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› Modifying the roll rate?
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Modifying the roll rate? (Read 185 times)
Aug 22
nd
, 2006 at 9:05am
MrJake2002
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Colonel
Porthleven, Cornwall, UK
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Posts: 2324
Hi,
I'd like to modify the roll rate of an aircraft. I had the 'Cessna Sport' from here at SimV and that had been modified to be faster and have a quicker roll rate so i know it is possible. If i could i would also like to modify it so that it could travel vertically at a higher speed/without stalling. I know this is un realistic but i just wanna have a little fun
.
Thanks for any help,
MrJake2002.
http://www.facebook.com/eaaagle
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Reply #1 -
Aug 22
nd
, 2006 at 11:42am
garymbuska
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I would rather be flying
Jacksonville, Florida
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Posts: 2850
You might need to edit the air file so look for a program called AIRED it might be here on simv if not then look in avsim. and then tou have to edit the aircraft cfg file as well but you can use notepad or wordpad to edit this.
You would also have to change the limits for damage so your new speeds and manuevers to not cause a crash 8)
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Reply #2 -
Aug 22
nd
, 2006 at 12:22pm
SkyNoz
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Project Kfir!
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This example was taken from a Mig-15, this principle can be used for any aircraft. Not that all the other control surfaces can be changed too, to affect certain performance aspects.
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
(aileron_effectiveness=1.0 )
<---- experiment with changing this value to 2 or 3 or 2.5 etc.
«
Last Edit: Aug 22
nd
, 2006 at 3:57pm by SkyNoz
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Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 -
Aug 22
nd
, 2006 at 1:26pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Not the aileron_trim_effectiveness.. the aileron_effectiveness.. Also, you can reduce the roll_stability and roll MOI..
EDIT: Or... you can increase the aileron surface area and deflections , up and down..
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Reply #4 -
Aug 22
nd
, 2006 at 3:56pm
SkyNoz
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Project Kfir!
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Posts: 1720
Quote:
Not the aileron_trim_effectiveness.. the aileron_effectiveness.. Also, you can reduce the roll_stability and roll MOI..
EDIT: Or... you can increase the aileron surface area and deflections , up and down..
Oh my accident, didn't see that little error I made!
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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