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Project Hummer (Read 343 times)
Jul 29
th
, 2006 at 11:40pm
Katahu
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Colonel
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Posts: 6920
Click Here
For all you off-roaders out there. 8)
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Reply #1 -
Jul 30
th
, 2006 at 9:34pm
Jakemaster
Ex Member
As long as you make a H1, Ill be happy. I think the H2 and H3 are cheap knock-off Hummer impersonators
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Reply #2 -
Jul 31
st
, 2006 at 12:12am
Katahu
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Posts: 6920
I managed to find the perfect source of information for my project.
www.hummer.com
[so simple it makes me feel stupid after searching endless through the web]
This site is flash based but it provides all the specifications, interior and exterior images, and 3-view diagrams of all three versions of the Hummer. And on top of that, they have 360* views for the interior and exterior of all three as well.
I also found this site that will be perfect for figuring out the components of the all-terrain vehicle.
http://www.sewellhummer.com/index.cfm?action=dealerlink&Link=1670
And there is plenty more images out there. I think I made the right choice of modeling the Hummer. 8)
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Reply #3 -
Jul 31
st
, 2006 at 9:29am
Mr.Mugel
Ex Member
H1 ! ! !
That´d be a ride for me.... bold and direct... just like me sometimes...
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Reply #4 -
Jul 31
st
, 2006 at 1:55pm
Cobra
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haha, I was twatted.....
Bournemouth, England
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Posts: 1978
Sounds cool, im really not trying to criticize but just curious, why do you make cars for FS? I dont know if im alone here, but driving them does wear thin kinda fast(though i've never tried any of yours, i may be missing something...?) Wouldnt it be better to optimise you models (which look great btw
) for a game with a physics engine more suited to them??
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Reply #5 -
Jul 31
st
, 2006 at 6:30pm
BMan1113VR
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Los Angeles, California
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Posts: 9196
Any interest in that challenge I posted in the other thread?
"I have a challenge for your next project. How about try your hand at a motorcycle? The dynamics should be fun to create with lean in and wheelies/stoppies. "
I don't think there have been any motorcycles since that Indian for fs2k2
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Reply #6 -
Jul 31
st
, 2006 at 8:45pm
Katahu
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Quote:
Any interest in that challenge I posted in the other thread?
I have interest in that as well. But I have too many interests and I gotta pick one.
Before I make the jump from cars to motorcycles, I want to make sure that I am prepared for the task. Project Hummer will be the ultimate test for me. If I can make it become the best car addon, then I will know that I am ready for the next challenge [motorcycles].
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Reply #7 -
Aug 1
st
, 2006 at 8:28pm
BMan1113VR
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Los Angeles, California
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Quote:
I have interest in that as well. But I have too many interests and I gotta pick one.
Before I make the jump from cars to motorcycles, I want to make sure that I am prepared for the task. Project Hummer will be the ultimate test for me. If I can make it become the best car addon, then I will know that I am ready for the next challenge [motorcycles].
seems logical. . .
I would think the visual model would be much easier (minus the rider, you said you hand trouble with humans). The real challenge would be the vehicle dynamics
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Reply #8 -
Aug 1
st
, 2006 at 10:11pm
Katahu
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The real challenge would be the vehicle dynamics
That's what scared me the most. Especially when the current sim doesn't normally like two-wheelers that don't fly. But it could be fun. Like you said before, the joystick could be used to maintain balance while the rudder is used to turn the wheel.
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