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Adding default taxiway signs to FS. (Read 702 times)
Jul 2nd, 2006 at 9:27pm
South   Ex Member

 
What is the easiest way to add The default taxiway signs to FS?

I really don't want to use the normal code to do it because i am doing a large airport and that would just take me way way too long.
 
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Reply #1 - Jul 5th, 2006 at 3:39pm
South   Ex Member

 
Like i said... ^ ^ ^ ^
 
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Reply #2 - Jul 5th, 2006 at 6:48pm

Katahu   Offline
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Here's a tip:

If you are dealing with multiple taxiways signs, then it's best to model the signs all at once in a 3D modeling application like Gmax.

Use the map view in FS and take a screenshot of it. Then save the shot as a *.bmp file so that you can use it as a reference in either Gmax or FSDS. You then need the M$ SDKs in order to export the models from Gmax directly into FS9.

However, I "don't" know how to help if you use FSDS.

There is another method to apply taxi signs directly into FS9 without having to use a modeling program, but that method is complicated since you are required to "clearly" understand and know the XML code and its inner workings.
 
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Reply #3 - Jul 5th, 2006 at 11:55pm

CAFedm   Offline
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Here's another suggestion...dunno if you have used SBuilder, if not then do yourself a favour and download it (I use version 2.05).  Not only can you make taxiway signs, but there are many other options available for scenery mods.  I haven't actually tried adding signs using this program, but it can be done, as shown by the screenshot below:

...
 

Brian
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Reply #4 - Jul 6th, 2006 at 12:07am
South   Ex Member

 
ok but how does Sbuilder know where to add the object?? lol
do you type it in? or just click somewhere and voila?

 
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Reply #5 - Jul 6th, 2006 at 12:38am

CAFedm   Offline
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OK...you first create a project (say, your airport) and enter the lat & lon coordinates. Obviously for an airport, this needs to be fairly precise - will take some trial & error or else a slewed flight or two to get everything within range. You would then add each sign using the Objects button (this brings up the menus shown here and in the first screenshot). You may pivot the signs in any direction, change their size, drag & move them, etc., as you see fit. I've added two signs to this project which show up as small yellow boxes. Here's what you would be presented with initially, when starting out:

...
 

Brian
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Reply #6 - Jul 6th, 2006 at 8:44am

ivormills   Offline
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If you don't mind spending a little bit of money on a commercial program that will do everthing you want visually in FS in real time........and save you loads of time.......get EZ-Scenery. Every other way is complicated and hit and miss.....unless your happy with that, and of course it's free Smiley
 
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Reply #7 - Jul 7th, 2006 at 2:34pm
South   Ex Member

 
Yea i have EZ-scenery
But how do i add the default taxiway signs with it??  ???
 
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Reply #8 - Jul 7th, 2006 at 5:07pm
South   Ex Member

 
Also, is there a waqy to add custon runway textures to FS??
Is there a way to add custon object .mdl files in the scenery without the user being able to use them in there own scenery?

I cannot find how to anywhere.  ???
« Last Edit: Jul 8th, 2006 at 2:23pm by N/A »  
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Reply #9 - Jul 12th, 2006 at 3:46pm
South   Ex Member

 
like i said

Quote:
Yea i have EZ-scenery
But how do i add the default taxiway signs with it?? 
Also, is there a way to add custon runway textures to FS??
Is there a way to add custon object .mdl files in the scenery without the user being able to use them in there own scenery?

I cannot find how to anywhere.
 
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Reply #10 - Jul 14th, 2006 at 12:11am
South   Ex Member

 
must i beg?  Cry
 
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Reply #11 - Jul 14th, 2006 at 2:45am

SkyNoz   Offline
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Project Kfir!

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Quote:
Here's a tip:

If you are dealing with multiple taxiways signs, then it's best to model the signs all at once in a 3D modeling application like Gmax.

Use the map view in FS and take a screenshot of it. Then save the shot as a *.bmp file so that you can use it as a reference in either Gmax or FSDS. You then need the M$ SDKs in order to export the models from Gmax directly into FS9.

However, I "don't" know how to help if you use FSDS.

There is another method to apply taxi signs directly into FS9 without having to use a modeling program, but that method is complicated since you are required to "clearly" understand and know the XML code and its inner workings.


This is your answer to building what you want, Kat's right your asking a big request which require much time on your hand to understand. lol

"Also, is there a way to add custon runway textures to FS??
Is there a way to add custon object .mdl files in the scenery."

Your making more things complicated then you have too, You will become  modeler, or designer utilizing ethier gmax or FSDS, these programs allow you do desing whatever you want in 3d form like "taxiway signs". You will have to downlaod plugins from microsoft downloads section, which will allow you to import your model into the sim, with textures animation etc. etc.
Grin

Other option, "creatsign.zip" "avsim.com", this program allows you to add custom "airport taxi signs".

Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #12 - Jul 15th, 2006 at 12:24pm

Fozzer   Offline
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An elderly FS 2004 addict!
Hereford. England. EGBS.

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Quote:
If you don't mind spending a little bit of money on a commercial program that will do everything you want visually in FS in real time........and save you loads of time.......get EZ-Scenery. Every other way is complicated and hit and miss.....unless your happy with that, and of course it's free Smiley



...like Ivor, I use a combination of Abacus' EZ-Scenery, and LAGO's FSE to populate my airfields, in real time, what-you-see-is-what-you-get...!
EZ-Scenery selects all of the default objects, (and more), within the simulator for placement in real-time.... Grin...!
...and LAGO FSE does the same job, with it's own library of excellent objects.... Grin...!
Both programs well worth purchasing if you dont want to design airfields the hard way... Wink...!

Cheers all...!

Paul...Scenery Designer the easy-peasy way...Grin...!

P.S. "Runway 3" will generate simple asphalt/concrete/grass/dirt airstrips with a few clicks of the mouse...and it's free!...Wink...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #13 - Jul 15th, 2006 at 2:16pm
South   Ex Member

 
Yes i have EZ scenery (please read my replies)

can runway 3 do custom textures??

And where can i get runway 3?
 
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Reply #14 - Jul 15th, 2006 at 3:24pm

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
Quote:
Yes, I have EZ-scenery
But how do I add the default taxiway signs with it??  ???


As the default Taxiway signs are in the default list of FS 2004 objects then they will appear in the "E-Z Scenery" library of objects....Wink...!

Just select them and use the "E-Z Scenery" windows and commands to place them in the required positions as you would any other E-Z Scenery object.... Wink...!

"Runway 3" is available here at Sim V... Wink...!

Paul... 8)...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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