So far, the textures are coming together using paint shop pro and hummer is driving nicely in FS9 [will test in FSX soon]. Right now, I'm working on modeling the driver for this beast of a vehicle. I'm pretty thankful that FSX now supports inverse kenetics so that my single-piece human model can be animated without having to detach any parts of the model [which will ruin it].
Go to this link for the screenshots of the driver model. They're on page three.
http://www.flightsimgroundvehicles.com/albumphmr.htmSorry for the lack of a head. I'm not sure who to base the driver on. I was thinking of modeling Bjorn, but I don't think he's that buff.