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A-7D Corsair II Work-In-Progress (Read 5383 times)
Dec 10
th
, 2006 at 3:12am
djackson
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I love Flight Simulator!
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Posts: 37
Hello, this is my first post on this forum, but I thought I'd post some screenies of a project I'm working on for a FS9 and FSX and other combat aircraft sims. I thought it would be useful information as I found it hard to find really good up-to-date information on Aircraft Design for MSFS. I just found out that MS just released the SP1 for the FSX SDK so that's cool, I need to check that out.
So here goes my work
These are some work-in-progress shots for a somewhat, rare bird - the A-7D Corsair II. We chose this aircraft because, well, for the most part there hasn't been a definitive model (i.e. like Captain Sims) on the A-7D. Why the A-7D you ask? Honestly, it's kind of a neglected aircraft, one that you don't see modeled too often or accurately. We hope to change that with the A-7 and produce some other aircraft that are; #1 challenging, and #2 Rarely modeled, and #3 Have an interesting history. Too many F-16's, F-18's, F-15's, F-22's and the likes have been modeled over and over again. So we want to produce some aircraft that are not too popular but that were crucial assets in their time.
This model is obviously a WIP, and I've got a long way to go on it. The fuselage is 5K poly count. It is being created in Cinema 4D, then when it is done it will be exported to 3DS Max and there another modeler will get it prepped to animate and do final texturing and export to FS2004 and FSX.
Features will include a detailed inlet and authentic fan, detailed moving pilot, standard array of lighting, Virtual cockpit, etc...
Enjoy!
~DJ
To find out more you can visit
http://a7dpit.com/
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Last Edit: Dec 11
th
, 2006 at 2:21am by BMan1113VR
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Reply #1 -
Dec 10
th
, 2006 at 6:46am
Mr.Mugel
Ex Member
Looking good, would be cool, if you´d do a VC for it !
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Reply #2 -
Dec 10
th
, 2006 at 12:38pm
djackson
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Yes, definitely will have a virtual cockpit. The guy I'm building this with has an actual A-7D cockpit so we have the real deal.
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Reply #3 -
Dec 10
th
, 2006 at 1:51pm
SkyNoz
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Project Kfir!
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Nice I hope it's free ware, 5k Poly for fuse is not bad at all. Good luck on finishing it and keep us updated!
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 -
Dec 11
th
, 2006 at 2:05am
BMan1113VR
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Wow, it looks beautiful.
Welcome to the forums too!
By the way, for the future please follow the image guidelines (specifically on linked images):
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1136648799
Don't worry about it this time, I fixed them.
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #5 -
Dec 11
th
, 2006 at 6:08pm
djackson
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Thanks BMan!
Will do!
I'll get some more update shots of the A-7D project.
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Reply #6 -
Dec 11
th
, 2006 at 7:45pm
BMan1113VR
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djackson wrote
on Dec 11
th
, 2006 at 6:08pm:
Thanks BMan!
Will do!
I'll get some more update shots of the A-7D project.
Great! Always loved the A-7's! This thing will look great in FSX
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #7 -
Dec 11
th
, 2006 at 8:45pm
Katahu
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I recommend you to check out
these tutorials
on how to model a head and a body for the pilot. Just scroll to the section titled "modeling and texturing tutorials".
These tutorials have helped me a lot when it comes to creating my drivers. I hope they serve you well for your pilot models.
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Reply #8 -
Dec 12
th
, 2006 at 5:52pm
djackson
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I love Flight Simulator!
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Posts: 37
SkyNoz wrote
on Dec 10
th
, 2006 at 1:51pm:
Nice I hope it's free ware, 5k Poly for fuse is not bad at all. Good luck on finishing it and keep us updated!
Yep, this will be freeware. We do plan to make some payware packages but that's a long way down the road. The next project is variants of the A-7, and then a definitive KC-135R and variants.
~DJ
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Reply #9 -
Dec 13
th
, 2006 at 2:56pm
Tweek
Ex Member
Ooo, very nice. I've wanted a decent A-7 for quite a while now.
