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have I found the crap so soon? (Read 2395 times)
Reply #30 - Aug 15th, 2006 at 6:33pm

Katahu   Offline
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Quote:
It could be that the sim (even the demo) maybe optimised for future hardware.


DX10 isn't even on the market yet. Heck, even Microsoft admits that they don't have it and all they could do is simply make a concept image of how FSX "might" look like with DX10.

If the demo was optimized for future hardware, then seriously I doubt that my system would have been able to handle the FSX demo in the first place. So far, these are my specs and the demo is running quite nicely, except for the rediculously long loading time where all you could see is a loading bar moving at 1 cm per minute. Roll Eyes

Pentium 4 with 2.8 GHz
512 MB RAM
ATI Radeon 9700 with 64 MB [with latest Omega driver]*
Windows XP Home Edition SP2 [with latest updates]

*The video card is DX9 compatible and has the latest version.
 
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Reply #31 - Aug 15th, 2006 at 6:39pm

x_jasper   Offline
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Thanks Katahu

Your'e partly right there but see last thread entry[Rollerball] it is looking more and more like hardware issues.

General feeling is the final release is most likely going to DEMAND hardware upgrade.

Understandable I suppose, just annoying right now because I cannot evaluate what I cannot see. Cry

Jasper
 

P4 2.5. massive huge 10 foot display.
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Reply #32 - Aug 15th, 2006 at 6:41pm
RollerBall   Ex Member

 
I don't think the MX range is anything like DX9 even - which is why you can't see the water in FS2004. The demo HAS to have a DX9 compatible card I'm pretty sure.
 
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Reply #33 - Aug 15th, 2006 at 6:41pm

Kolbeck10   Offline
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Quote:
Tried the Robinson, same problem.

FS9 textures don't work in FSX---fact.

If as you say Kat, someone is having success at importing from FS9 textures perhaps they would be community minded and tell us exactly how?

MS DID claim full backward compatibility.

Regards
Jasper


Would you be kind enough to link to this FULL backward compatibility article?
 

...
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Reply #34 - Aug 15th, 2006 at 6:45pm

x_jasper   Offline
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Sure I get FS9 water no problem with that card. Struggles with the weather a bit though.

It's late here, I'm off to bed, night all & thanks for your tolerance and understanding.


Regards
Jasper
 

P4 2.5. massive huge 10 foot display.
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Reply #35 - Aug 15th, 2006 at 6:58pm
RollerBall   Ex Member

 
No there doesn't appear to be a problem with backward compatability of aircraft made for FS2004 (GMax and FSDS2). I've also installed default scenery objects and an airport I made some time ago using default objects and textures, using the BGLComp SDK. The scenery objects (small hotel, factory, windmills but no animation) were OK and most of the airport was OK although some textures were missing for various objects (like the tower, one of the fuel trucks). Nevertheless, it looks as though there is reverse compatability or at least a very high degree, with objects that were made for FS2004 based on the BGLComp SDK. So that's good - and more or less what was promised I think.
 
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Reply #36 - Aug 15th, 2006 at 7:14pm

Stormtropper   Offline
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That's easy Jeff - Aumav told us to copy over the envmap.bmp file from FS2004 - does the trick  Wink


D'oh! Must've missed that memo...


...hmm, what about aircrafts that show up with a giant black bar at the bottom of the screen? Kind of like FS's half hearted attempt at widescreen? Got a fix for that?

Thanks,
Jeff Grin

P.S. ...where exactly is the envmap.bmp file located again?

Capt'n Clueless Grin
 

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Reply #37 - Aug 15th, 2006 at 7:18pm

Hagar   Offline
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Quote:
...hmm, what about aircrafts that show up with a giant black bar at the bottom of the screen? Kind of like FS's half hearted attempt at widescreen? Got a fix for that?

Thanks,
Jeff Grin

Yep. It's the panel. Open Panel.cfg in Notepad & change the render_3d_window=1 value to 0.
 

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Reply #38 - Aug 15th, 2006 at 7:22pm

Ecko   Offline
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P.S. ...where exactly is the envmap.bmp file located again?

Capt'n Clueless Grin



Flight Simulator 9\Texture Wink
 

...
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Reply #39 - Aug 15th, 2006 at 7:28pm

Stormtropper   Offline
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God help me... Roll Eyes
 

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Reply #40 - Aug 15th, 2006 at 9:04pm

Felix/FFDS   Offline
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God help me... Roll Eyes


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Reply #41 - Aug 15th, 2006 at 10:25pm

Stormtropper   Offline
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So you still believe in miracles?


...only thing I got left now that the No Child Left Behind thing has gone down the drain Tongue
 

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Reply #42 - Aug 16th, 2006 at 1:40am
PisTon   Ex Member

 
Quote:
After writing several very supportive posts about this new sim, I am aghast to discover microsoft's claim of aircraft compatibility is somewhat suspect.

I tried to import the FS9 DC3, it went in BUT!! no textures. Angry

FSX rextures use DDS format, none of the demo stock textures use bmp.

I then converted the DC3 textures to DDS format....still no textures showing, just a plain gray model.

Yes, I did put the env bitmap from FS9 into the FSX main texture folder !! and that has nothing to do with the problem.

I am begining to suspect this is the start of the dirty tricks, oops! did I say dirty tricks? sorry meant to say 'false claims'

I suppose I am to be gently coaxed into accepting stupid gray textureless models for the time being, so that later on I will be totally unaware of paying money for addons.

MS just went from '8' to 0 /10 in my estimations.


1: All my aircraft work fine, and I saw a picture of a POSKY 757 in space 5 months ago.

2: That's because DDS are better, many games have already converted.

3: You can't convert file types, change a .exe to a .zip and see if it works.

4: The missing envmap will only help transparent textures, NOT missing textures

The game is a demo of FSX, NOT FS9! Meaning, the game is a playable demonstration of the features in fsX.

NOT a modified fs9 which will accept everything thrown at it.

Oh look, theres you're problem. System requirments: 32mb fully DX9 compliant video card. A geforce 4mx is dx8, and AFAIK, a modified Geforce 2.

Quote:
Yes you are right goodfella, it IS a demo!!

If you wanted to sell me something off the back of a demonstration would you, A) allow me to evaluate it thoroughly ?, or B) show me a bug-ridden half system and not bother disclosing crucial facts ?

Regards
Jasper

Read the readme, numerous times it sais work on fsX is ongoing.
 
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Reply #43 - Aug 16th, 2006 at 11:54am

Fr. Bill   Offline
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Nice innit - notice the AI traffic, taxying even. But I can't get any ground textures. Anywhere in the world (except St Martin of course).

See what I mean - that's annoying  Wink


Since 98% of the textures needed for "the rest of the world" aren't present in the DEMO, I am not particularly surprised by what you see...  Wink
 

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Reply #44 - Aug 16th, 2006 at 12:17pm
RollerBall   Ex Member

 
Quote:
Since 98% of the textures needed for "the rest of the world" aren't present in the DEMO, I am not particularly surprised by what you see...  Wink


That reminds me of the old joke about two men lost in a balloon who landed to ask the way. They said to a man standing nearby, "Where are we?"

"In a balloon", he replied  Grin
 
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