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What it is? (Read 504 times)
Sep 30th, 2006 at 2:30pm

Falcon500   Offline
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Any ideas on what the circled objects are, i have modeled the things on the engine but i dont what they are so that i know how many i need.


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here are some updates

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What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #1 - Sep 30th, 2006 at 2:56pm

SkyNoz   Offline
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Well every modeler should take in consideration ever detail, the center object that is circled looks like a pito tube and the engine objects may be cooling intakes, not sure? and the yellow object may be something related with the air temp.
 

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Reply #2 - Sep 30th, 2006 at 3:01pm

Felix/FFDS   Offline
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You'll find that the engine "bumps" are the blisters to provide clearance for the valve rockers......

(Durn kids too used to them tooorbine enjuns and don't know about real enjuns!)

 

Felix/FFDS...
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Reply #3 - Sep 30th, 2006 at 3:23pm

Falcon500   Offline
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Quote:
You'll find that the engine "bumps" are the blisters to provide clearance for the valve rockers......

(Durn kids too used to them tooorbine enjuns and don't know about real enjuns!)



actually i thought they were clearances for the exaust tubes, and wouldnt the PITOT tube be one the wing, i'll get more pics though.
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #4 - Sep 30th, 2006 at 4:22pm

Falcon500   Offline
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now would 30,000 polies be to much for a aircraft this size? i still need to add a lot of stuff Shocked
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #5 - Sep 30th, 2006 at 6:49pm

Felix/FFDS   Offline
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On the blisters, you are right.....  where they appeared they are the exhausts - opening to the rear.  Note that they are not symmetrical in arrangement around.

 

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Reply #6 - Sep 30th, 2006 at 7:59pm

Falcon500   Offline
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Quote:
On the blisters, you are right.....  where they appeared they are the exhausts - opening to the rear.  Note that they are not symmetrical in arrangement around.




i will look up pictures of the engine to make sure though


here is what i got

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What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #7 - Sep 30th, 2006 at 8:09pm

Falcon500   Offline
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it appears to be as you said rockers, as the exaust is farther down, closer to the piston head

http://www.enginehistory.org/usaf.htm

on the very bottom
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #8 - Sep 30th, 2006 at 8:52pm

Travis   Offline
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Thirty-thousand polys, for something in that stage of creation, seems a bit much by my standards.  You might want to try getting it down below twenty-thousand, as the difference will be negligible.  Try removing some polys from things like the dorsal gunner turret, the engine exhaust thingies, the thing SkyNoz reffered to as "something related with the air temp" and other items.  Remember, you only have to make things complex enough to FOOL THE EYE.  And when you add on textures, don't forget that some of the details can be flubbed using just the textures themselves.

And the pitot tube, on a twin aircraft, can be on the nose, since the only reason for it being on the wing of an aircraft is to keep it out of the path of the prop wind.
 

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Reply #9 - Sep 30th, 2006 at 10:37pm

Felix/FFDS   Offline
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Quote:
it appears to be as you said rockers, as the exaust is farther down, closer to the piston head

http://www.enginehistory.org/usaf.htm

on the very bottom



This is where we start nit-picking.

It appears he's modelling the B-25H gunship   (the G typically had only two mgs on the solid nose.)

Quote:
The "Clayton S Stack" configuration of exhausts was introduced on the production line with the first B-25C-15,serial number 42-32383 and was standard on all subsequent B-25s.
  (Walk Around No.12 - B-25 Mitchell - Squadron Publications)

 

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Reply #10 - Oct 1st, 2006 at 12:31am

Falcon500   Offline
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Well there seems to be a lot of gray matter between the G, H, and, J


anywho this is just testing what i got

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so you think i can get away with pentaganal bumps around the engines?
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #11 - Oct 1st, 2006 at 1:19pm

Felix/FFDS   Offline
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Quote:
Well there seems to be a lot of gray matter between the G, H, and, J


so you think i can get away with pentaganal bumps around the engines?



You would be at the mercy of those who cultivate nits - (also known as rivet counters or nit-pickers):

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Felix/FFDS...
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Reply #12 - Oct 1st, 2006 at 4:11pm

Falcon500   Offline
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Quote:
You would be at the mercy of those who cultivate nits - (also known as rivet counters or nit-pickers):



Oh, dont worry about them, I always carry niticide



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« Last Edit: Oct 1st, 2006 at 10:51pm by Falcon500 »  

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #13 - Oct 3rd, 2006 at 11:34am

supersabre79   Offline
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a lot of polys
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #14 - Oct 4th, 2006 at 5:05pm

Falcon500   Offline
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I reduced the poly count on the cheek blisters and the exaust gates by 200 each, like it is in these photos there are 31075 polys
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #15 - Oct 4th, 2006 at 7:23pm

Travis   Offline
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If you can, try to redo the engines and everything attached to them, as they have more polys than are really necessary.  This might seem like nitpicking, but you will find that later on in the creation of this model that having done so will save you a major headache or two.
 

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Reply #16 - Oct 4th, 2006 at 9:57pm

Falcon500   Offline
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I thought i was doing good with 5800polys  Cry


but i just merged an old version and now they make a combined 800 polys and the total is down to 24119
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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