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Creating a Private Air Strip (Read 507 times)
Oct 29th, 2006 at 11:34pm

jpw   Offline
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My family has a private airstip in WI that i would like to create in FS2004 and ive tried with afcad but the area is not perfectly flat, so part of runway is either above ground or below the surface

How can i make the area flat so the runway can be on the surface like it suppose to be, and is thier a way to clear the autogen senery, so i dont have to dodge trees

and i dont know if this is in the right spot or not, so move accordingly
 
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Reply #1 - Oct 30th, 2006 at 7:41am

Firestriker   Offline
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Gearhart, Oregon

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The quick way is to use Sbuilder and make a LWM flatten poly and a VTP poly to clear the autogen and give the area an underlaying texture like grass or dirt. Of course it will take you longer to learn the procedures than to actually do the project. Be prepared with geo-coords for the center reference point and then the corner points for the polys as well as the elevation you want to flatten to. You may also want to get some little utilities for converting between metric and english measures as well as different formats of geo-coords if you don't already have them.

Lou
 
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Reply #2 - Oct 30th, 2006 at 8:26am

Fozzer   Offline
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Hereford. England. EGBS.

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Not being a specialist in scenery design, I do it the easy-peasy way....Grin...!

For all my private dirt/grass/concrete/tarmac runways/airstrips, I use this very simple, free, runway generator program from here...>>>

http://www.simviation.com/fsdesign_scenery4.htm

FS2000/CFS/FS98/FS95/FS5 runway generator utility. Creates runways using a simple interface. Requires Windows 3.0 or higher. By Chuck Dome. 436K

This generates my instant runways/airstrips in FS 2000/2002/2004.....

Then to populate them with various objects, I use a combination of LAGO's FSE (Flight Sim Enhancer), and Abacus' EZ-Scenery Creator, (both Payware).

All done with easy manipulation of objects on the screen in real time.. Grin...!

Paul....(Life is too short for learning "New" things!)...LOL... 8)...!
 

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Reply #3 - Oct 30th, 2006 at 11:47am

ashaman   Offline
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The simplest way to flatten a land under a runway is to trace a smaller apron rectangle under said runway. Aprons and taxiways, in fact, in AFCAD have an inbuilt flatten function. Wink
 

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Reply #4 - Oct 30th, 2006 at 1:47pm

jpw   Offline
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ok i got the runway on the ground like it suppose to be by putting an apron  underneither the runway, but how do i get these trees out of my runway

 
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Reply #5 - Oct 30th, 2006 at 4:11pm

FsNovice   Offline
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Quote:
in AFCAD have an inbuilt flatten function. Wink


where do i access that function. i looked in AFCAD but i couldnt find that function.

 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #6 - Oct 30th, 2006 at 4:51pm

jpw   Offline
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i just created and apron under the runway and took care of the elevation issue for the runway.

And i found out how to clear the area of auto gen senery.  Thanks for everyones help.
 
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Reply #7 - Nov 1st, 2006 at 2:04pm

wji   Offline
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Good to hear you got your mojo workin' Below is a sample of one of my FS9 airports
...

Search SimV for -- flatten exclude -- by wji (me) and copious amounts of info will be available -- complete with screenshots.

Good Luck and have fun . . . I am.
 

... PhotoShop 7 user
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Reply #8 - Nov 2nd, 2006 at 8:11am

Felix/FFDS   Offline
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Orlando, FL

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Quote:
i just created and apron under the runway and took care of the elevation issue for the runway.

And i found out how to clear the area of auto gen senery.  Thanks for everyones help.



jpw - as a favor... for a scenery-challenged person - could you do a write up of how you went from a "wooded pasture" to a private field?

What programs did you use?

What steps did you take?

I can handle FS Scenery (a little bit) but the flattens and stuff like that strike fear in my heart.  I'm afraid that instead of flattening an area, I'll do something liek the EU commercial bureaucrats did and leave Wales out completely...!
 

Felix/FFDS...
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Reply #9 - Nov 3rd, 2006 at 9:39pm

jpw   Offline
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ok Well never gave a write up before but ill try

for the strip itself i just used afcad the verision i have is 2.21 i think.  when to create new airport in the file menu, entered the cordnitates i wanted the airport ( or strip) to be at, name location elev ( i dont know if this elev is that important but i made it close to the elev thats in fs for where i wanted the strip to be.   

Then i went to create an apron its the little gray square icon with four green diamonds on the corners of each square. then create a square or rectangle or what ever. If want a different texture that concrete for the apron, right click somewhere on the apron you just created. Then go to properties.  There will be a drop down menu for what texture you want, grass, concrete, etc.

Then go to  insert runway enter basic info elev, make it same as the airport elev you put in earlier, runway heading, once you thier its pretty easy.

Than place it on top of the apron you created, and if you want you can shrink the apron down to the size of the runway so all you see in fs is just a runway, if thats what you want.

and that is for the runway it self.

the only other thing i did was clear the area around the runway of autogen senery or their could be trees in your runway.  ill take a pic of my product even though its not much.
 
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Reply #10 - Nov 3rd, 2006 at 9:49pm

jpw   Offline
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...

the only thing i dont really like is the numbers, sense the realy stirp is just a grass strip in the middle of a farm field, so thiers no numbers.
 
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Reply #11 - Nov 4th, 2006 at 9:19am

Felix/FFDS   Offline
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Orlando, FL

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Thanks!  IT serves as a nice simple (now, Felix, even YOU can't screw this up!) starter.

I don't think Fly Tampa! designers have to worry about me anytime soon

 

Felix/FFDS...
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Reply #12 - Nov 4th, 2006 at 11:27am

wji   Offline
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Cool . . . good lookin airport

"Get rid of the runway numbers" in AF2 by right-clicking and editing the runway properties

" i dont know if this elev is that important"
The altitude is very important if a Flatten switch was used; if the runway and the terrain are not the same the aircraft 'jumps' onto and off-of the runway.

I use a Bell206 for setting-up new AF2 airports and subtract 4-feet for AF2 elevations. The elevation in FS9 is from eye-level so this varies from plane-to-plane
 

... PhotoShop 7 user
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Reply #13 - Nov 4th, 2006 at 4:01pm

jpw   Offline
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ohh ok, i just used the elevation i got in this adon 182 i have, and tried to make the elevation in afcad as close and possible and it turn out good, no jumping on or offf the runway

this is my first airport ever so im no expert
 
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