Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
Major improvements? (Read 1388 times)
Aug 15th, 2006 at 2:25am
Flt.Lt.Andrew   Ex Member

 
Hey,

Has it just been me or am I the only one who has noticed a lack of "major improvements" ?

I noticed:

a) The cockpits were EXCEELENT
b) the handling was more realistic
c) More user friendly
d) updated interface
e) Improved water textures

but also:

a) Same terrain
b) Same token cars, etc
c) Lack of animalia
d) Small amount of air traffic.


A.


P.S for the record I should note it worked perfectly on my Dell 8400.

 
IP Logged
 
Reply #1 - Aug 15th, 2006 at 6:37am

Mav_316   Offline
Colonel
FS2002 aircraft designing
rocks!
Bronx, New York

Gender: male
Posts: 250
*****
 
once again it is a demo and you are not going to see everything that FSX has to offer! The purpose of this demo is to wet your pallet and make you hungry.

What I conceed in is that I can't wait for the full full version because seeing what the default looks like and what designers can create. FSX is going to be one Awesome flight sim experience.

So relax and tweak around the demo to get what you want out of it for right now!
 

I am whatever you say I am 1 Tongue
IP Logged
 
Reply #2 - Aug 15th, 2006 at 9:37am

Overspeed   Offline
Colonel
I'm overspeed while taxiing

Posts: 510
*****
 
Quote:
b) the handling was more realistic


im not sure if it is just the movement of fs9 a/c into fsx, but i placed the opensky crj-900 into it, and it flies like a fighter, handles like one too...

in fact, i could get the beaver to do pretty much the same... Roll Eyes
 

&&...
IP Logged
 
Reply #3 - Aug 15th, 2006 at 10:07am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
I don't like demos...  They always take out the good bits... Angry

But then again, maybe the definition of 'demo' has changed... Tongue
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #4 - Aug 15th, 2006 at 10:47am
Nick N   Ex Member

 
Quote:
Hey,

Has it just been me or am I the only one who has noticed a lack of "major improvements" ?


a) Same terrain
b) Same token cars, etc
c) Lack of animalia
d) Small amount of air traffic.




Its just you because your wrong about every item on that list.

a. FS9 cannot render terrain at anywhere near the same resolution
b. FS9 has moving cars on the roads? FS9 has default moving AI boats?
c. Demo.. Full version
d. It would be hard to have allot of AI traffic when the only aircraft that came with the FSX demo was a ultralite, a lear jet, a Baron and a Beaver.


 
IP Logged
 
Reply #5 - Aug 15th, 2006 at 11:55am

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Of course there's only a small amount of traffic in the demo. Microsoft had to keep the demo as small as possible so that dial-up users can stand a chance in successfully downloading it.
 
IP Logged
 
Reply #6 - Aug 15th, 2006 at 12:41pm

Joe_D   Offline
Colonel
"Takeoffs are optional,
landings are mandatory!"
NY state

Gender: male
Posts: 839
*****
 
One point.....

The  resolution of the ground textures do not seem to be any higher than in FS-9.

Perhaps the texture resolution was purposly kept low to limit the demo size?
 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
IP Logged
 
Reply #7 - Aug 15th, 2006 at 12:44pm
South   Ex Member

 
Have you tried stepping up the settings? Tongue

I was amazed at the demo.
 
IP Logged
 
Reply #8 - Aug 15th, 2006 at 12:45pm
Nick N   Ex Member

 
Quote:
One point.....

The  resolution of the ground textures do not seem to be any higher than in FS-9.

Perhaps the texture resolution was purposly kept low to limit the demo size?



Its the artwork in the textures themselves. I assume you are running FULL resolution too

FSX is going to be more developer geared than FS9. That means developer add-on textures have the ability to be REAL PHOTOGRAPHS for textures but the ones supplied will be a bit cheezy for marketing reasons.

M$ wants the developers to have more room to work in upgrades for FSX. The ground textures are 1024x1024 where in FS9 they were 256x256

When SLI (and quad) DX10 hits, it will be completely possible to fly in a practially REAL 35mm photo environemnt
 
IP Logged
 
Reply #9 - Aug 15th, 2006 at 12:59pm

x_jasper   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 224
*****
 
If the demo had all the stuff you want to see, it'd probably run into gigabytes.

To be fair, the demo does show the potential on offer. It just remains to be seen if the release will have the usual embedded dirty tricks.

Also if they learned anything from FS9 and CFS3 they will know the average consumer these days is smarter than he/she used to be, and for example will expect--even demand  certain levels of quality control in this one.

MS if you are reading: "Put wing incidence back in, don't lock the tailwheels round the wrong way, model altitude correctly, and for heavens sake understand an ENGINE RPM GAUGE is for ENGINE RPM! not prop speed, not prop pitch, not prop pitch control pressure----nothing else, just engine RPM. In this way the gauge will register as it should do, and not as a gauge for some ficticious 'constant speed engine'. Angry
I'll be happy if you can manage these things.
 

P4 2.5. massive huge 10 foot display.
IP Logged
 
Reply #10 - Aug 15th, 2006 at 1:39pm

Joe_D   Offline
Colonel
"Takeoffs are optional,
landings are mandatory!"
NY state

Gender: male
Posts: 839
*****
 
Yes, the demo definately does show the potential of FSX and I'm looking foreward to it.

