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P-39 Windscreen (Read 743 times)
Sep 8
th
, 2006 at 11:03pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Am i completly off in the way i am doing this, this is my "first" aircraft and i have no clue what and or which direction i am headed ???
I also have a plug for a boolean to take out the main screen.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #1 -
Sep 9
th
, 2006 at 6:42am
Mathias
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Toy Maker
Germany
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Posts: 558
Falcon,
have a looksee here
http://forums.netwings.org/forums/showthread.php?t=2358
Might give you a pointer or two.
Mathias&&
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Reply #2 -
Sep 9
th
, 2006 at 1:37pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Falcon try something easier SAVE this plane and start doing things like silly planes a tube with a long table in orther you get use to export & see it in the game,I learn by doing very silly things,
Make a copy the entire Default cessna 172 folder, Aircraft.cfg & Cesssna.air etc... Put another name as John Doe,.. export the model you work and place the mdl with the same name and replace the copy of the mdl in the modelfolder(Remember we are working WITH a COPY of the cessna original fs9 folder ,Never the original,..)
you will change in aircraft.cfg this
[fltsim.0]
title=Cessna Skyhawk 172SP
sim=Cessna172SP
model=
panel=
sound=
texture=
kb_checklists=Cessna172SP_check
kb_reference=Cessna172SP_ref
atc_id=N176CM
ui_manufacturer=
FALCON500
ui_type="C172SP Skyhawk"
ui_variation="White with blue and gray"
description="
Then open fs9 look for manufacture falcon500 you must see your plane,you don't need to finish it ,you can even export this model to take a look in the fs9
Remember Not replace the original Cessna172 use a copy of it
Venezuela
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Reply #3 -
Sep 9
th
, 2006 at 9:37pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
well i cant export it into an "x" type file, only a scene, and for the CFG, i already made a new .air file and CFG for it.
[fltsim.0]
title=B-25H Mitchell
sim=B25H_Mitchell
model=
panel=
sound=
texture=
ui_manufacturer=North American
ui_type=B-25
ui_variation=Green
description=WWII B-25H Mitchell
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #4 -
Sep 10
th
, 2006 at 11:52am
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Quote:
well i cant export it into an "x" type file, only a scene, and for the CFG, i already made a new .air file and CFG for it.
[fltsim.0]
title=B-25H Mitchell
sim=B25H_Mitchell
model=
panel=
sound=
texture=
ui_manufacturer=North American
ui_type=B-25
ui_variation=Green
description=WWII B-25H Mitchell
I assume that your working with Gmax,Im trying to help you Falcon500 maybe you haven't add a requirement( I don't know how much you know or Ignore ,Perhaps you already knbow this) but just in case if you don't add this software to your already Gmax instalation,you wont be able to export Direccly from Gmax to MDL (Not *.X)unless you are working with 3d studio max,
You must download the "gMax Gamepack SDK" right here
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp
Install it...
then Set gmax in meters ,I will say again in preferences ,set it to meter unit, then you export will as an aircraft ,Maybe you know all this am not a magician,I just want to help you ,ask specific what you need to know and It would be easier for me to help me ,to help you
Venezuela
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Reply #5 -
Sep 10
th
, 2006 at 1:33pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Alright, i downloaded the sdk and set it up, i went into gmax and set the units back to metric, i exported as an aircraft, set up the aircraft file, went into FS9 opened my aircraft and the b-25 is roughly two miles long and 2.5 miles wide ???
explain that one
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #6 -
Sep 10
th
, 2006 at 3:07pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Just converting the units in Gmax isn't going to change the actual size of the aircraft.
In Gmax, create a new scene.
Set it up as you had done with the last one, except now you have the units set up correctly. However you usually get a background image to work with, get that in there.
Create a block (if you haven't already) the dimensions of the aircraft.
Merge your B-25 into this scene. Now group all the B-25 objects (NOT the block you just made) together and reset the gizmo center to 0,0,0.
Now use the "Select and Uniform Scale" tool, next to the "Select and Rotate" tool, to shrink the new group until it fits inside the block.
Delete the block, save your work and you're ready to export!
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Reply #7 -
Sep 10
th
, 2006 at 5:57pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Quote:
Just converting the units in Gmax isn't going to change the actual size of the aircraft.
In Gmax, create a new scene.
Set it up as you had done with the last one, except now you have the units set up correctly. However you usually get a background image to work with, get that in there.
Create a block (if you haven't already) the dimensions of the aircraft.
Merge your B-25 into this scene. Now group all the B-25 objects (NOT the block you just made) together and reset the gizmo center to 0,0,0.
