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› Repaints in FSX--HELP
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Repaints in FSX--HELP (Read 17 times)
Oct 27
th
, 2006 at 6:42pm
Scudrunners
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Colonel
I love scudrunning...
Central VA, USA
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Posts: 144
I am just starting to try some repaints in FSX and wonder if I can get some advise. I have a program called DXTBmp to convert DDS files for painting in various programs. I prefer to use Xara Extreme. Anyhow, when I finish painting, what kind of DDS file do I convert the BMP file back to? DXTBmp allows me to save as a DDS DXT1 (no alpha), DDS DXT1, DDS DXT3, DDS DXT5, DDS 444-4 (16 bit), DDS 555-1 (16 bit), DDS 565 (16 bit),DDS 888-8 (32 bit), DDS 888-8 (24 bit) DDS 555 15, or DDS 256color??
Also would like to know why when I look at the image in DDSBmp, it looks sharp and clear but when it gets onto the A/C, it looks fuzzy and pixelated. Is this normal?
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Reply #1 -
Oct 27
th
, 2006 at 6:53pm
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
Quote:
Also would like to know why when I look at the image in DDSBmp, it looks sharp and clear but when it gets onto the A/C, it looks fuzzy and pixelated. Is this normal?
I would suggest you to use better the DTXBmp and without the option of saving MIP,anyway I'm still studying this new FSX format ,I was trying to apply the images in DDS dtx 5 to my old model Citation X inside of 3d max (wich recognize this DDS perfeccly)Looks everything fit correccly but once I exported into *.X then into makemdl 9 all pasted images are twisted ,I think It must be a new makemdl version its about to be release By MS
Venezuela
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Reply #2 -
Oct 28
th
, 2006 at 12:46pm
wji
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Colonel
Posts: 1644
Here's what the author of DXTbmp, Martin Wright,
has to say about FSX repaints:
"Most important thing is
to include mipmaps
.
FSX won`t display aircraft DDS textures unless they contain mips.
This may upset a lot of repainters as they have spent the last couple of years removing mipmaps to improve appearance" -- M.W.
Check out Martin's forum
for more answers
As always, thanks to Martin Wright for DXTbmp and all the support he coninues to give us online.
P.S. Save the FSX textures
out to the same format they we imported: DDS DXT5 -- works for me. I've tried the DXT3 format but get some transparency issue I can do without
PhotoShop 7 user
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Reply #3 -
Oct 28
th
, 2006 at 12:58pm
Scudrunners
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Colonel
I love scudrunning...
Central VA, USA
Gender:
Posts: 144
Thanks Martin.
I haven't any idea what mipmaps are. All I know is I didn't remove any files. I only edited the dds files while in bmp format and changed them back to dds format. Lost the transparency in the windscreen.
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Reply #4 -
Oct 29
th
, 2006 at 12:25pm
wji
Offline
Colonel
Posts: 1644
" I haven't any idea what mipmaps are"
"I have a program called DXTBmp"
May I suggest opening DXTbmp and reading the first screen.
Suggested Reading: DXTbmp Help
(included with DXTbmp)
PhotoShop 7 user
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