I'd love to see it in Greek colours, much like this:
(a profile of mine, currently a WIP)
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Reply #10 -
Dec 13
th
, 2006 at 4:45pm
Ashar
Ex Member
Forza Lazio!!
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djackson wrote
on Dec 12
th
, 2006 at 5:52pm:
SkyNoz wrote
on Dec 10
th
, 2006 at 1:51pm:
Nice I hope it's free ware, 5k Poly for fuse is not bad at all. Good luck on finishing it and keep us updated!
Yep, this will be freeware. We do plan to make some payware packages but that's a long way down the road. The next project is variants of the A-7, and then a definitive KC-135R and variants.
~DJ
Looks very nice!! I am waiting for it! I really can't wait for the KC-135
&&
SS Lazio Website
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Reply #11 -
Dec 13
th
, 2006 at 5:23pm
djackson
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I love Flight Simulator!
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Posts: 37
Ashar wrote
on Dec 13
th
, 2006 at 4:45pm:
djackson wrote
on Dec 12
th
, 2006 at 5:52pm:
SkyNoz wrote
on Dec 10
th
, 2006 at 1:51pm:
Nice I hope it's free ware, 5k Poly for fuse is not bad at all. Good luck on finishing it and keep us updated!
Yep, this will be freeware. We do plan to make some payware packages but that's a long way down the road. The next project is variants of the A-7, and then a definitive KC-135R and variants.
~DJ
Looks very nice!! I am waiting for it! I really can't wait for the KC-135
Thanks, I've really enjoyed working on it. I work in Cinema 4D primarily, so I have to rely on someone else to get it converted and useable in 3ds Max and then into FS9/10 as the MSFS SDK's don't have a converter for C4D or other 3d apps. C4D is just one great program that I've become accustomed to.
As for the KC-135, I can't wait to work on it. The last KC model I worked on was the KC-135T model for FS98 years ago. You'll find it somewhere here on Simviation or Flightsim.com and Avsim I think. It's an old model and I hope to do so much detail on a new one, especially with the new wingtip drogue pods that are on them now (like the C-135FR's).
~DJ
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Last Edit: Dec 13
th
, 2006 at 6:59pm by djackson
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Reply #12 -
Dec 13
th
, 2006 at 6:06pm
djackson
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I love Flight Simulator!
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Posts: 37
Quote:
Ooo, very nice. I've wanted a decent A-7 for quite a while now.
I'd love to see it in Greek colours, much like this:
(a profile of mine, currently a WIP)
[img]
Tweek, we are definitely doing a Greek A-7. They are the only country still using that plane.
We are also doing the two seater version and also an A-7F (that rare aircraft that was tested with an afterburner).
I want to provide a base paint for this plane, so that others can texture it up.
Your profile is excellent, btw, did you draw that up?
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Reply #13 -
Dec 14
th
, 2006 at 2:15am
djackson
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I love Flight Simulator!
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Posts: 37
I started work on the A-7D's Texas Instruments AN/APQ-116 radar. It's at it's most basic stage for right now. I had to figure out how the radome hinged, which was hard to do from photos. I drew the dish as best I could in Illustrator (that was hard as I didn't have a straight-on shot), and then imported that spline into C4D. Then I extruded that spline and boolean'd it with a Bezier Nurbs that I made concave. Then split it on the surface, and bingo, radar dish. Kinda like making a virtual mold.
Now I'm debating on putting this radar on the actual flightsim model. It could take the whole model up too much in poly's. I think the FS9/10 models are what 20k-40k?
I'll have to do serious testing of frame rates once the entire model is built, and have several versions available.
enjoy!
~DJ
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Reply #14 -
Dec 14
th
, 2006 at 6:38am
Ashar
Ex Member
Forza Lazio!!
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Wowee!! Looks awesome! I really can't wait...The Bear Studio's MIG-15 Fagot has 50K polygons...and it's not too shabby on FPS...Different models would be a cool idea...An AI friendly, low detail...etc etc...Very cool! Keep it up
&&
SS Lazio Website
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