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Fs9 addons that work in FSX ? (Read 3411 times)
Oct 27th, 2006 at 5:55am

Phiz   Offline
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Seems to me  the fsim world is divided into obsessive tweakers and those who haven't enough confidence to fiddle with the system. Myself, I haven't tried any of the many and various suggestions for importing Fs9 aircraft into FSX , because I'm fearful of screwing up.

However,  I've found that simply copying an  Fs9 aircraft folder into the FSX SimObjects folder, and from there to the Airplane folder,  can  do the trick. Not always, obviously - FSDS and/or GMAX aircraft seem  the most likely to succeed.

Perhaps we could build up a list of those that can in fact be so easily imported? To start the ball rolling, Rick Piper's beautiful De Havilland Chipmunk [Avsim]  works fine for me.
 
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Reply #1 - Oct 27th, 2006 at 6:13am
RollerBall   Ex Member

 
I put up a posting on importing AI aircraft - see below

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=116...

And here's what I posted previously and what I think is the best way to import and try out aircraft without messing up your FSX



1. Make a folder called fs9aircraft in your main FSX folder

2. Open up your FSX.cfg using Notepad and scroll down a few lines and you'll see several entries that look like

SimObjectPaths.X={folder name} where X = a number from 1 to 5

3. Add a line in

SimObjectPaths.6=fs9aircraft

4. Just copy over planes from FS9 into that folder and run FSX

5. If all is well and they work, copy over their gauges into their own panel folder (NOT FSX gauges at this stage)

6. Run again and if the panel works either leave the gauges in the aircraft's panel folder or move them into the main FSX gauges folder

Doing it this way you'll keep your FSX install nice and clean and you can easily identify and chuck out any bad ones

BTW

FSX is backwardly compatible ONLY for GMax and FSDS2 aircraft. Even then you may have a few texture problems  eg Rick Piper's HS748 - some textures in the VC appear to come out very black
 
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Reply #2 - Oct 27th, 2006 at 11:42am

wji   Offline
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Sound good, R.B. Thnx for the tip. I've added FS9 planes to FSX but did it the old-fashioned way.
 

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Reply #3 - Oct 27th, 2006 at 12:42pm

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Quote:
-SNIP-

BTW

FSX is backwardly compatible ONLY for GMax and FSDS2 aircraft. Even then you may have a few texture problems  eg Rick Piper's HS748 - some textures in the VC appear to come out very black


Rollerball,

I've been flying Rick's HS 748 and FSDZigns L-049A Connie alot in
FSX but recently I've started to have problems. on my two latest
flights in each aircraft I've lost the "click point" control of many
functions on the panels...as if FSX lost "focus" and the L: variables
got messed up. I had to resort to the keyboard throttle/pitch
controls to land. Also, FSX doesn't always like to start the
engines reliably.
Have you noted any problems with the panel controls of the HS 748?

My recent system changes were updating my ATI drivers to
the latest Omega's for my ATI Radeon AIW 9600 Pro and
downloading the DX9.0c update from MS site.

    Paul
 

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Reply #4 - Oct 27th, 2006 at 1:11pm
RollerBall   Ex Member

 
Tricky one that. I've only tried the 748 once and I used the VC which was fully clickable for that. Hard to do a complete flight though because so many switches are difficult to reach.

But here's something that might be relevant. With many aircraft in FS2004, I find that when I first go into cockpit view, I can't click on many (all?) of the clickable switches such as the GPS toggle, the light switches and so on.

If I then place the mouse in the middle of the panel and right click...close screen, everything then works OK

The conclusion I've come to is that in some panels, there are overlays with switches etc in them which are placed precisely in the panel by putting them into a full-screen full black (ie transparent) background. However, my graphics card/drivers 'see' this overlay and make it an invisible barrier between my mouse cursor and the switches in the panel. By closing the screen, I'm removing the barrier.

Something like this might be happening for you in FSX, especially if you've updated your drivers recently, but I don't know for sure.
 
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Reply #5 - Oct 30th, 2006 at 12:37pm

Phiz   Offline
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Thanks for the advice re addons, Rollerball.  [October 27]. I did exactly as you suggested -

1]  Created fs9aircraft folder in Main FSX folder.

2]  In FSX cfg, added SimObjectPaths.6=fs9aircraft.

But when I copy fs9 aircraft folders into [2] and run FSX, the aircraft don't appear at all in the aircraft list.

Could there be a step I've missed? [I freely admit to senior membership of the Cockup Club

Regards...]
 
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Reply #6 - Oct 30th, 2006 at 12:55pm

Hagar   Offline
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Quote:
But when I copy fs9 aircraft folders into [2] and run FSX, the aircraft don't appear at all in the aircraft list.

