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Project Hummer H1 (Read 201 times)
Jan 6th, 2007 at 2:16am

Katahu   Offline
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So far, the textures are coming together using paint shop pro and hummer is driving nicely in FS9 [will test in FSX soon]. Right now, I'm working on modeling the driver for this beast of a vehicle. I'm pretty thankful that FSX now supports inverse kenetics so that my single-piece human model can be animated without having to detach any parts of the model [which will ruin it].

Go to this link for the screenshots of the driver model. They're on page three.

http://www.flightsimgroundvehicles.com/albumphmr.htm

Sorry for the lack of a head. I'm not sure who to base the driver on. I was thinking of modeling Bjorn, but I don't think he's that buff. Grin
 
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Reply #1 - Jan 7th, 2007 at 7:07pm

BMan1113VR   Offline
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Los Angeles, California

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How about modeling the head off Arnold. . .he is the first person I think of when I think of a "Hummer Driver"
 

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