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› New to FSDS3 & questions
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New to FSDS3 & questions (Read 220 times)
Nov 1
st
, 2006 at 4:25am
CAFedm
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Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
It seems FSDS V3 has a few tricks I have yet to learn, compared to V2. I've been spoiled with the way in which the earlier version generated a model and am just getting the hang of the proper way to compile using makemodel. Most disturbing, here is an image of how the end result turns out - the top pic is in FSDS3, the bottom pic is how the wings should look (generated by FSDS2). It looks like this might be caused by the weld feature (just a guess) in the compliation process, however I have not found a way to uncheck the weld, or any other options, while compiling with makemodel. Wondering if there is something obvious I may be missing. I'll likely have a few other questions along the way!
Brian
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Reply #1 -
Nov 1
st
, 2006 at 7:15am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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To get to the makemld.exe dialog directly, rename
MakeMdlAircraftParms.txt
and
MakeMdlSceneryParms.txt
to something like:
X_MakeMdlAircraftParms.txt
and
X_MakeMdlSceneryParms.txt
Felix/
FFDS
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Reply #2 -
Nov 1
st
, 2006 at 12:45pm
CAFedm
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Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
Thanks - now compiling is simpler, due to this suggestion. Still having problems with the welding though (don't want anything to do with it!) - seems I cannot uncheck this option in makemodel and keep the setting accordingly.
Brian
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Reply #3 -
Nov 1
st
, 2006 at 5:49pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
I believe that no matter what you do with makemdl.exe options, internally there is a 4mm "limit" that will automatically weld any points that are within the tolerance.
Felix/
FFDS
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