Could there be a step I've missed? [I freely admit to senior membership of the Cockup Club

Make sure that the panel or sound is not aliased to aircraft not in your fs9Aircraft folder. If necessary you can re-alias the CFGs or add panel/sound files.
 

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Reply #7 - Oct 30th, 2006 at 12:58pm
RollerBall   Ex Member

 
Phiz, are you copying the whole folder in

ie

Aircraft
     ..... model
     ..... panel
     ..... sound
     ..... texture
     aircraft.air
     aircraft.cfg

You must copy the complete Aircraft folder overwith all its sub-folders intact

Can't see how it won't work if you've edited FSX.cfg correctly

Wink

BTW - panel and sound aliasing won't stop em appearing as I've found meself  Roll Eyes
 
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Reply #8 - Oct 30th, 2006 at 3:51pm

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While on this topic I was wanting to install my Aerialfoundery F18.
Did the folder and cofig as you mention Rollerball but am curious about the gauges, this aircraft comes with custom gauges in a cab.file.

Do I make a gauges folder in the fs9aircraft folder and place this cab file in it? I looked at the panel config and I don't see it listing a file path to the gauges if it did i figured I could change the path to the location of the cab file.

Same issue with a Stearman Package I love, gauges are in a cab file. So i guess the short version of the question is where to place cab files for gauges?

I wold like to get these working if they will and then try the MAAM SIM DC3.
 
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Reply #9 - Oct 30th, 2006 at 3:55pm

Hagar   Offline
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You can paste those 3rd party gauges into FSX\Gauges or the Panel folders of their respective aircraft. This is no different from FS9.
 

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Reply #10 - Oct 30th, 2006 at 3:59pm

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Thanks Hagar was hoping that was all but figured I better check first.
 
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Reply #11 - Oct 30th, 2006 at 4:05pm

Hagar   Offline
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I forgot to mention you will have to click Yes to "register" the gauges the first time you select the new aircraft.
 

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Reply #12 - Oct 30th, 2006 at 4:25pm
RollerBall   Ex Member

 
PI - as I say, I recommend that you paste the gauges (and CAB files are dead easy) into the aircraft's panel folder initially.

The reason is that many panels that work well in FS2004 include 'old' gauges from earlier sims. These won't work in FSX, so you don't want to copy a whole load of 'loose' gauges into your nice, pristine FSX gauge file only to find that several are not compatible and have to be removed again. Or at worst, you have to find a complete new panel for your plane so all of the ones you've copied in are redundant.

Could get very messy very quickly. And if you leave 'bad' gauges in there you get non-stop warning messages every time you start the sim.

If you put the gauges into your plane's panel folder, if they all work OK, fine, then copy them into your main FSX gauges folder. If not, it's easy to knock out the ones that are bad until you can do something about replacing them or the panel.
 
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Reply #13 - Oct 30th, 2006 at 4:56pm

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That is what I was going to try first, just placing the cab file into the panel folder of said aircraft, but was confused as to how the sim will know where to look for these files, if i needed to edit a config file or what not.
 
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Reply #14 - Oct 30th, 2006 at 4:59pm

Hagar   Offline
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Should be no need to edit CFG files. If  the aircraft is listed it will find the gauges. Suck it & see.
 

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Reply #15 - Oct 30th, 2006 at 5:14pm
RollerBall   Ex Member

 
Quote:
..... if i needed to edit a config file or what not.


Nope, as Hagar says, the sim always looks first in the panel folder, then if gauges aren't there, in the main sim gauges folder.

obviously the main folder is best long term especially if you have several planes using the same panel, or many planes using the same gauges or you want to alias a panel from one plane to another
 
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Reply #16 - Oct 31st, 2006 at 5:34am

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Thanks will give it a go later today!
 
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Reply #17 - Nov 1st, 2006 at 7:23am

Phiz   Offline
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Rollerball - I'm convinced my cfg entry is right, and I do use the entire folder. Nothing happens, so I shift the folder into SimObjects/Airplanes, and hey! I get an aeroplane [sorry: airplane] But I still find that only FSDS2 models function fully.

I'm a [very] ancient Brit, and my marbles quota ain't what it was, but I don't get the logic of creating an fs9 folder in FSX for imported aircraft, when  fs9 aircraft home in on an 'Aircraft ' folder.  And indeed, several of mine have turned up in the FSX Aircraft folder, and have worked.

