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Fs9 addons that work in FSX ? (Read 3409 times)
Reply #15 - Oct 30th, 2006 at 5:14pm
RollerBall   Ex Member

 
Quote:
..... if i needed to edit a config file or what not.


Nope, as Hagar says, the sim always looks first in the panel folder, then if gauges aren't there, in the main sim gauges folder.

obviously the main folder is best long term especially if you have several planes using the same panel, or many planes using the same gauges or you want to alias a panel from one plane to another
 
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Reply #16 - Oct 31st, 2006 at 5:34am

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Thanks will give it a go later today!
 
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Reply #17 - Nov 1st, 2006 at 7:23am

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Rollerball - I'm convinced my cfg entry is right, and I do use the entire folder. Nothing happens, so I shift the folder into SimObjects/Airplanes, and hey! I get an aeroplane [sorry: airplane] But I still find that only FSDS2 models function fully.

I'm a [very] ancient Brit, and my marbles quota ain't what it was, but I don't get the logic of creating an fs9 folder in FSX for imported aircraft, when  fs9 aircraft home in on an 'Aircraft ' folder.  And indeed, several of mine have turned up in the FSX Aircraft folder, and have worked.

Which begs another question: why does FSX have an Aircraft folder plus an Airplane folder, and - apparently - doesn't use the former ...? Roll Eyes
 
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Reply #18 - Nov 1st, 2006 at 7:40am

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Phiz. Did you read my earlier comment? I'm sure that explains your problem. You don't say which aircraft you're having problems with but I wouldn't mind betting the sound is aliased to one or more FS9 default aircraft. If these aircraft are not installed in your new fs9aircraft folder any aircraft aliased to them won't display.

Quote:
I don't get the logic of creating an fs9 folder in FSX for imported aircraft, when  fs9 aircraft home in on an 'Aircraft ' folder.

This can be very useful for various reasons. You can add as many "Aircraft" folders as you like providing you add a new fsx.cfg entry pointing to them.

Quote:
Which begs another question: why does FSX have an Aircraft folder plus an Airplane folder, and - apparently - doesn't use the former ...?

I only have the FSX Demo but from Felix's original tip posted on this forum I don't think that FSX has a default Aircraft folder.* ---> What happened to the Aircraft folder?

*PS. Quote:
And indeed, several of mine have turned up in the FSX Aircraft folder, and have worked.

I suspect you used the auto-install for these aircraft. If they were for FS9 this would have created that Aircraft folder. If your addon aircraft work in your Aircraft folder I would use that.
 

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Reply #19 - Nov 1st, 2006 at 12:08pm

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obviously I missed something somewhere. I don't have a file called FSX.cfg on my computer. At least my search won't find it.
 

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Reply #20 - Nov 1st, 2006 at 12:17pm
RollerBall   Ex Member

 
Smiley

It's a hidden/system file skid. Check out the sticky at the top of the FSX forum for how to find it
 
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Reply #21 - Nov 1st, 2006 at 12:20pm
RollerBall   Ex Member

 
Quote:
Rollerball - I'm convinced my cfg entry is right


Phiz, I recently loaded a couple of planes from FS9 and found something else. If both the sound and panel are aliased to other planes (ie 2 aliased items) the plane will not show up in the FSX menu even if the mdl, cfg and air files are all correct.

If  only the sound is aliased, the plane will apeear but will have no sound.

And just as the 747 in the demo didn't show as it had no panel, the plane will not appear in FSX if its panel is aliased.

It's the absence of panel that now decides whether a plane is flyable or AI - there's no entry in the new FSX air file.
 
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Reply #22 - Nov 1st, 2006 at 12:35pm

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(Check out the sticky at the top of the FSX forum)

What is a sticky???????????????????????????????????????????????????????????????????????
 

