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What it is? (Read 504 times)
Sep 30
th
, 2006 at 2:30pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Any ideas on what the circled objects are, i have modeled the things on the engine but i dont what they are so that i know how many i need.
here are some updates
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #1 -
Sep 30
th
, 2006 at 2:56pm
SkyNoz
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Project Kfir!
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Well every modeler should take in consideration ever detail, the center object that is circled looks like a pito tube and the engine objects may be cooling intakes, not sure? and the yellow object may be something related with the air temp.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 -
Sep 30
th
, 2006 at 3:01pm
Felix/FFDS
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You'll find that the engine "bumps" are the blisters to provide clearance for the valve rockers......
(Durn kids too used to them tooorbine enjuns and don't know about real enjuns!)
Felix/
FFDS
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Reply #3 -
Sep 30
th
, 2006 at 3:23pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
Quote:
You'll find that the engine "bumps" are the blisters to provide clearance for the valve rockers......
(Durn kids too used to them tooorbine enjuns and don't know about real enjuns!)
actually i thought they were clearances for the exaust tubes, and wouldnt the PITOT tube be one the wing, i'll get more pics though.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #4 -
Sep 30
th
, 2006 at 4:22pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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now would 30,000 polies be to much for a aircraft this size? i still need to add a lot of stuff
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #5 -
Sep 30
th
, 2006 at 6:49pm
Felix/FFDS
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On the blisters, you are right..... where they appeared they are the exhausts - opening to the rear. Note that they are not symmetrical in arrangement around.
Felix/
FFDS
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Reply #6 -
Sep 30
th
, 2006 at 7:59pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
Quote:
On the blisters, you are right..... where they appeared they are the exhausts - opening to the rear. Note that they are not symmetrical in arrangement around.
i will look up pictures of the engine to make sure though
here is what i got
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #7 -
Sep 30
th
, 2006 at 8:09pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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it appears to be as you said rockers, as the exaust is farther down, closer to the piston head
http://www.enginehistory.org/usaf.htm
on the very bottom
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #8 -
Sep 30
th
, 2006 at 8:52pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Thirty-thousand polys, for something in that stage of creation, seems a bit much by my standards. You might want to try getting it down below twenty-thousand, as the difference will be negligible. Try removing some polys from things like the dorsal gunner turret, the engine exhaust thingies, the thing SkyNoz reffered to as "something related with the air temp" and other items. Remember, you only have to make things complex enough to FOOL THE EYE. And when you add on textures, don't forget that some of the details can be flubbed using just the textures themselves.
And the pitot tube, on a twin aircraft, can be on the nose, since the only reason for it being on the wing of an aircraft is to keep it out of the path of the prop wind.
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Reply #9 -
Sep 30
th
, 2006 at 10:37pm
Felix/FFDS
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Quote:
it appears to be as you said rockers, as the exaust is farther down, closer to the piston head
http://www.enginehistory.org/usaf.htm
on the very bottom
This is where we start nit-picking.
It appears he's modelling the B-25H gunship (the G typically had only two mgs on the solid nose.)
Quote:
The "Clayton S Stack" configuration of exhausts was introduced on the production line with the first B-25C-15,serial number 42-32383 and was standard on all subsequent B-25s.
(Walk Around No.12 - B-25 Mitchell - Squadron Publications)
Felix/
FFDS
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Reply #10 -
Oct 1
st
, 2006 at 12:31am
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Well there seems to be a lot of gray matter between the G, H, and, J
anywho this is just testing what i got
so you think i can get away with pentaganal bumps around the engines?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #11 -
Oct 1
st
, 2006 at 1:19pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
Well there seems to be a lot of gray matter between the G, H, and, J
so you think i can get away with pentaganal bumps around the engines?
You would be at the mercy of those who cultivate nits - (also known as rivet counters or nit-pickers):
Felix/
FFDS
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Reply #12 -
Oct 1
st
, 2006 at 4:11pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Quote:
You would be at the mercy of those who cultivate nits - (also known as rivet counters or nit-pickers):
Oh, dont worry about them, I always carry niticide
«
Last Edit: Oct 1
st
, 2006 at 10:51pm by Falcon500
»
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #13 -
Oct 3
rd
, 2006 at 11:34am
supersabre79
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"Spatium Superanus Palatinus"
VENEZUELA
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a lot of polys
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #14 -
Oct 4
th
, 2006 at 5:05pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
I reduced the poly count on the cheek blisters and the exaust gates by 200 each, like it is in these photos there are 31075 polys
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #15 -
Oct 4
th
, 2006 at 7:23pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
If you can, try to redo the engines and everything attached to them, as they have more polys than are really necessary. This might seem like nitpicking, but you will find that later on in the creation of this model that having done so will save you a major headache or two.
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Reply #16 -
Oct 4
th
, 2006 at 9:57pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
I thought i was doing good with 5800polys
but i just merged an old version and now they make a combined 800 polys and the total is down to 24119
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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IP Logged
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