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› Splitting audio
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Splitting audio (Read 1753 times)
Jan 19
th
, 2007 at 12:25pm
Professor_Fate
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"Push the button, Max!"
Posts: 49
Does anyone know if it is possible to split the CFS2 radio call audio from the rest of the sim audio (i.e., engine sound, gunfire, etc.)? I'm sure you would have to use two sound cards, but is there a way to assign these sounds to different cards?
Fate
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Jan 19
th
, 2007 at 6:24pm
SilverFox441
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I doubt it can be done in software, but it can be handled (sort of) by hardware. GoFlight makes a headset adapter for comms that basically accomplishes this:
http://www.goflightinc.com/order/product_info.php?cPath=1&products_id=33
You wouldn't need some of the features of that rig perhaps, to get just the voice breakout you would want a band-pass filter to allow only those frequencies to come to the headset. Pass the original sound to the speakers.
Some "Optimized for Voice" headsets may have this feature built in.
Steve
(Silver Fox)
Daly
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Jan 20
th
, 2007 at 8:46am
Professor_Fate
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One thing I thought of (and not sure if it could work) is if you could split the sounds by file type. For example, convert all the radio call sound files to .snd (or other type) and leave all the other sound files as .wav. Then set it up so that the .wav files go to one card and the .snd (or other type) go to the other card. Hmmmm.
Fate
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Jan 20
th
, 2007 at 5:42pm
SilverFox441
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Wouldn't that cause CFS 2 to fail to find the files when it called for them? They have the wronf filetype extension after all.
Steve
(Silver Fox)
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Jan 20
th
, 2007 at 10:03pm
Professor_Fate
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"Push the button, Max!"
Posts: 49
Good point, SF. Maybe that wouldn't work too well after all.
I happen to run across a thread in a different sim forum in which they were discussing what seemed to be the same question. It sounded like they managed to split the sounds across two sound cards somehow to put radio traffic on headsets and engine sound on speakers. I may try to contact a couple of them to find out how they did it. Here is a link to the thread:
http://www.vatpac.org/forums/showthread.php?t=3066
Fate
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Reply #5 -
Jan 21
st
, 2007 at 5:22am
JBaymore
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Professor,
I THINK they are talking "apples to oranges" compared to what you are thinking of doing.
VATSIM has a separate voice client program for the LIVE ATC voices coming from the controllers on their online network. I THINK they are talking of that in that thread quoted above. In that case it is possible to split the ATC audio from aircraft sounds.... because they are generated by different sources.
You can currently use something like Teamspeak to route online audio to a headset separate frrom the aircraft sounds generated by the sim. But that is not what you want.
Not sure if this is correct........ but from a fast scan of that thread.... I think it is.
best,
......................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Jan 21
st
, 2007 at 8:32am
Professor_Fate
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Drat. I believe you are correct, John.
Foiled again...
Fate
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Reply #7 -
Jan 30
th
, 2007 at 5:04pm
npbosch
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Try esound.dll (
www.schiratti.com
-> dowson)
Designed for epic users, but works also without it. This proggie is capable of sending al kinds of wav files to different soundcards.
regards
Norbert
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Reply #8 -
Jan 30
th
, 2007 at 7:11pm
Professor_Fate
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Thanks Norbert! This looks promising! I'll check it out.
Fate
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