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Mission question (Read 657 times)
Feb 1
st
, 2007 at 10:23pm
starlifter5
Offline
Colonel
I Fly Sim!
Posts: 11
Hello everyone. I’ve been viewing forums here for several months and I’ve finally decided to jump in. My question is about missions. The mission builder for CFS2 has been given lots of praise for a while now. I’ve created quite a few missions myself and would like to upload them. I’m concerned about quality. What is considered a good quality mission these days? I’ve run several of my missions through the gauntlet and the logic seems to be holding up. I did a search on the subject with limited results. I don’t want to upload a “boring” mission. Your thoughts
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Feb 2
nd
, 2007 at 9:07am
james007
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Colonel
I love YaBB 1G - SP1!
Posts: 1514
I think people are looking for diverse missions with multiple results now days. But I would not worry about it. Some times simplicity is the best route. If you enjoy them its a good chance so would I.Just upload them and participate with whatever talent you may posses.
Welcome and I hope to hear from you often!
PS the more you use the Mision Builder the better you will get in makig them.
James007
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Last Edit: Feb 2
nd
, 2007 at 6:16pm by james007
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Reply #2 -
Feb 2
nd
, 2007 at 5:25pm
Mushroom_Farmer
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Colonel
To the Sooper-Coop Fred
Indiana, USA
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Posts: 1976
Hello Star. For myself, and I imagine quite a few others, I prefer historically based missions including factual scenarios from those missions. Also, it need not be so complex that frame rates suffer. Just my 2¢, probably have to give change back.
&&&&"We're just sitting here trying to put our PCjrs in a pile and burn them. And the damn things won't burn. That's the only thing IBM did right with it - they made it flameproof." &&
Spinnaker Software chairman William Bowman, 1985
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Feb 2
nd
, 2007 at 11:09pm
starlifter5
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Colonel
I Fly Sim!
Posts: 11
Thanks for the feedback everyone. Simplicity has its advantages. I have to admit that I've pushed the envelope with triggers and events a couple of times. Some day I'll learn not to use so many bells and whistles simply because they're availble.
It's funny how you should mention history, Mushroom. Most of my missions are based on historical accounts. Many of them are a little too challenging for me though which is why I'm trying to tweak them a bit. There's nothing more frustrating than being shot down before you reach your assigned target.
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Reply #4 -
Feb 6
th
, 2007 at 1:02am
Tango_Romeo
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Colonel
Campaign Cobbler
Tennessee
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Posts: 1184
Mushroom_Farmer and James have given you about the best advice I've ever heard on the subject.
- Don't overstuff them with fluff that kills framerates.
- Keep it fairly simple.
- Make it challenging, but not impossible.
- Base them, at least loosely, on some real situation. But remember that 'playability' takes precedence over accuracy.
Cheers
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Reply #5 -
Feb 8
th
, 2007 at 6:41am
IndioBlack
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Colonel
Fox-Four
Posts: 266
I look at it this way: If you enjoy flying the missions, then there's a pretty good chance that a lot of other people will too.
I don't sit with a history book, checking whether other people's missions are historically accurate, I just fly the mission if the subject matter interests me.
I think the most important thing is to capture the flavour of the times.
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Reply #6 -
Feb 8
th
, 2007 at 8:44am
james007
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I love YaBB 1G - SP1!
Posts: 1514
IndioBlack I agree with you totaly. All they need to be is Historicaly plausable within the scope of history but not 100% accurate.
James007
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