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More Usage? (Read 228 times)
Nov 16
th
, 2006 at 5:02pm
Tchkinjiu
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Just a quick question about what sucks up more memory? As I'm trying to find out a combo between autogen and textures, e.g. performance and quality.
Anyway, the question, what uses more, a lot of texture or mid-autogen. Not sure if I should set autogen to none and textures up to max, or if that would be the same as basically having low autogen and mid terrain.
Any help is appreciated
"Have compassion for all beings, rich and poor alike; each has their suffering. Some suffer too much, others too little."
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Nov 16
th
, 2006 at 7:18pm
garymbuska
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Quote:
Just a quick question about what sucks up more memory? As I'm trying to find out a combo between autogen and textures, e.g. performance and quality.
Anyway, the question, what uses more, a lot of texture or mid-autogen. Not sure if I should set autogen to none and textures up to max, or if that would be the same as basically having low autogen and mid terrain.
Any help is appreciated
I think you are confused a little textures are what autogen uses so by cranking up auto gen it will use more detailed textures. The way I interput it is that there is a different texture for each stage so to speak. Now the type of textures can make a differance as well think of it this way.
It is like a painting the more detailed you want the more paint you will use autogen works the same way somewhat. I do not know what the specs are on the default terrain but if you use 3 or 10 meter mesh for textures than you will need more time to paint the picture so thus slowing down the computer. This is a simple approach and may not be exact but it is a general idea. 8)
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