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New to FSDS3 & questions (Read 220 times)
Nov 1st, 2006 at 4:25am

CAFedm   Offline
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It seems FSDS V3 has a few tricks I have yet to learn, compared to V2.  I've been spoiled with the way in which the earlier version generated a model and am just getting the hang of the proper way to compile using makemodel. Most disturbing, here is an image of how the end result turns out - the top pic is in FSDS3, the bottom pic is how the wings should look (generated by FSDS2). It looks like this might be caused by the weld feature (just a guess) in the compliation process, however I have not found a way to uncheck the weld, or any other options, while compiling with makemodel. Wondering if there is something obvious I may be missing. I'll likely have a few other questions along the way!

...
 

Brian
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Reply #1 - Nov 1st, 2006 at 7:15am

Felix/FFDS   Offline
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To get to the makemld.exe dialog directly, rename
MakeMdlAircraftParms.txt
and
MakeMdlSceneryParms.txt

to something like:
X_MakeMdlAircraftParms.txt
and
X_MakeMdlSceneryParms.txt
 

Felix/FFDS...
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Reply #2 - Nov 1st, 2006 at 12:45pm

CAFedm   Offline
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta

Gender: male
Posts: 623
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Thanks - now compiling is simpler, due to this suggestion.  Still having problems with the welding though (don't want anything to do with it!) - seems I cannot uncheck this option in makemodel and keep the setting accordingly.
 

Brian
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Reply #3 - Nov 1st, 2006 at 5:49pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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Posts: 1000000627
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I believe that no matter what you do with makemdl.exe options, internally there is a 4mm "limit" that will automatically weld any points that are within the tolerance.

 

Felix/FFDS...
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