Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› A-7D Corsair II Work-In-Progress
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
...
3
4
5
6
A-7D Corsair II Work-In-Progress (Read 5388 times)
Reply #60 -
Mar 4
th
, 2007 at 12:39am
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
Okay. I've been super swamped at work, pulling in a lot of overtime so I just got back to the model here. Here are some new renders of the seat. I worked primarily on the shocks and on the cover detail, and added some bolts. A lot more detail will be in the texture and bump mapping too.
Enjoy!
Back to top
IP Logged
Reply #61 -
Mar 4
th
, 2007 at 9:32am
pepper_airborne
Offline
Colonel
Voorhout - The Netherlands
Posts: 2390
This is looking great!!
http://white-line.org/&&
;
Back to top
IP Logged
Reply #62 -
Mar 4
th
, 2007 at 10:50am
JonMich
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 135
That is looking great!!
I wish the sim looked that good.
Jon
Back to top
IP Logged
Reply #63 -
Mar 4
th
, 2007 at 11:25am
Prom0
Offline
Colonel
THe Pro in Movement of
an aircraft
Posts: 85
Lokes Great
can't waith untill its released.Do you have a mounth or something?
Back to top
IP Logged
Reply #64 -
Mar 4
th
, 2007 at 8:50pm
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
I don't have an exact release date. I'm doing this completely on my free time apart from family and work. But I'm trying to get things done fairly quickly.
`DJ
Back to top
IP Logged
Reply #65 -
Jun 3
rd
, 2007 at 2:14pm
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
Howdy! Just to let you all know, I haven't fallen off the face of the earth.
Here is an update. I'm now working on the pilot. These screenshots are actually for the hi-poly figure. I have a low poly version specifically for MSFS. In Cinema 4D I have the ability to switch between high and low poly models.
It took me a while to figure out how to model the helmet. There were absolutely no tutorials out there to teach one how to do this. And when I get the chance I'll make one for all interested, because I'm sure there will be people asking how to make a flight helmet. I'll tell you this, it's just all trial and error and manipulation of points and polygons till you get it right.
I found some great references for the helmet and mask that I modeled. I am modeling a Vietnam USAF era HGU-33/P helmet and associated MBU 5/P oxygen Mask. I also modeled the HGU 26 helmet and MBU 12 mask.
Famous aviation artist, Lou Drendell has a great illustration of a Vietnam era fighter pilot. You can see some of his work here:
http://www.aviation-art.net/gallery_two.htm
I used Cinema 4D's "Zygote" default human for the base model. His clothing was blue jeans and a white shirt, so I just colored them a flight suit green. I manipulated the poly's so that he has long sleeves, and the gloves are really just his hands, but modified with the standard green/grey texture to match actual flight gloves. I will be modeling a kind of high/low poly harness, straps, and G suit for the pilot too.
Everything is still a Work in Progress, so at the moment there is no ribbing on the oxygen hose, and I still need to add the straps that attach to the mask itself. Also I'll add pockets and pouches - for the low-poly version I'll do all this within the texture and bumpmap.
Enjoy!
Back to top
IP Logged
Reply #66 -
Jun 4
th
, 2007 at 8:21am
pepper_airborne
Offline
Colonel
Voorhout - The Netherlands
Posts: 2390
I think FSX supports bumpmaps, so may i recommend bumpmapping the oxygen hose
.
Looks great! Love it how the helmet came out!
http://white-line.org/&&
;
Back to top
IP Logged
Reply #67 -
Jun 4
th
, 2007 at 10:49am
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
Yeah this model showing is more high-poly than I would put in the flightsim model. Like I said, I have two versions, a high and low poly. I'll upload some shots of a lower poly version. I just like the way the higher poly looks, hehe. Yeah for the hose? Most definitely bumpmapped.
Back to top
IP Logged
Reply #68 -
Jun 4
th
, 2007 at 2:30pm
Tweek
Ex Member
Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?
Back to top
IP Logged
Reply #69 -
Jun 4
th
, 2007 at 4:30pm
pepper_airborne
Offline
Colonel
Voorhout - The Netherlands
Posts: 2390
You could also try making a extremely high poly model(dropping in NURBS? in C4D??) and then render a texture from that, i remember reading something about that on gamasutra, kinda like the Zbrush approach.
http://white-line.org/&&
;
Back to top
IP Logged
Reply #70 -
Jun 5
th
, 2007 at 1:05am
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
Quote:
Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?
I've shifted gears on the external model. The basic fuselage is done, I need to add the smaller surface details like antannae (sp) and transmitters and such. Also I'm working on the landing gear as well. I've already shaped the wings and tail and will be working on those soon too. I wanted to get inside the pit just to keep myself from getting bored in one place.
Back to top
IP Logged
Reply #71 -
Jun 5
th
, 2007 at 1:07am
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
djackson wrote
on Jun 5
th
, 2007 at 1:05am:
Quote:
Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?
I've shifted gears on the external model. The basic fuselage is done, I need to add the smaller surface details like antannae (sp) and transmitters and such. Also I'm working on the landing gear as well. I've already shaped the wings and tail and will be working on those soon too. I wanted to get inside the pit just to keep myself from getting bored in one place.
Yeah I actually have Zbrush, so I'm very interested to see if there's a way for me to do displacement mapping on the texturing.
This model will obviously have to be converted through 3ds Max, and I have a friend that will do that for me.
Back to top
IP Logged
Reply #72 -
Jun 5
th
, 2007 at 3:48am
pepper_airborne
Offline
Colonel
Voorhout - The Netherlands
Posts: 2390
Yeah you can, but i dont know how unfortunately, il see if i can dig up something for you.
I think his explains how it works, but it doesnt give any direct instructions though..
http://www.zbrushcentral.com/zbc/showthread.php?t=008206
http://white-line.org/&&
;
Back to top
IP Logged
Reply #73 -
Jun 5
th
, 2007 at 12:32pm
G-Fire25
Offline
Colonel
I Fly Sim!
Posts: 203
One of the best models I have ever seen. I signed up on your site but how do I beta test?
RIP miltestpilot&&RIP Sean Taylor
Back to top
IP Logged
Reply #74 -
Jun 8
th
, 2007 at 3:27am
djackson
Offline
Colonel
I love Flight Simulator!
Gender:
Posts: 37
G-Fire25 wrote
on Jun 5
th
, 2007 at 12:32pm:
One of the best models I have ever seen. I signed up on your site but how do I beta test?
It's going to be a while for that actually. "Gecko" is actually in charge of that, I'm just modeling and texturing. We just made ourselves a place over at gameflood -
http://www.gameflood.com/Workshop/Index.cfm/intProjectID/548
Back to top
IP Logged
Pages:
1
...
3
4
5
6
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.