However, it seems that with each release, problems, things that would be basically easy to fix, always seem to find its way into final.

Let's hope this does not happen with FSX. Smiley

 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
IP Logged
 
Reply #11 - Aug 15th, 2006 at 2:28pm

Kaworu   Offline
Colonel
Powell, Ohio

Gender: male
Posts: 812
*****
 
i'm happy just with the improvments in the demo, the missions look fun. i like the idea of a "theme song". nice gimic. any one flown low to the water. it has AMAZING animations

quite simply, i predicted that fsx demo would have major problems on my pc (just like fs9:-[ ), it did , but i was amazed that fsx has better textures, fetures (animated cars/boats), ect, but at no loss of fram rates. i was very surprised.

my only complaint is that the cocpit windows were gray from inside the cocpit. any explanations. i expect it's something i can fix on my pc.

Angry School starts in a week Angry sorry i've got to bellyache!)
 

AMD Phenom II X4 965 BE 3.6ghz, 4gb RAM, Palit GTX 460 1 gb, OCZ 750W, Windows 7 64bit
...
IP Logged
 
Reply #12 - Aug 15th, 2006 at 3:11pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Quote:
my only complaint is that the cocpit windows were gray from inside the cocpit. any explanations. i expect it's something i can fix on my pc.


It has been confirmed by some of us that the issue of not being able to see through the windows in the DVC is normally hardware related. For example, I [and a few others] don't have the problem with the non-see-through windows so therefore it is not a demo glitch. However, I do tend to have this problem when testing out certain FS9-based addons in the demo.

What the surprised me the most from this demo is that fact that the demo is more stable than FS9. Of course, the loading time is rediculous [about 5-10 minutes] but the sim remains remarkably stable and frame-rate friendly at certain settings.

For example: I had the display settings set to the following:

1. Autogen and scenery complexity set to "very sparse"

2. Mesh complexity set to 70.

3. AI Traffic turned off [all of them].

4. Terrain resolusion and all other settings related to main scenery textures set to "maximum". That includes the water.

5. Effects detail set to minimum.

At these settings, the frame rates were astounding. In FS9, my computer still struggles even when absolutely "all" settings have been minimized. This is not the case for FSX.

The effects detail setting seems to effect certain aspects of the water's reflections [the higher the setting, the lower the frames] while the autogen and other scenery objects seem to be the main culprits when it comes frame rate loss.

I guess the long loading time was inevitable due to the amount of details that the FS community has demanded just as how higher hardware requirements have become. In FS9, the only reason we had loading times is when we filled up our hard drives with hundreds of addons that reached the GBs.
 
IP Logged
 
Reply #13 - Aug 15th, 2006 at 6:54pm

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
Quote:
One point.....

The  resolution of the ground textures do not seem to be any higher than in FS-9.

Perhaps the texture resolution was purposly kept low to limit the demo size?


I'm not even bothered about how perfect the demo, or even the full version, size of the textures are...

The main thing is that if you look close at the settings bars, you can see that FSX will support mesh of 1m (!!!!!) and ground textures of 7cm!!!!

These are real key things!!! I don't care what microsoft will give us, because I know that in the future it can display a LOT more!!!!  Grin Grin Grin
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #14 - Aug 15th, 2006 at 9:47pm
Nick N   Ex Member

 
Quote:
Of course, the loading time is rediculous [about 5-10 minutes] but the sim remains remarkably stable and frame-rate friendly at certain settings.
.



GEzus

30 second load time here... if that long


Your settings are way too high and I suspect your hard drive is fragmented to death if it take that long to load


check my FS9.cfg thread out

It should provide a REASONABLE and realistic base for settings

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=115...



 
IP Logged
 
Reply #15 - Aug 16th, 2006 at 1:34am
PisTon   Ex Member

 
Quote:
One point.....

The  resolution of the ground textures do not seem to be any higher than in FS-9.

Perhaps the texture resolution was purposly kept low to limit the demo size?

Maxed out the textures can be accurate to 27cm, if the textures support it. What's fs9s, 10m?
 
IP Logged
 
Reply #16 - Aug 16th, 2006 at 1:35am
PisTon   Ex Member

 
Oh, and my loading time is the same as Fs9 Wink, the startup time for the game is about 1/4 as long.
 
IP Logged
 
Reply #17 - Aug 16th, 2006 at 5:03am
Flt.Lt.Andrew   Ex Member

 
Nick N, take a chill pill!



A.
 
IP Logged
 
Reply #18 - Aug 16th, 2006 at 10:20am

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
I tried Nicks advice, but it only extended the loading time by an additional 3 minutes. Grin

I don't have SLI nor a dual core processor so that could be it.
 
IP Logged
 
Reply #19 - Aug 16th, 2006 at 11:33am
Nick N   Ex Member

 
Quote:
I tried Nicks advice, but it only extended the loading time by an additional 3 minutes. Grin

I don't have SLI nor a dual core processor so that could be it.



I ran those settings on a 939 x800 board.. there is something wrong with your system somewhere because a 5-10 minute load is outrageous.

 
IP Logged
 
Reply #20 - Aug 16th, 2006 at 11:34am
Nick N   Ex Member

 
Quote:
Nick N, take a chill pill!



A.


Why?


What Iam I unchilled about?

Im not ranting about FSX being bad or anything
 
IP Logged
 
Pages: 1 
Send Topic Print