Which begs another question: why does FSX have an Aircraft folder plus an Airplane folder, and - apparently - doesn't use the former ...? Roll Eyes
 
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Reply #18 - Nov 1st, 2006 at 7:40am

Hagar   Offline
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Phiz. Did you read my earlier comment? I'm sure that explains your problem. You don't say which aircraft you're having problems with but I wouldn't mind betting the sound is aliased to one or more FS9 default aircraft. If these aircraft are not installed in your new fs9aircraft folder any aircraft aliased to them won't display.

Quote:
I don't get the logic of creating an fs9 folder in FSX for imported aircraft, when  fs9 aircraft home in on an 'Aircraft ' folder.

This can be very useful for various reasons. You can add as many "Aircraft" folders as you like providing you add a new fsx.cfg entry pointing to them.

Quote:
Which begs another question: why does FSX have an Aircraft folder plus an Airplane folder, and - apparently - doesn't use the former ...?

I only have the FSX Demo but from Felix's original tip posted on this forum I don't think that FSX has a default Aircraft folder.* ---> What happened to the Aircraft folder?

*PS. Quote:
And indeed, several of mine have turned up in the FSX Aircraft folder, and have worked.

I suspect you used the auto-install for these aircraft. If they were for FS9 this would have created that Aircraft folder. If your addon aircraft work in your Aircraft folder I would use that.
 

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Reply #19 - Nov 1st, 2006 at 12:08pm

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obviously I missed something somewhere. I don't have a file called FSX.cfg on my computer. At least my search won't find it.
 

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Reply #20 - Nov 1st, 2006 at 12:17pm
RollerBall   Ex Member

 
Smiley

It's a hidden/system file skid. Check out the sticky at the top of the FSX forum for how to find it
 
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Reply #21 - Nov 1st, 2006 at 12:20pm
RollerBall   Ex Member

 
Quote:
Rollerball - I'm convinced my cfg entry is right


Phiz, I recently loaded a couple of planes from FS9 and found something else. If both the sound and panel are aliased to other planes (ie 2 aliased items) the plane will not show up in the FSX menu even if the mdl, cfg and air files are all correct.

If  only the sound is aliased, the plane will apeear but will have no sound.

And just as the 747 in the demo didn't show as it had no panel, the plane will not appear in FSX if its panel is aliased.

It's the absence of panel that now decides whether a plane is flyable or AI - there's no entry in the new FSX air file.
 
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Reply #22 - Nov 1st, 2006 at 12:35pm

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(Check out the sticky at the top of the FSX forum)

What is a sticky???????????????????????????????????????????????????????????????????????
 

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Reply #23 - Nov 1st, 2006 at 12:43pm

Hagar   Offline
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Quote:
Phiz, I recently loaded a couple of planes from FS9 and found something else. If both the sound and panel are aliased to other planes (ie 2 aliased items) the plane will not show up in the FSX menu even if the mdl, cfg and air files are all correct.

If  only the sound is aliased, the plane will appear but will have no sound.

I can confirm that. Also, both aircraft must be installed in the same directory folder.

Quote:
What is a sticky ??

A sticky topic. Look at the top of the FSX forum menu. Flight Simulator X FAQ's! ------> http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=116...
 

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Reply #24 - Nov 1st, 2006 at 6:03pm

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Quote:
I can confirm that. Also, both aircraft must be installed in the same directory folder.

-SNIP-


Whoa!  That really SUCKS big time. This has got to be a bug as
no one in their right mind would have created this restriction
intentionally!

In FS9 I have my addon scenery, scenery and fsfsconv folders
on a totally seperate logical/physical drive so that they are
shared between the 4 seperate installs of FS9. Most all of
my panels are in that fsfsconv folder along with alot of sound
folders. Looks like FSX will negate this sort of architecture.

    Paul
 

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Reply #25 - Nov 1st, 2006 at 6:15pm

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Quote:
Whoa!  That really SUCKS big time. This has got to be a bug as
no one in their right mind would have created this restriction
intentionally!

In FS9 I have my addon scenery, scenery and fsfsconv folders
on a totally seperate logical/physical drive so that they are
shared between the 4 seperate installs of FS9. Most all of
my panels are in that fsfsconv folder along with alot of sound
folders. Looks like FSX will negate this sort of architecture.

   Paul

Hold on a minute there Paul. This is getting too complicated for beginners to understand.

I know that you can do that with scenery. I've been doing it since FS98 but I never thought about using it for anything else . If anything FSX seems more adaptable to this sort of thing, not less. My statements so far are based on a few experiments in the FSX Demo. All I'm saying is that FS9 aircraft with aliased panels installed to FSX need to have the aircraft they're aliased to installed to the same directory folder. It might well be possible to edit something to point them at another directory but someone else can figure that out.
 

