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FSInn Server Software now available to the public (Read 1459 times)
Nov 28th, 2006 at 5:25am

-sam-   Offline
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Hi there,

FSInn the server software thatīs beeing used by Vatsim and other major networks is now available to the public.
You can get it here.

http://www.mcdu.com/en/download.php

This software is primary designed for ATC Flying.
It offers the follwing features.
1. You can link server together to make a server network
    throughout the world
2. There is a Linux/Unix Version available.
3. You have an integrated radar screen.
4. You can link com-frequencies to Teamspeak Channels.
5. There are Low Poly aircraft packages available for
    Airliners, GA, and Military Aircraft. Those are displayed
    instead of highpoly original aircraft. (VATSIM users will
    be familiar with this feature
6. The display of other users aircraft is much smoother
    compared to the standard FS Multiplayer.
7. With FSCopilot (also available on their site) even 
    FS2004 Users can join as Co-Pilot.
8. You should be able to use VATSIM ATC Clients. Those
    are more advanced than "ATC Radar Screen" (The only
    freeware ATC Radar Screen I know for standard MP
    Sessions).

This software offers a lot of features I was always dreaming about  Smiley !!
Weīre currently testing this software. To be honest
our first test yesterday wasnīt as successfull as expected.
But itīs a complex system... so it might take some time
until everything works as expected. If we get all these features running in the future.. we might offer this as additional service to our FSHost MP Server. But at the moment I donīt want to promise anything.

 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #1 - Nov 28th, 2006 at 5:40am

Fozzer   Offline
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An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
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Hi Sam....

Just had a quick peek, but your use of the word "Complex" regarding the program worries me a bit... Cry...!

LOL... Grin...!

The thing I adore... Kiss...about Sam's Server is it's simplicity, reliability, and ease of use.... Wink...!

Anything more complicated than just "Press to Connect" generally baffles me.... Cry...!

At the moment my FS Navigator nicely covers the RADAR function in Sam's Server Multiplayer....Wink...!
...and Teamspeak is an option (which I don't use, 'cos I like typing...Tongue...)....!
LOL...!

Will keep an eye on the new program to see how it goes...Wink...!

Cheers...!

Paul....G-BPLF.... 8)...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #2 - Nov 28th, 2006 at 6:46am

-sam-   Offline
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With more complex I mean, itīs a completely new system
new ports, new aircraft routing, new configuration, new clients.
For the User (FS2002/4, FSX) it would mean installing a client similar to the FSHostClient. The Rest is not really more complicated than any other MP Session. You just have a lot more options.
At least for the moment it looks like that Smiley
But weīll have to make further test to see how it
finally works.

If we offer this service it will be a seperat server. The FSHost Server will of course stay as it is.
FSInn than would probabely mainly be used for ATC Sessions.

cheers,
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #3 - Nov 28th, 2006 at 8:36am
Heathaze   Ex Member

 
I got it working with a little help from Tweek and it wasn't particularly difficult to setup, and that's coming from me and my PC doesn't 'agree' with multiplayer!
 
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Reply #4 - Nov 28th, 2006 at 10:52am
Tweek   Ex Member

 
Just one thing. Do you know if smoke systems are supported with FSInn? I'd see screenshots of the Patrouille de France Virtuelle on the FSInn site, and they appeared to be showing smoke.

It didn't work for me and Heathaze, though. Embarrassed
 
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Reply #5 - Nov 28th, 2006 at 11:38am
flymo   Ex Member

 
w00t finaly FSINN its a much better MP client than the default alot less lag and inbuilt radar and weather Cheesy

trust me, if sams servers becomes FSINN il be on it alot more Cheesy
 
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Reply #6 - Nov 28th, 2006 at 11:46am

-sam-   Offline
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@Tweek. I donīt know if smoke systems are supported.
But I havenīt red anything about it. so I guess not.
As far as I remember the "Patroullie France" uses a special software called IBNetPlayer. I tried it once but the installation process appeard a bit to complicated because there was no real documentation and as far as I could research a lot of steps need to be taken to make it work. . So we never really got to any result.

Fortunately the new FSHost Client enables smoke systems
at least for FSX Users. For things like your airshows FSHost is probabely the best solution. FSInn has some advantages regarding the internal way Multiplayer Connections are handled. but I think itīs primary interresting for ATC Sessions.

@Heathaze.
As I just mentioned. FSinn has some advantages compared to the traditional FS Multiplayer.
Usually FS makes a peer to peer connection from one user to another. This means the Server is actually only responsible to link users together. Thatīs why open ports
are that important in traditional FS MP Sessions.
Every user also acts as Server.
If thereīs one user who hasenīt configured his ports properly, other users are unable to connect. The advantage of this method: The server doesnīt produce much traffic. And nearly infinite connections are possible
(Not limitated by the server bandwith)

It appears (as far as I can judge) that FSInn uses a real
client server connection like most computer games nowadays do. This means you are always connected
just to the Server and not to other users. Because a
User doesnīt act as Server, no ports needs to be opened.
They only need to be opened on the Server itself.
The advantages of this method are way more stable connections and no more port issues. The disadvantages:
Because all the connections are handled directly through
the Server it will use way more ressources and much more bandwith as well. (we have some other game servers running on our machine... wich use this way of connections
and they produce up to 100 time more traffic than our Simvi Server). Also the connection quality  and number of connected players depends on the Bandwith of the Server.

cheers,

sam
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #7 - Nov 28th, 2006 at 12:17pm

-sam-   Offline
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Some further notes. Just found this english description
for IBNetPlayer
http://www.ibirdsoft.com/forum/viewtopic.php?t=166
might be worth taking a closer look !!