Now use the "Select and Uniform Scale" tool, next to the "Select and Rotate" tool, to shrink the new group until it fits inside the block.
Delete the block, save your work and you're ready to export!
I dunno, i did what you said, made a new scene and changed the units, made a box, merged the aircraft and the aircraft fits nicely in the box.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #8 -
Sep 10
th
, 2006 at 6:40pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Fine do as you wanna or follow others advises I delete my other post,it doesn't worth it dude ,do in the hardest way....I wish to see others work,posted with exeption of Milton Shupe who also belong here,and sometimes he's disacredit though I mean he's teaching and in this forum is the top in knowledge......
Venezuela
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Reply #9 -
Sep 10
th
, 2006 at 7:43pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Fine do as you wanna or follow others advises I delete my other post,it doesn't worth it dude ,do in the hardest way....I wish to see others work,posted with exeption of Milton Shupe who also belong here,and sometimes he's disacredit though I mean he's teaching and in this forum is the top in knowledge......
Are you getting ANGRY because a person took someone's advice other than yours?!
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Reply #10 -
Sep 10
th
, 2006 at 8:23pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
You right Locke ,I don't need this,Your advises always will be better than everyone else,This doesn't worth it you must be a teacher ,and I rather to make planes...At least Im in a very different possition around the web,to see my name as a desigher from being the teacher or compite for that( say what you want your opinion doesn't count to me) perhaps I just apply my own experiences to myself,this its like a child issue and I wont go with this any further,I notice everytime everyone replys a help ,a help! locke you are always to denies other experiences, or Disacredit it,when we are here suppost to help & others, not to compite this its absurd,so go ahead this part of the forum site from now on its all yours profesor.........
....
Venezuela
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Reply #11 -
Sep 10
th
, 2006 at 10:00pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Clear the aisles, everyone! There's a GIANT HEAD coming through!
Mister, I don't see anyone acting childish around here, other than you. I didn't suggest he ignore anyone's advice, I just gave my point of view. If you think there's a better way, that's your opinion.
If you want to get snippy and hurt over something, I would suggest you get snippy and hurt over something IMPORTANT.
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Reply #12 -
Sep 10
th
, 2006 at 10:27pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
EVERY ONE JUST CHILL, OR I'LL BREAK OUT THE SUPER BOMBER!!!!!!!!!
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #13 -
Sep 10
th
, 2006 at 10:29pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
alright now that intentions are fogged,
any suggestions on what and or how i can fix, or redo this?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #14 -
Sep 10
th
, 2006 at 10:47pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
I told you...CORRECTION: I kwew it
I had post it,but I delete it,Again... the right way & easy: Select all\ right click of the mouse\scale move the mouse until this planes covers in Meters ( set units in meters) about two or 3 quares(grids) of Gmax the smallest ones, that's about the size,..Export it put in the runway & calculate the size little bigger little smaller ,export the mdl as many posible until you reach the right size & position above the floor
Venezuela
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Reply #15 -
Sep 10
th
, 2006 at 10:52pm
Stormtropper
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Colonel
Blueballed...!
Grosse Pointe, MI
Gender:
Posts: 1645
Actually, Alex is right here...
...the unit of measurment doesn't get tagged on until exported, so change the unit to what ever you were building in and it should export in the right size.
Arizona State University&&
Viva la party!
&&&&
&&&&
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Reply #16 -
Sep 11
th
, 2006 at 12:57am
Mathias
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Colonel
Toy Maker
Germany
Gender:
Posts: 558
The correct method of unit conversion would be to merge your scene into a new one which is set to meters.
That presumes that your original feet scene was allready correct in size.
Just remember that there are two places in Gmax to set units:
1. Customize menu - units setup.
This one is only for display while playing in Gmax.
2. Customzte menu - preferences - General - System unit scale
This is the important one that actually defines your units.
Mathias&&
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Reply #17 -
Sep 11
th
, 2006 at 1:08am
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Thats is correct Mathias..
