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Experimenting in 3D (Read 340 times)
Oct 4
th
, 2006 at 10:39pm
Lazerbeak
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Colonel
[ch1055][ch1091][ch1
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[ch1073][ch1077][ch1
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[ch1085][ch1077][ch1
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[ch1086][ch1076][ch1
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[ch1083][ch1091][ch1
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A house.
Gender:
Posts: 712
I recently decided to try my hand at aircraft design. Here's some work-in-progress shots of one of my experiments (one of 3 I've started). It's supposed to be a sort of jet-driven flying-wing thing. As you can see, it's still VERY early in the design phase. I'm basically just building this as I go along, with nothing really in mind.
I don't know how far I'll take this project. It's not even for FS, really. Anyhow, just thought I'd share what I've been up to.
For those wondering, I'm using Rhinoceros to model this, as it's the only programme I know how to use (don't have the patience to learn Gmax or FSDS).
&&&&
The proletarians of the world have nothing to lose but their chains. They have a world to win.
WORKERS OF THE WORLD, UNITE!
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Reply #1 -
Oct 4
th
, 2006 at 10:43pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Looking really nifty there, Lazerbeak! I really like the shape that things taking. Sort of similar to a flying manta ray, huh?
And I wouldn't be too hasty to say that it wasn't for FS. After all, there are converters out there that can take a project from Rhino to Gmax. You'll have to texture and animate in Gmax, but all your "hard" modelling can be done in Rhino to start with.
I would deffinitely put some more effort into that, since it looks like a cool thing to have in your hangar.
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Reply #2 -
Oct 4
th
, 2006 at 10:55pm
SkyNoz
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Project Kfir!
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Posts: 1720
I got Rhino aswell! lol Looken good! after you done doing the model in Rhino import in Gmax, then export in Flightsim.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 -
Oct 5
th
, 2006 at 10:19pm
Lazerbeak
Offline
Colonel
[ch1055][ch1091][ch1
089][ch1090][ch1100]
[ch1073][ch1077][ch1
075][ch1091][ch1090]
[ch1085][ch1077][ch1
091][ch1082][ch1083]
[ch1102][ch1078][ch1
077] [ch1087][ch1077][ch1
096][ch1077][ch1093]
[ch1086][ch1076][ch1
099] [ch1087][ch1086]
[ch1083][ch1091][ch1
078][ch1072][ch1084]
...
A house.
Gender:
Posts: 712
I've made some updates. The gear struts are done, and I've added pylons for the engines. Next I'll be carving out the gear doors and cockpit. Perhaps even making a VC if I can work up the courage!
I'm really glad to see that people like it. I think if enough people are interested in it, I'll go ahead and make it a full-fledged FS craft, with all the proverbial bells and whistles.
&&&&
The proletarians of the world have nothing to lose but their chains. They have a world to win.
WORKERS OF THE WORLD, UNITE!
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Reply #4 -
Oct 5
th
, 2006 at 10:54pm
JonMich
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I love YaBB 1G - SP1!
Posts: 135
That looks really cool.
Keep going and make it an FS aircraft; I think it will be quite impressive and fun to fly.
BTW, did you get a chance to try the HJ?
Jon
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Reply #5 -
Oct 5
th
, 2006 at 11:08pm
Lazerbeak
Offline
Colonel
[ch1055][ch1091][ch1
089][ch1090][ch1100]
[ch1073][ch1077][ch1
075][ch1091][ch1090]
[ch1085][ch1077][ch1
091][ch1082][ch1083]
[ch1102][ch1078][ch1
077] [ch1087][ch1077][ch1
096][ch1077][ch1093]
[ch1086][ch1076][ch1
099] [ch1087][ch1086]
[ch1083][ch1091][ch1
078][ch1072][ch1084]
...
A house.
Gender:
Posts: 712
Quote:
BTW, did you get a chance to try the HJ?
Indeed I did, and it's very much improved. I'll be sending you a PM with a more in-depth review soon.
&&&&
The proletarians of the world have nothing to lose but their chains. They have a world to win.
WORKERS OF THE WORLD, UNITE!
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Reply #6 -
Oct 6
th
, 2006 at 12:29am
Katahu
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I like how you have setup the landing gear. That's pretty impressive.
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Reply #7 -
Oct 6
th
, 2006 at 1:06pm
pepper_airborne
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Voorhout - The Netherlands
Posts: 2390
Looking good, but you do realize that the amount of polygons look way to high for FS?
http://white-line.org/&&
;
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Reply #8 -
Oct 6
th
, 2006 at 1:13pm
Lazerbeak
Offline
Colonel
[ch1055][ch1091][ch1
089][ch1090][ch1100]
[ch1073][ch1077][ch1
075][ch1091][ch1090]
[ch1085][ch1077][ch1
091][ch1082][ch1083]
[ch1102][ch1078][ch1
077] [ch1087][ch1077][ch1
096][ch1077][ch1093]
[ch1086][ch1076][ch1
099] [ch1087][ch1086]
[ch1083][ch1091][ch1
078][ch1072][ch1084]
...
A house.
Gender:
Posts: 712
Quote:
Looking good, but you do realize that the amount of polygons look way to high for FS?
That's true, but Rhino is notorious for being very high-poly. So far, this is just NURBS modelling, when and if I export to Gmax, it will allow me to choose how complex I want the resulting mesh to be, and I can lower the polycount accordingly.
&&&&
The proletarians of the world have nothing to lose but their chains. They have a world to win.
WORKERS OF THE WORLD, UNITE!
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Reply #9 -
Oct 6
th
, 2006 at 3:53pm
pepper_airborne
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Colonel
Voorhout - The Netherlands
Posts: 2390
Ah, then i have said nothing
http://white-line.org/&&
;
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