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Aircraft.cfg edit... (Read 439 times)
Dec 13
th
, 2006 at 11:08am
FSGT Gabe
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Hey guys, I wasn't sure if I should put this here but it IS part of Aircraft Design
. Anyway, I posted a thread with some questions about some Star Wars scenery I'm creating in the AI forum. See here:
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1165804713/0
. I've got the AI issue resolved, but I want to edit some of the aircraft.cfg's of the planes I'm using for AI. Basically I want to give them VTOL ability. I know this is hard to do in FS, but models such as the great X-35 (X-35B-UP.ZIP on flightsim.com) have some fairly good VTOL characteristics (even if they aren't realistic...they work, which is what I want
). Could anyone give me some pointers as to how to make these aircraft have VTOL capabilities? Is there a tuturial for editing the aircraft.cfg somewhere? Thanks so much!
- Kevin
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Reply #1 -
Dec 13
th
, 2006 at 1:52pm
CAFedm
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I had major struggles getting helos to work as AI (actually only after getting some help from Rollerball did they start showing up). Even at that, none of them actually perform VTOL. They still taxi to the active and do a conventional TO or landing, albeit short. Apparently, conventional aircraft flight profiles are the only ones supported as AI, and helo's (much as your craft would do) need to use a highly modified aircraft air.file to work. You could use AirEd (download it free) to adjust the air.files, just make a backup copy first! Probably not what you wanted to hear, but if you find a way around this, please share it with us.
Nice project BTW.
Brian
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Dec 13
th
, 2006 at 3:38pm
FSGT Gabe
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So is there no way to make a AI "helo" takeoff from a helo pad? That would be perfect
. If not, which entries would I change in AirEd to make the aircraft have more of VTOL characteristics? (If this is too much, just let me know...I have no idea what I'm asking
). Thanks!
Quote:
Nice project BTW.
Thanks
.
- Kevin
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Reply #3 -
Dec 13
th
, 2006 at 6:49pm
Travis
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Cannot find REALITY.SYS.
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VTOL aircraft, such as the V-22 or F-35, don't work as AI very well. It isn't so much the difference between being a helicopter or being a fixed-wing. The thing that makes VTOL aircraft not work is that almost all of them use the flaps to give them lots of lift and a large amount of drag. This means that the AI engine, when its trying to come in for a landing, lowers the flaps and can't come in on a normal glide. It jumps up in the air, trying to adjust its power settings and nosing down a bit. Problems arise, and it either performs a go-around or crashes.
That has been my experience with it. But if you do find a way around this, by all means, let us know!
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Reply #4 -
Dec 14
th
, 2006 at 10:58am
FSGT Gabe
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Is it possible to make AI use helipads? If so, I would just change the aircraft to function as helicopters, which would be perfect.
- Kevin
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Reply #5 -
Dec 14
th
, 2006 at 12:25pm
Travis
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Well, I'm not sure if they'll START on a helipad (I would assume not, since there isn't a selection for that in the AI system) but even if they did, they would still just taxi like CAFedm was describing.
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Reply #6 -
Dec 14
th
, 2006 at 2:42pm
FSGT Gabe
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Well that's true...I guess they have to taxi. But still...is it possible to make them takeoff and land on helipads?
BTW...thanks so much for the help guys
.
- Kevin
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Dec 14
th
, 2006 at 2:47pm
Hagar
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FSGT Gabe wrote
on Dec 14
th
, 2006 at 2:42pm:
Well that's true...I guess they have to taxi. But still...is it possible to make them takeoff and land on helipads?
BTW...thanks so much for the help guys
.
- Kevin
No Kevin. Unless they changed it in FSX, helicopters don't work as AI. I assume this also applies to VTOL aircraft. The AI traffic is set up for conventional fixed-wing types.
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Reply #8 -
Dec 14
th
, 2006 at 3:12pm
FSGT Gabe
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Awwwwwwwwwwwww that really sucks
. Too bad. Oh well, even if they have to taxi I'll fiddle to try to make their takeoff roll shorter etc. It'll still be cool
.
Thanks for the help!
- Kevin
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Reply #9 -
Dec 14
th
, 2006 at 4:15pm
Travis
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Well, for what you're trying to do, it can be possible! After all, all the Star Wars vehicles only need a short runup for takeoff (around 200 ft) so they would get off the ground just fine. They would even launch from a building top if you could get it to somewhat the right length. You can also make invisible runways, which would mean you wouldn't be able to see the actual runway, but they would still take off from it. The only problem would be landing, which they would have a severe problem with. But try it. After all, it can't hurt!
As an adendum, someone (no idea who!) could make some very low poly models for mass traffic in the skies in that region, which would enable you to have an approximation of the type of traffic seen in all the Star Wars movies. For that matter, you could have mobile scenery (now possible in both FS9 and FSX) which would be really cool. No more traffic hazzards like going around, just stuff constantly flying through the air.
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Reply #10 -
Dec 14
th
, 2006 at 4:33pm
FSGT Gabe
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Quote:
As an adendum, someone (no idea who!) could make some very low poly models for mass traffic in the skies in that region, which would enable you to have an approximation of the type of traffic seen in all the Star Wars movies. For that matter, you could have mobile scenery (now possible in both FS9 and FSX) which would be really cool. No more traffic hazzards like going around, just stuff constantly flying through the air.
Yes, right now the frame rates are horrible because I'm using all the flyable models I could find. As far as I know there are no Star Wars AI models out there
. I'm really not very good at GMAX or any of those so I would love if someone would be able to do this...
About the mobile scenery, that's a great idea - what would I use to make this and/or find a tutorial for it? Sounds like a good idea. Put in some people having a lightsaber duel...LOL just kidding
.
- Kevin
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