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Landed on Moving Carrier! (Read 2452 times)
Aug 14th, 2006 at 5:47am
RollerBall   Ex Member

 
Thanks for the hint NicK!

I swapped the carrier for the 25ft power boat - and the bay was then littered with the blooming things - all moving!

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As you can see from the wake, this one is moving pretty fast - so I landed on it in the Bell!

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As you can see, the sim objects have a cfg file - and it's clear from the carrier that it is intended to move

[fltsim.0]
title=veh_carrier01_high_detail_sm
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0             //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50    
acceleration_constants = 0.5, 0.4               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3               //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 90

[Effects]
wake = fx_wake_xl


YIPPEEE!!


Another RollerBall first!!
 
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Reply #1 - Aug 14th, 2006 at 5:55am

ozzy72   Offline
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Yeeeeeeeha 8)
 

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Reply #2 - Aug 14th, 2006 at 6:19am

Hagar   Offline
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Well done. Now why didn't they do this in FS2002 almost 5 years ago. Roll Eyes
 

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Reply #3 - Aug 14th, 2006 at 6:20am

expat   Offline
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Nice job, all we need now is a Meatball and some wire.

Matt

PS, Rollerball, see you have added aircraft into FSX, I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?
 

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Reply #4 - Aug 14th, 2006 at 6:21am
RollerBall   Ex Member

 
Great innit

Some more shots in the screenie forum

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=screen;action=display;num=...

Gotta be quick though. They go ploughing across the  bay and then turn and stop. They start up again after a delay so best to quickly slew across to one that's going at full steam and land a bit quick,

Obviously it'll all be a bit different in the real thing - blimey, we'll have battle fleets with support ships and gord knows what. So with modified flour bombing I can see scope for some fantastic 'naval combat' addons
 
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Reply #5 - Aug 14th, 2006 at 6:21am
PisTon   Ex Member

 
Awsome!
 
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Reply #6 - Aug 14th, 2006 at 6:22am

Hagar   Offline
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Quote:
I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?

Look in the Microsoft Flight Simulator X Demo\SimObjects\airplanes folder.
 

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Reply #7 - Aug 14th, 2006 at 6:23am

HawkerTempest5   Offline
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How great would a combat sim based on this be? Moving decks and targets, landing on a carrier at night, in a storm with the thing moving after being shot up on a mission. Come on M$, give us some guns!!
 

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Reply #8 - Aug 14th, 2006 at 6:24am

Hagar   Offline
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Quote:
How great would a combat sim based on this be? Moving decks and targets, landing on a carrier at night, in a storm with the thing moving after being shot up on a mission. Come on M$, give us some guns!!

Already been done in CFS2. This looks exactly the same to me.
 

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Reply #9 - Aug 14th, 2006 at 6:26am
RollerBall   Ex Member

 
CFS3 was a dead duck - do I sense CFS4 around the corner?
 
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Reply #10 - Aug 14th, 2006 at 6:28am

expat   Offline
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Quote:
Look in the Microsoft Flight Simulator X Demo\SimObjects\airplanes folder.


Thanks Hagar. I will try that later. I am at work at the moment..........with very little to do.

Matt
 

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Reply #11 - Aug 14th, 2006 at 6:31am
RollerBall   Ex Member

 
Quote:
Nice job, all we need now is a Meatball and some wire.

Matt

PS, Rollerball, see you have added aircraft into FSX, I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?


Thanks Matt - sorry, missed your post first time round but Doug answered it. Did you find the folder OK?
 
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Reply #12 - Aug 14th, 2006 at 6:40am

expat   Offline
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Rollerball, I am at work at he moment. Very little to do, in fact, make that nothing to do. I would sooner be at home trying it out, but bills must be paid.

Matt
 

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Reply #13 - Aug 14th, 2006 at 6:45am

Hagar   Offline
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Before installing 3rd party aircraft take note that you will probably need to paste a copy of envmap.bmp from FS9\texture into FSX\Texture.
 

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Reply #14 - Aug 14th, 2006 at 6:54am

expat   Offline
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Quote:
Before installing 3rd party aircraft take note that you will probably need to paste a copy of envmap.bmp from FS9\texture into FSX\Texture.



It seems like adding bits to FSX is going to be a little different from FS9. To save lots and lots of questions and repeats of said questions, would it be possible to have a "sticky" thread to cover this until we all get up to speed.

Matt
 

PETA ... People Eating Tasty Animals.

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