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More Usage? (Read 228 times)
Nov 16th, 2006 at 5:02pm

Tchkinjiu   Offline
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Just a quick question about what sucks up more memory?   As I'm trying to find out a combo between autogen and textures, e.g.  performance and quality.

Anyway, the question, what uses more, a lot of texture or mid-autogen.    Not sure if I should set autogen to none and textures up to max, or if that would be the same as basically having low autogen and mid terrain.

Any help is appreciated  Smiley
 

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Reply #1 - Nov 16th, 2006 at 7:18pm

garymbuska   Offline
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Quote:
Just a quick question about what sucks up more memory?   As I'm trying to find out a combo between autogen and textures, e.g.  performance and quality.

Anyway, the question, what uses more, a lot of texture or mid-autogen.    Not sure if I should set autogen to none and textures up to max, or if that would be the same as basically having low autogen and mid terrain.

Any help is appreciated  Smiley


I think you are confused a little textures are what autogen uses so by cranking up auto gen it will use more detailed textures. The way I interput it is that there is a different texture for each stage so to speak. Now the type of textures can make a differance as well think of it this way.
It is like a painting the more detailed you want the more paint you will use autogen works the same way somewhat. I do not know what the specs are on the default terrain but if you use 3 or 10 meter mesh for textures than you will need more time to paint the picture so thus slowing down the computer. This is a simple approach and may not be exact but it is a general idea. 8)
 
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