Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 
Send Topic Print
FSX Repainting (Read 2162 times)
Reply #15 - Nov 5th, 2006 at 12:51pm

wji   Offline
Colonel

Posts: 1644
*****
 
"Open the FSX texture in DXTBmp and flip the image and Alpha... not mirror"

I don't see anyone "doing anything wrong," it's in the details:

"FSX default textures" are in .dds_dxt5 format and according to Martin Wright are treated the same as before.

When using Extended BMP formats (DXT3), the images have to be flipped -- as so eloquently pointed out in this thread and by Martin Wright at his forum.

What we are doing differently is: Discussing two different file formats which both will work as FSX repaints: The FSX .dds textures (which shipped with FSX) and Extended BMP files which also will work in FSX (flipped and with mipmaps applied).

That's my story and sticking to it  Shocked

I've only repainted one FSX plane successfully so have not yet reached 'Expert FSX Repainter' status . . .
 

... PhotoShop 7 user
IP Logged
 
Reply #16 - Nov 5th, 2006 at 2:03pm

Scudrunners   Offline
Colonel
I love scudrunning...
Central VA, USA

Gender: male
Posts: 144
*****
 
     ...
     ...

I open the FSC files in DXTBmp. It tells at the top that they are DXT5. I export/save the alpha file as a bmp. I then exported/saved the DDS file as a 24 bit BMP. I then repainted the images in Xara Extreme. (flip them vertically)
When I finished I saved them as Bmp's, reopened that file in DXTBmp and imported the alpha bmp. Now save the whole thing as a DDS (DXT5). This has been working well for me. I have also found that with some imported FS9 aircraft, they work with DXT1 files.

Hope this helps.
 

...
IP Logged
 
Reply #17 - Nov 5th, 2006 at 4:26pm

wji   Offline
Colonel

Posts: 1644
*****
 
"Hope this helps."
Sounds good to me . . .  Shocked
Thnx
Since my last post I repainted another FS9 crate:

...

EDIT:

While in the repainting mood I imported the default Mooney .DDS DXT5 file into DXTbmp
Then I saved it out as 24bit.BMP and repainted it
I imported it back into DXTbmp and saved it out as .DDS DXT5
The new Mooney shows up just fine in FSX
I did not flip anything Ah, but does he have screenshots-to-prove-it? You bet.

...
Above: .DDS Image as imported from FSX
...
Above: .DDS Image as imported from FSX
...
Above: .DDS Image as imported from FSX

What more can I say?
If anyone else has to flip any FSX aircraft textures that's fine by me.
Thanks to those who contributed to this thread.
« Last Edit: Nov 5th, 2006 at 5:52pm by wji »  

... PhotoShop 7 user
IP Logged
 
Reply #18 - Nov 10th, 2006 at 5:22pm

Demo   Offline
Colonel
"I reject your reality,
and substitute my own!"

Posts: 594
*****
 
Ok  Grin I figured out the difference... your saving back into a DDS format... my computer doesn't like DDS so I saved to BMP DXT3 as I stated earlier but it couldh ave been misunderstood as DDS DXT3... dunno but thats why I had to flip  Grin
 
IP Logged
 
Reply #19 - Dec 31st, 2006 at 8:26pm

BourneID   Offline
Colonel
Linked images are not
allowed at SimV!

Posts: 94
*****
 
if you have the ATI or the Nvidia DDS plugins for photoshop...

when you open the file... it will in fact be upside down and reversed...

just go under image and rotate 180* and flip horizontal... it will be as displayed ingame...

just make sure that you reverse these changes when you are finished and ready to save the file...
 

...
IP Logged
 
Pages: 1 2 
Send Topic Print