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› engines won't start
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engines won't start (Read 192 times)
Sep 20
th
, 2006 at 10:52pm
PlutonianEmpire
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Colonel
Now with nukes!
Belle Hades
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Posts: 315
I've been messing with the plane in my sig as of late, but now the engines won't start. can anyone help?
here's the engine data:
[GeneralEngineData]
engine_type= 1
Engine.0= -38.000, -19.250, -1.000
Engine.1= -38.000, -15.250, -1.000
Engine.2= -38.000, 15.250, -1.000
Engine.3= -38.000, 19.250, -1.000
fuel_flow_scalar= 0.100
min_throttle_limit=-0.250000
[TurbineEngineData]
fuel_flow_gain= 0.002
inlet_area= 17.000
rated_N2_rpm= 182880.000
static_thrust= 100000.000
afterburner_available= 0
reverser_available= 1
&&There is no escaping the Plutonian Empire!!!!
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Reply #1 -
Sep 20
th
, 2006 at 11:02pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
that should be fine, are you manually starting it or auto?
it may be an electrical problem
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #2 -
Sep 20
th
, 2006 at 11:05pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
I had that happen to the default Lear once..
I think it had something to do with the fuel being cut off.
I loaded the 737.. flipped the fuel cut-offs "on" .. switched back to the Lear and it started fine..
There's a key-board short-cut for that, I'm sure.
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Reply #3 -
Sep 20
th
, 2006 at 11:36pm
PlutonianEmpire
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Colonel
Now with nukes!
Belle Hades
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Posts: 315
weird.
I loaded fs9, opened a random flight, one with an aircraft's engine's already running, switched to my custom plane, and zip. the engines were off, or so they seemed. I slewed to 100,000 feet, and let it drop. turns out the engines are running, but no sound is coming of it, even though the aliasing in the sound.cfg file is done correctly. But the plane is acting like the engines are off, meaning the APU battery runs out and the panel goes blank.
I let it fall. and when it got to mach 1.5, it started shaking, even though i set the max mach to around 8 or so. the plane won't level off.....
Sigh, i think i'm doing everything wrong. How 'bout I upload it to SimV and let you guys get it to work?
&&There is no escaping the Plutonian Empire!!!!
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Reply #4 -
Sep 20
th
, 2006 at 11:44pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
then your generators are not running, your battery is dieing and the avionics go out......
i changed the assignments to ctrl-shift-g so i can toggle it....
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #5 -
Sep 20
th
, 2006 at 11:48pm
PlutonianEmpire
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Colonel
Now with nukes!
Belle Hades
Gender:
Posts: 315
well, to be honest, I created it in "flight sim flight shop" for fs5. Yes, you read that correctly. fs5.
Of course, stupid me gave it the flight dynamics of a dc3 with jet engines when i first made it.
, maybe that's the problem?
&&There is no escaping the Plutonian Empire!!!!
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