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How to make scenery FSX compatible? (Read 318 times)
Jan 5th, 2007 at 9:50am

Reap   Offline
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Okay please forgive me if this has been asked before.

I can use Gmax, I have AFCAD (though havent used it a lot as most of my scenery creation has been 3d objects)
I wish now to design an airport for FS9, but my question is, what do I need to do, or use to make that scenery FSX compatible?

Reap
 

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Reply #1 - Jan 5th, 2007 at 5:25pm

Gypsy_Baron   Offline
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Reap wrote on Jan 5th, 2007 at 9:50am:
Okay please forgive me if this has been asked before.

I can use Gmax, I have AFCAD (though havent used it a lot as most of my scenery creation has been 3d objects)
I wish now to design an airport for FS9, but my question is, what do I need to do, or use to make that scenery FSX compatible?

Reap
I would suggest finding one of the forums dedicated to scenery design and
dig around/ask over there. From what I've seen, there are major problems to be overcome
yet in designing FSX compatible scenery.

I would try here first:

http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi

    Paul
 

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Reply #2 - Jan 5th, 2007 at 6:23pm

Felix/FFDS   Offline
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TO make true FSX scenery, you have to create it with the FS-X SDK tools.

THis time around, there's practically no difference to the way aircraft and scenery models are compiled - the key is how it is placed (the infamous XML placement snippet) and running the mdl and snippet through the scenery compiler.

 

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Reply #3 - Jan 6th, 2007 at 5:46am

Reap   Offline
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Thanks for the Link Gypsy Baron, nice.
Felix I dont yet have FSX and will still be using FS9 for a bit yet, I was wondering if I made some scenery, say just a building or a full airport, would it take any, or much tweaking to get it into FSX or is it a complete no no.
 

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Reply #4 - Jan 6th, 2007 at 2:37pm

Gypsy_Baron   Offline
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Reap wrote on Jan 6th, 2007 at 5:46am:
Thanks for the Link Gypsy Baron, nice.
Felix I dont yet have FSX and will still be using FS9 for a bit yet, I was wondering if I made some scenery, say just a building or a full airport, would it take any, or much tweaking to get it into FSX or is it a complete no no.



I have brought an airport into FSX from FS9. I had to create an "exclude" , using the FSX tools,
to delete the existing FSX airport  to get the imported airport to display properly. The default
autogen and fences, etc, were "interfering" with my enhanced version of the airport.

OTOH, I have brought some FS9 airport AFCAD and scenery files into FSX without having
to make any changes. It's a trial and error situation atthe moment, at least for me.
Also, alot of scenery/airports have "shifted" from their FS9 origins. Case in point, Ford Island
in Pearl Harbour. I had some nice WWII additions to the FS9 Ford Island with both static
aircraft on the apron and AI aircraft coming and going, along with hangars and ships in the
habor and at the piers. I brought this into FSX and, alas, it was displaced a few hundred feet
north and west from the FSX Ford Island/Pearl Harbor terrain. It would be a formitable task
to attempt to "re-align" all the objects in my BGL files I'm afraid, so Ford Island is once
again barren in my FSX world Sad


I haven't yet determined how to create a "flatten" that works in FSX, since the FSX world is
no longer "flat", as was the FS9 world.  This could affect an imported airport in unlevel terrain
areas.

     Paul
 

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