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jet terminal question (Read 1039 times)
Nov 9th, 2006 at 12:32am

darkstar10   Offline
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alright so im taxiing along after i land and i reach my assigned gate. there is the passenger loading jetway thing, and i wanna attach

i set my parking brake and press control + J (default) and nothing happens. do i need to turn on some special animation thing or something?

i dont really need help, because its not really the biggest deal, but a few words would be cool

thanks in advance
 
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Reply #1 - Nov 9th, 2006 at 1:11am

wji   Offline
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Mine doesn't work either . . . does misery still love company?
 

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Reply #2 - Nov 9th, 2006 at 2:27am

omar777   Offline
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Hey there Darkstar!
well, i cant help you with the problem but i can tell you why it isnt and will not work.
Shader Model 2.0
If your graphics card doesnt support this, then the jetway animation wont work for you. an upgrade will be required to get this to work.
what graphics card do you have?
best,
    omar777
 

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Reply #3 - Nov 9th, 2006 at 6:58pm

darkstar10   Offline
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theres my prob


i got fx 5200, i dont believe it has it

but hey, its saving me from spending 200 bucks before the DX10 cards come out

almost there =] thanks guys
 
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Reply #4 - Nov 9th, 2006 at 10:45pm

BourneID   Offline
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Not sure that shader2.0 is a for sure thing here....I am pretty sure that I have gotten them to work with shaders set to off in my graphics card settings..... but special world animations does need to be on...

( I could be wrong on this one...sense I am unsure if the shaders were on or off when I got the gates to work)


Also, the gates work though a notation in the AC config file.... the gates should work right for the defuilt AC's but any custom or FS9 AC's will need to be updated with the proper locations of the "exits" listed in the config.

I figure also that cargo areas and fuel lacations will also have to be updated...as I have not been able to get those animations to work on non-updated FS9 AC's (when you call the fuel truck and such)
 

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Reply #5 - Nov 9th, 2006 at 11:31pm

drtomkat   Offline
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listen to me man if you are park at the damn gate and the jetway doesn't come out, thats because you have to turn of the engines first......is the truth thats how i do it.
 
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Reply #6 - Nov 10th, 2006 at 1:14am

darkstar10   Offline
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tried that too

i guess ill give it another shot
 
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Reply #7 - Nov 10th, 2006 at 11:39am

drtomkat   Offline
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Quote:
tried that too

i guess ill give it another shot

did you turn on the animation on the settings?
 
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Reply #8 - Nov 10th, 2006 at 10:01pm

falkman   Offline
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also, you need to turn off the engines.
 

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Reply #9 - Nov 11th, 2006 at 2:46am

KDSM   Offline
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set parking brakes
 

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Reply #10 - Nov 11th, 2006 at 8:38am

foo_fighter   Offline
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plz can some1 explain to me what is the jetways??
really don't understand this.

cya! Smiley
 

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Reply #11 - Nov 11th, 2006 at 9:54am

loomex   Offline
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Jet ways are the large "moving Hall ways" That moves up to the door of the aircraft for passangers to get on and off. This protects the people travelling from the elements
 

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Reply #12 - Nov 11th, 2006 at 11:30am

wji   Offline
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Could it be some jetways move in FSX and others do not?
The jetways in my installation of FSX do not work Period.

I've parked at five different FSX airports: KSEA, KORD, CYVR, etc., using default planes: B744, A320, etc.,
1.) Parked in stall after selecting parking spot
2.) Parked in stall after taxiing in
3.) Engines off
4.) Brakes set
5.) SHFT-E (1,2,3,4,) hatches open

CTRL+J = nothing (no jetway moves)
CTRL+F = we're number one for fuel and truck arrives
(the fuel truck proves the keyboard is still working)

All FSX sliders maxed including Animations checked ON
 

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Reply #13 - Nov 11th, 2006 at 3:45pm

swordfish1227   Ex Member
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mine work fine even at 3 fps... Sad

my engines are on, i opened the exits, and pressed ctrl+J.
simple as that. but i tried this by starting at the gate in the 747, you might not be in the area needed for the jetway to work, you might be at the wrong size gate, i don't know.
 
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Reply #14 - Nov 11th, 2006 at 3:49pm

KDSM   Offline
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SHADER 2.0
 

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