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Reply #26 - Nov 1st, 2006 at 7:04pm
RollerBall   Ex Member

 
Smiley
Aliasing has always been to an aircraft in the same folder or to a file in a sub-folder of the folder.

As far as I'm aware you can't alias to anything that's outside of the immediate directory tree and that's always been the case.

So.....

You can alias to the panel or sound of an aircraft that's in the same folder as your aircraft

or

you can alias to a panel or sound that's in, say, fsfsconv SO LONG as fsfsconv is INSIDE the folder that your aircraft is in

but

you cannot alias anything to anything that's either above the folder that your aircraft's in or in a totally different directory structure (ie sideways) because you can't specify the complete directory path in aliasing, you can only specify a RELATIVE path downwards

Hope that's clear... ???
 
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Reply #27 - Nov 1st, 2006 at 7:15pm

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Quote:
As far as I'm aware you can't alias to anything that's outside of the immediate directory tree and that's always been the case.

Ah, but you can. This will alias any panel in FSX to the FS9 C182.

[fltsim]
alias=\..\..\Flight Simulator 9\Aircraft\c182\panel

Old FS98/CFS1 trick. Wink
 

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Reply #28 - Nov 2nd, 2006 at 4:19am
RollerBall   Ex Member

 
Smiley

Doug, I bet you don't know that that's the kind of notation you use on a Unix server (or indeed a Windows server as well nowadays)
 
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Reply #29 - Nov 2nd, 2006 at 4:28am

Hagar   Offline
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Quote:
SmileyDoug, I bet you don't know that that's the kind of notation you use on a Unix server (or indeed a Windows server as well nowadays)

No, I wasn't aware of that. I'm just an 'umble tweaker. I had to trawl the old memory bank for that one. Wink

PS. It works fine in FSX as it did in all previous versions of FS/CFS but I really don't see any practical use for it.
 

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Reply #30 - Nov 2nd, 2006 at 2:31pm

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Quote:
No, I wasn't aware of that. I'm just an 'umble tweaker. I had to trawl the old memory bank for that one. Wink

PS. It works fine in FSX as it did in all previous versions of FS/CFS but I really don't see any practical use for it.


After my post above I did some checking and concur that aliasing
in FSX works as it did in FS9, thank goodness.

As to your  "don't see any practical use for it" statement,
well, I see a very practical use for that sort of statement. As I noted
in my post upstream, I created  common "addon scenery", "scenery"
and "fsfscov" folders on my F: drive to be used for the 4 instances
of FS9 on my E:, G:, I: and J: drives.
This common repository of shared files saves alot of space.

In FSX I just moved a FS9 777-300 into my "Aircraft" folder
and aliased the sound to the 737-800 in the "Airplane" folder.

"alias=..\Airplanes\B737_800\sound"

As more aircraft become available for FSX I suspect I shall be
doing alot of aliasing to folders of my own creation in locations
of my own chosing. Right now it's not a big issue but with FS9
my aircraft inventory ( AI + flyable ) grew to 700+. Addon scenery
also became unwieldly and FS9 bogged down. At that point I created
a "clean" install of FS9 for testing, and FS9_Europe and FS9_USA
installs to differentiate the two areas where I do the majority
of my flying. Each has it's own scenery.cfg file and aircraft suites.

I suspect I shall be doing the same with FSX at some point as well.

    
 

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Reply #31 - Nov 2nd, 2006 at 3:12pm

Hagar   Offline
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Quote:
As to your  "don't see any practical use for it" statement,
well, I see a very practical use for that sort of statement. As I noted
in my post upstream, I created  common "addon scenery", "scenery"
and "fsfscov" folders on my F: drive to be used for the 4 instances
of FS9 on my E:, G:, I: and J: drives.
This common repository of shared files saves alot of space.

That's not a bad idea for 3rd party scenery & I was using it in FS98/CFS1. (See my FS98 Scenery Clinic written in 1999 when I first joined the Simviation team.) My earlier Aliasing article was probably the most popular one I ever wrote. This was when hard drives were comparatively small & space was at a premium. The biggest downloads were about 5 Mb as everyone was on dial-up.

It still has its uses but I'm not convinced that aliasing is necessary in these days of broadband & large HDDs. Most aircraft come with their own 2D panel nowadays & if they have a DVC this is defined in Panel.cfg. It would be much easier & save a lot of editing to copy/paste a suitable set of sound files straight into your aircraft. Failing that you could use an fsfsconv folder in each Aircraft directory.
 

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Reply #32 - Nov 5th, 2006 at 3:51pm

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This is going to sound odd.. but i don't have an FSX.cfg..

[Edit:] Nevermind, got it  Grin
 
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