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How to influence AI's aircrafts ? (Read 281 times)
Jul 21st, 2006 at 4:46am

aerolulu   Offline
2nd Lieutenant
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Hello,

I'm trying to do something but it doesn't look that easy. I've developed a program which works and simulates some aircrafts. However, I don't have any graphic interface then, I would like to send my data to Flight Simulator. Let's say that I'd pilote a plane and that my simulator could  tell FS what to do with the others. I've tried tools loke simple AI, ATIM, or Ttool but I can only make some flight plans, which not really interests me. For example, I would like to simulate an airstrike during the World War Two, that means unconventional flights ! So my question could be : do you know which file uses Flight Simulator to fly the aircrafts of the AI ? I could maybe communicate directly with this file and send it my flight data ? Is it in the traffic030528.bgl which is decompiled by Ttool ? And to conclude, do you know if all the .bgl files can be decompiled  and if it's a lot of work to decompile only one ?
Thank you very much
Remy LUCETTE

 
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Reply #1 - Jul 21st, 2006 at 11:15am

wji   Offline
Colonel

Posts: 1644
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"And to conclude, do you know if all the .bgl files can be decompiled  and if it's a lot of work to decompile only one?"

1.) No
2.) Yes

FS9 (FS2004) will celebrate its third birthday in a couple of days (July 29, 2003); may I suggest waiting another six-weeks until FSX (FS2006) is released; perhaps, your efforts would be better directed to the sim on-the-way-in instead of to the sim on-the-way-out  Smiley

Good Luck with your project.

P.S. I pre-ordered FS9 and received it the same day of its release; I intend to do the same with FSX.
 

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