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P-39 Windscreen (Read 740 times)
Sep 8
th
, 2006 at 11:03pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Am i completly off in the way i am doing this, this is my "first" aircraft and i have no clue what and or which direction i am headed ???
I also have a plug for a boolean to take out the main screen.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #1 -
Sep 9
th
, 2006 at 6:42am
Mathias
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Colonel
Toy Maker
Germany
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Posts: 558
Falcon,
have a looksee here
http://forums.netwings.org/forums/showthread.php?t=2358
Might give you a pointer or two.
Mathias&&
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Reply #2 -
Sep 9
th
, 2006 at 1:37pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Falcon try something easier SAVE this plane and start doing things like silly planes a tube with a long table in orther you get use to export & see it in the game,I learn by doing very silly things,
Make a copy the entire Default cessna 172 folder, Aircraft.cfg & Cesssna.air etc... Put another name as John Doe,.. export the model you work and place the mdl with the same name and replace the copy of the mdl in the modelfolder(Remember we are working WITH a COPY of the cessna original fs9 folder ,Never the original,..)
you will change in aircraft.cfg this
[fltsim.0]
title=Cessna Skyhawk 172SP
sim=Cessna172SP
model=
panel=
sound=
texture=
kb_checklists=Cessna172SP_check
kb_reference=Cessna172SP_ref
atc_id=N176CM
ui_manufacturer=
FALCON500
ui_type="C172SP Skyhawk"
ui_variation="White with blue and gray"
description="
Then open fs9 look for manufacture falcon500 you must see your plane,you don't need to finish it ,you can even export this model to take a look in the fs9
Remember Not replace the original Cessna172 use a copy of it
Venezuela
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Reply #3 -
Sep 9
th
, 2006 at 9:37pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
well i cant export it into an "x" type file, only a scene, and for the CFG, i already made a new .air file and CFG for it.
[fltsim.0]
title=B-25H Mitchell
sim=B25H_Mitchell
model=
panel=
sound=
texture=
ui_manufacturer=North American
ui_type=B-25
ui_variation=Green
description=WWII B-25H Mitchell
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #4 -
Sep 10
th
, 2006 at 11:52am
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Quote:
well i cant export it into an "x" type file, only a scene, and for the CFG, i already made a new .air file and CFG for it.
[fltsim.0]
title=B-25H Mitchell
sim=B25H_Mitchell
model=
panel=
sound=
texture=
ui_manufacturer=North American
ui_type=B-25
ui_variation=Green
description=WWII B-25H Mitchell
I assume that your working with Gmax,Im trying to help you Falcon500 maybe you haven't add a requirement( I don't know how much you know or Ignore ,Perhaps you already knbow this) but just in case if you don't add this software to your already Gmax instalation,you wont be able to export Direccly from Gmax to MDL (Not *.X)unless you are working with 3d studio max,
You must download the "gMax Gamepack SDK" right here
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp
Install it...
then Set gmax in meters ,I will say again in preferences ,set it to meter unit, then you export will as an aircraft ,Maybe you know all this am not a magician,I just want to help you ,ask specific what you need to know and It would be easier for me to help me ,to help you
Venezuela
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Reply #5 -
Sep 10
th
, 2006 at 1:33pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Alright, i downloaded the sdk and set it up, i went into gmax and set the units back to metric, i exported as an aircraft, set up the aircraft file, went into FS9 opened my aircraft and the b-25 is roughly two miles long and 2.5 miles wide ???
explain that one
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #6 -
Sep 10
th
, 2006 at 3:07pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Just converting the units in Gmax isn't going to change the actual size of the aircraft.
In Gmax, create a new scene.
Set it up as you had done with the last one, except now you have the units set up correctly. However you usually get a background image to work with, get that in there.
Create a block (if you haven't already) the dimensions of the aircraft.
Merge your B-25 into this scene. Now group all the B-25 objects (NOT the block you just made) together and reset the gizmo center to 0,0,0.
Now use the "Select and Uniform Scale" tool, next to the "Select and Rotate" tool, to shrink the new group until it fits inside the block.
Delete the block, save your work and you're ready to export!
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Reply #7 -
Sep 10
th
, 2006 at 5:57pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Quote:
Just converting the units in Gmax isn't going to change the actual size of the aircraft.
In Gmax, create a new scene.
Set it up as you had done with the last one, except now you have the units set up correctly. However you usually get a background image to work with, get that in there.
Create a block (if you haven't already) the dimensions of the aircraft.
Merge your B-25 into this scene. Now group all the B-25 objects (NOT the block you just made) together and reset the gizmo center to 0,0,0.
Now use the "Select and Uniform Scale" tool, next to the "Select and Rotate" tool, to shrink the new group until it fits inside the block.
Delete the block, save your work and you're ready to export!
I dunno, i did what you said, made a new scene and changed the units, made a box, merged the aircraft and the aircraft fits nicely in the box.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #8 -
Sep 10
th
, 2006 at 6:40pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Fine do as you wanna or follow others advises I delete my other post,it doesn't worth it dude ,do in the hardest way....I wish to see others work,posted with exeption of Milton Shupe who also belong here,and sometimes he's disacredit though I mean he's teaching and in this forum is the top in knowledge......
Venezuela
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Reply #9 -
Sep 10
th
, 2006 at 7:43pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Fine do as you wanna or follow others advises I delete my other post,it doesn't worth it dude ,do in the hardest way....I wish to see others work,posted with exeption of Milton Shupe who also belong here,and sometimes he's disacredit though I mean he's teaching and in this forum is the top in knowledge......
Are you getting ANGRY because a person took someone's advice other than yours?!
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Reply #10 -
Sep 10
th
, 2006 at 8:23pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
You right Locke ,I don't need this,Your advises always will be better than everyone else,This doesn't worth it you must be a teacher ,and I rather to make planes...At least Im in a very different possition around the web,to see my name as a desigher from being the teacher or compite for that( say what you want your opinion doesn't count to me) perhaps I just apply my own experiences to myself,this its like a child issue and I wont go with this any further,I notice everytime everyone replys a help ,a help! locke you are always to denies other experiences, or Disacredit it,when we are here suppost to help & others, not to compite this its absurd,so go ahead this part of the forum site from now on its all yours profesor.........
....
Venezuela
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Reply #11 -
Sep 10
th
, 2006 at 10:00pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Clear the aisles, everyone! There's a GIANT HEAD coming through!
Mister, I don't see anyone acting childish around here, other than you. I didn't suggest he ignore anyone's advice, I just gave my point of view. If you think there's a better way, that's your opinion.
If you want to get snippy and hurt over something, I would suggest you get snippy and hurt over something IMPORTANT.
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Reply #12 -
Sep 10
th
, 2006 at 10:27pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
EVERY ONE JUST CHILL, OR I'LL BREAK OUT THE SUPER BOMBER!!!!!!!!!
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #13 -
Sep 10
th
, 2006 at 10:29pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
alright now that intentions are fogged,
any suggestions on what and or how i can fix, or redo this?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #14 -
Sep 10
th
, 2006 at 10:47pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
I told you...CORRECTION: I kwew it
I had post it,but I delete it,Again... the right way & easy: Select all\ right click of the mouse\scale move the mouse until this planes covers in Meters ( set units in meters) about two or 3 quares(grids) of Gmax the smallest ones, that's about the size,..Export it put in the runway & calculate the size little bigger little smaller ,export the mdl as many posible until you reach the right size & position above the floor
Venezuela
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