@Flymo: FSHostClient Beta 3 offers a lot of new features similar to FSInn like linking to Teamspeak channels,
A much smoother display of aircrafts, animated surfaces like flaps, airbrakes, canopy and others. It also supports smoke systems !! Unfortunaly all these features only work for FSX Users.
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #8 - Nov 28th, 2006 at 12:18pm

alrot   Offline
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All..

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Sounds very interesting 8) Im having a little problem to understand, are this software capable to let us to speak among us, Like in FSX?
 

...

Venezuela
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Reply #9 - Nov 29th, 2006 at 10:56pm

alrot   Offline
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Great after Studying it before I find out that it went to FSX instead FS9 folder ,I finaly got it.

I DON'T UNDESTANTAND THIS SOFTWARE AT ALL Grin

But someone speak to me I sopossed its the copilot Roll EyesHe's got a weird accent though,I think is french...
 

...

Venezuela
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Reply #10 - Dec 2nd, 2006 at 2:56pm
flymo   Ex Member

 
regarding smoke systems and full animations on other aircrafts their is onyl one client i know of and thats the IBnet client from birdsoft i think. its very very good but if you have a router you have to open ports and things.
 
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Reply #11 - Dec 2nd, 2006 at 3:50pm

luke   Offline
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C R I K E Y chaps, you are making life so b.....y complicated.

I tried it and is horrendous; perhaps would be interesting to have a go & master it, with TONS of help I might add.

BUT really........
Using the present Sam's system is reminiscent of flying in the 50s, happy go lucky, in skies free and easy from ATC restrictions and traffic, and now this FSinn full of restrictions, laws and b....s....t plus all the other modern equipment complecations, like todays real world flying.

Could please, the ones who wish so, be able to stick to the present system, and let the others go their way?

Thank you.
 

Home build, Asus P5K Premium WiFiiFi Intel, &&Intel Core 2 Quad Pro Q6600 95W 2.4GHz, &&OCZ Vendetta Cpu Cooler, 2x2GB, 240-pin DIMM, &&DDR2 800 (400mhz) PC2-6400, &&EVGA GeForce 9800 GTX KO 512MB GDDR3 (PCI-E), &&Excelsior sata 250gb, OCZ 600W Game XStream Psu, &&X45, XPpro sp3/Ubuntu 8.10
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Reply #12 - Dec 3rd, 2006 at 4:16pm
Tweek   Ex Member

 
Quote:
C R I K E Y chaps, you are making life so b.....y complicated.

I tried it and is horrendous; perhaps would be interesting to have a go & master it, with TONS of help I might add.

BUT really........
Using the present Sam's system is reminiscent of flying in the 50s, happy go lucky, in skies free and easy from ATC restrictions and traffic, and now this FSinn full of restrictions, laws and b....s....t plus all the other modern equipment complecations, like todays real world flying.


I trust you gave the manual a read through, which does make it very simple! Wink

As for all the rules, only on certain networks such as VATSIM. There are servers which are free for all, such as the FSFBT server.
 
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Reply #13 - Dec 4th, 2006 at 2:52pm

-sam-   Offline
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We had a FSInn server running for tests during the weekend.
For the moment we will not offer this service for several reasons.

1. The software did not run as expected for every User.
    In my case I installed FSInn for FS2004 and FSX.
    With FSX I could connect without a problem. With FS2004 the
    connection options were missing.
    The same happend to two other Users who were using FSX.
    So some people were not able to connect at all.
    We searched their forums. It looks like other people have these problems, too.

2. xabbu and me were finally able to get onto the server with FSX.
    The implementation into FSX seems to be in a quite early stage.
    You have to assign an aircraft to each player or he will not show up.
    This would be a great feature but you only have 3 default aircraft
    to select from. The so called VIP low-poly aircraft packages from their website
    also donīt seem to work with FSX, yet.
    These problems probabely only apply to FSX. But because of the problems described above,
    we were not able to test with FS2004 Roll Eyes

3. The FSinn software blocks multiplayer connections to FSHost or FS Default Multiplayer Sessions !!!!!!  Exclaim
    After the installation, FSinn it will start two task automatically when Flightsim is started. FSFDT and Ai-Bridge
    You can find them in lower right corner of your taskbar. As long as these tasks are running you
    will run into the same problems that usually appear when you do not open your ports. That means
    youīll get a "not all players are able to connect message" when trying to join a session. Or even worse,
    you can connect but others are unable to connect. So if you are connecting to our FSHost Server (or any other
    Multiplayer Session) and you have FSInn/FSCoPilot installed make sure the two task are closed !!!!

In general itīs still an interresting software. Weīll keep an eye on it.
For events like tours,airshows or just for fun flying I think FSHost is still the best solution.
Also for smaller ATC Events it offers everything needed, like Com linked to Teamspeak,
ATClient (Radar Screen 5), and the rest is upto the Pilots and Controllers to make it as real as it gets.
The latest FShost/FSHost Client Versions made major steps ahead.
Primary for FSX users.. but that will be the main platform in the next years anyway.
You have smokesystem support now, a lot more controlsurface animations
(more to come.. itīs still a beta version at the moment), smoother display of aircrafts,
Com Frequencies linked to Teamspeak. And you can "route" aircrafts with the planes.txt file.
And iīm sure a lot of more things will be implemented in the future...

@Alrot: Feel free to join our Teamspeak Server !!!

sam
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #14 - Dec 5th, 2006 at 6:56pm
flymo   Ex Member

 
reading what sam has written thier looks like FSFDT have changed their product significantly for FS2004 which sucks, when i started useing it, FSINN was basicly a brilliant add on MP client for virtualy lag fre flying, now its blockng fshost server that sucks!!! im sticking with default if thats the case.

 
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