,Falcon500 follow this instructios where to set this,..also Ive seen that most of the time(maybe because Im lucky
) sometimes it set by it self ,I mean after the gMax Instalation It show after add the Game pack as A metter unit by itself,Must of the times,but rarely occation it shown as Feets or inch
Falcon 500 Its soo simple I didn't have instaled gMax , I made in no more than 5 min(instalation and this thing) something like an aircraft ,Just to show you ,not to complicate your self..,its easy,.. as I explained to you before,... here as example I made 2 size of this object compare the size (much close to real measure than your plane)One big & one small..(this is not a real model just something quick to show you)
A big size Like antonov 225
and like one of those planes for toys Compare with the number of the runway
I did it in a a couple minutes,see that Im right! If you start doing things by the hardest way Youll never finish it ,..See when I told you ((I wanna help you)) I got experience in this,But still even with 3 sussefully planes all over the web (those who has copilots) I still learning ,But I learn from real & simple persons ,people from here like >Milton Shupe,and at freeflight design Shop,with a friendly and very Didactical people WHO really knows about this,Im able to help so as anyone but as a team not as a competition of "who knows more" we just see here Jeff and Mathias COLABORATING as a comunity without complications and me,to help you make your design
remenber this
Quote:
Select all\ right click of the mouse\scale move the mouse until this planes covers in Meters ( set units in meters) about two or 3 quares(grids) of gMax the smallest ones, that's about the size,..Export it put in the runway & calculate the size little bigger little smaller ,export the mdl as many posible until you reach the right size & position above the floor
,and anything just ask ,..Like Im still doing as a learner , and share with this comunity what Ive learn until now,.. specialy to SimV comunity
I hope this helps
Alex
Venezuela
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Reply #18 -
Sep 11
th
, 2006 at 7:43pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
im getting tired of this, i got the plane down to about 1000ft thats after setting it to centimeter, then millimeters after having it at meters,
then while in millimeter mode i had to skrink the model to 1/4 the size, that's how i got it to the 1000ft mark
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #19 -
Sep 11
th
, 2006 at 7:57pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
meters no one said or mention millimeters set it in metters as Mathias said above,and then select with the mouse(with the left click push it ) the entire plane and set right,after selected click on the plane selected Not move,Not rotate,Not manipulate,Scale,scale scale,scale ,scale,,..
reduce the entire plane size you can see it!after scale selected and the entire plane is selected,you put the mouse in the middle of the plane (left click and move the mouse)until it fits in two gMax grids....Don't do anything else Not millimeters Not centimeters,Meters , Meters unit mesures set up =
Meters!
for Christ Sake and be patient ,calm down you begining to put me nervious too...
I need a beer
Venezuela
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Reply #20 -
Sep 12
th
, 2006 at 9:11pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Quote:
meters no one said or mention millimeters set it in metters as Mathias said above,and then select with the mouse(with the left click push it ) the entire plane and set right,after selected click on the plane selected Not move,Not rotate,Not manipulate,Scale,scale scale,scale ,scale,,..
reduce the entire plane size you can see it!after scale selected and the entire plane is selected,you put the mouse in the middle of the plane (left click and move the mouse)until it fits in two gMax grids....Don't do anything else Not millimeters Not centimeters,Meters , Meters unit mesures set up =
Meters!
for Christ Sake and be patient ,calm down you begining to put me nervious too...
I need a beer
ALROT
did i ever tell you that you never makes sense but i love you in that co designer way
how about i email you a beer
***Cheers***
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #21 -
Sep 14
th
, 2006 at 6:26am
Greg Ebnit EApilot
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Colonel
EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
Gender:
Posts: 483
Hey Falcon. I'm not going to get involved in the maylay.
I certainly do'nt want to see the super bomber come out either. You could try this.
1.Open Gmax
2.Go to customize then Units Set Up and change to Feet w/Decimal inches.
3.Go to preferences and change System Unit Scale to meters then check automatic conversion. This may not fix your total scale problem but it will set it up for US to Metric conversion. This way you can model in Feet and inches. If I remember correctly you are from the UP of Michigan and I'm assuming that you would prefer to model in Feet and inches.
4.Now with your units set up open your model and when prompted choose Adopt System Scale this will put you on Feet with decimal inches
5.Next you could use a combination of both suggestions and make a couple of boxes one for length and one for wing span then scale the model down or up. By the way boxes are the way that I measure all my Aircraft CFG inputs because if you do'nt convert it and just leave it a box you can change the height. This way all your measurments are from the flight sim refpoint and are extremely acurate. You just select and rotate the box and move it to where ever you want. (See JPG) Notice the length of the selected box I25 feet 4inches point 07
6.Heres another tip. The flight sim reference point is where your parts start out when you push the create button 0.0X/0.0Y/0.0Z this is the point refered to in the Aircraft CFG. The blue box is at this point (see JPG1) Notice the gizmo is at the height of the grid or 0.0Z this is where you can rotate around and meausure positive forward and negative aft for you CFG entry. You can also move the boxes on any desired plane and the heights stay accurate. The green and purple box are still at the 0.0Y and 0.0X axis(JPG2) and can be used to measure the lateral lengths. You could also use the tape but this is less accurate because of perspective.
Hope some of this helps Greg.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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