4.  Use the VC! ! !  I can't stress this enough.  It's there for a reason.  It is possible to use the 2-D cockpit, but it is also to drive a car blind folded while trying to play the piano from the passenger seat.  It just isn't easy.
 


Maybe not for some  Wink

Good tips there Aeio, thanks.

I think it also depends on the stick you have too, using my Logitech freedom i found the chopper swayed from left to right too easily. With the Cougar, it sits perfectly still until i move the stick.

The most important thing to remember is to use the rudder mostly all of the time for directional control, you'll find it much easier to turn than banking.

Thank for that Crash, I wasn't too sure  Cheesy
 
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Reply #33 - Jun 12th, 2007 at 12:59am

Aerophile   Offline
Colonel
CFI looking for higher
Earth

Gender: male
Posts: 721
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spitfire boy wrote on May 31st, 2007 at 5:25pm:
beaky wrote on Feb 12th, 2007 at 7:18am:
expat wrote on Feb 12th, 2007 at 2:26am:
Fozzer wrote on Feb 11th, 2007 at 6:47pm:
Helicopters are designed to only land once, during their very short operational life...

...(and the equally short life of their Pilots)...

Paul... Wink...!



They only fly because the are too stupid to know that they shouldn't.

Matt


No, no... it's because they're so ugly, the ground repels them. Grin



But if the ground repels them, shouldn't the air do the same? Wink Grin


They beat the air into submission. 
 
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Reply #34 - Jun 19th, 2007 at 9:11pm

MOUSY   Offline
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The artist formerly known
as: Mouse Ace
Commonwealth of Dominica

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Boss_BlueAngels wrote on Feb 18th, 2007 at 8:29pm:
Alright, here she be... fresh from Youtube!

http://www.youtube.com/v/E9gsOynrGnY

Just gotta say...

I LOVE THAT SONG!!!! GREAT video!... Of course the flying's good too... Grin
 

HP HDX 16 | Centrino2 2.26Ghz | 4GB DDR2 | Nvidia GT130 1GB DDR2 | 500GB HDD
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Reply #35 - Jun 20th, 2007 at 2:48am

Gamer64   Offline
Colonel
Blah!
New Zealand

Gender: male
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If Ells is right id highly reccomend a Logitech Extreme 3d pro!!

I started off as a complete crap heli pilot but i flew around in an r-22 at Whakatane NZ just taking off moving forward then landing.

It took bout 30 mins and now i can pretty much fly any copter i download
 

Gamer64!!!
&&
...
&&
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Reply #36 - Jun 26th, 2007 at 5:43am

Ells_228   Offline
Colonel
Up above the trees and
houses, Ells is flying
high
London, UK

Gender: male
Posts: 271
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I'm always right...or so my wife tells me...or is it that she's always right...hmmm I forget...
 
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Reply #37 - Jun 29th, 2007 at 5:35am

R44 PILOT   Offline
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Heli's rule
uk

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when your learning the real things, you look out towards the horizon and use your peripheral vision to notice wot the heli's doing, tiny little movements of all controls, the r22 in fs9 or fsx isnt really that realistic in the way she handles, jetrangers a bit better neither have enough yaw when you put input into the collective, especially on autorotaion entry which on a counter-clockwise rotaing rotor head requires nearly all right pedal which you dont get on the sim, and the r22 just falls like a rock and loses its rotor rpm to quick, upon engine failure. the real one does lose it fast, robinson say it'l be lost if the lever isnt lowered in 1.1seconds its more like 0.9-1 second but when you lower it you flair to regain rrpm which the sim doesnt allow, and in the real one once in autorotaion you have to keep adding tiny bits of collective to stop your rrpm exceeding its limits. and the trick to landing on the sim is not to mess about to much over that last few feet in ground effect, choose your spot keep the picture the same all the way in while bleeding the speed off and just let it land.
 
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