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Reply #23 - Nov 1st, 2006 at 12:43pm

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Quote:
Phiz, I recently loaded a couple of planes from FS9 and found something else. If both the sound and panel are aliased to other planes (ie 2 aliased items) the plane will not show up in the FSX menu even if the mdl, cfg and air files are all correct.

If  only the sound is aliased, the plane will appear but will have no sound.

I can confirm that. Also, both aircraft must be installed in the same directory folder.

Quote:
What is a sticky ??

A sticky topic. Look at the top of the FSX forum menu. Flight Simulator X FAQ's! ------> http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=116...
 

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Reply #24 - Nov 1st, 2006 at 6:03pm

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Quote:
I can confirm that. Also, both aircraft must be installed in the same directory folder.

-SNIP-


Whoa!  That really SUCKS big time. This has got to be a bug as
no one in their right mind would have created this restriction
intentionally!

In FS9 I have my addon scenery, scenery and fsfsconv folders
on a totally seperate logical/physical drive so that they are
shared between the 4 seperate installs of FS9. Most all of
my panels are in that fsfsconv folder along with alot of sound
folders. Looks like FSX will negate this sort of architecture.

    Paul
 

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Reply #25 - Nov 1st, 2006 at 6:15pm

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Quote:
Whoa!  That really SUCKS big time. This has got to be a bug as
no one in their right mind would have created this restriction
intentionally!

In FS9 I have my addon scenery, scenery and fsfsconv folders
on a totally seperate logical/physical drive so that they are
shared between the 4 seperate installs of FS9. Most all of
my panels are in that fsfsconv folder along with alot of sound
folders. Looks like FSX will negate this sort of architecture.

   Paul

Hold on a minute there Paul. This is getting too complicated for beginners to understand.

I know that you can do that with scenery. I've been doing it since FS98 but I never thought about using it for anything else . If anything FSX seems more adaptable to this sort of thing, not less. My statements so far are based on a few experiments in the FSX Demo. All I'm saying is that FS9 aircraft with aliased panels installed to FSX need to have the aircraft they're aliased to installed to the same directory folder. It might well be possible to edit something to point them at another directory but someone else can figure that out.
 

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Reply #26 - Nov 1st, 2006 at 7:04pm
RollerBall   Ex Member

 
Smiley
Aliasing has always been to an aircraft in the same folder or to a file in a sub-folder of the folder.

As far as I'm aware you can't alias to anything that's outside of the immediate directory tree and that's always been the case.

So.....

You can alias to the panel or sound of an aircraft that's in the same folder as your aircraft

or

you can alias to a panel or sound that's in, say, fsfsconv SO LONG as fsfsconv is INSIDE the folder that your aircraft is in

but

you cannot alias anything to anything that's either above the folder that your aircraft's in or in a totally different directory structure (ie sideways) because you can't specify the complete directory path in aliasing, you can only specify a RELATIVE path downwards

Hope that's clear... ???
 
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Reply #27 - Nov 1st, 2006 at 7:15pm

Hagar   Offline
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Quote:
As far as I'm aware you can't alias to anything that's outside of the immediate directory tree and that's always been the case.

Ah, but you can. This will alias any panel in FSX to the FS9 C182.

[fltsim]
alias=\..\..\Flight Simulator 9\Aircraft\c182\panel

Old FS98/CFS1 trick. Wink
 

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Reply #28 - Nov 2nd, 2006 at 4:19am
RollerBall   Ex Member

 
Smiley

Doug, I bet you don't know that that's the kind of notation you use on a Unix server (or indeed a Windows server as well nowadays)
 
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Reply #29 - Nov 2nd, 2006 at 4:28am

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Quote:
SmileyDoug, I bet you don't know that that's the kind of notation you use on a Unix server (or indeed a Windows server as well nowadays)

No, I wasn't aware of that. I'm just an 'umble tweaker. I had to trawl the old memory bank for that one. Wink

PS. It works fine in FSX as it did in all previous versions of FS/CFS but I really don't see any practical use for it.
 

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