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another video (Read 1598 times)
Jun 29
th
, 2006 at 12:27am
Airshow_lover
Offline
Colonel
I'm back........!
LaVergne, TN
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Posts: 1740
http://download.bbgames.jp/4gamer/movie2/e3_2006/e3_2006_FlightSimX_heli.zip
worth the download only if you are on a broadband connection....and its still a 14 minute download....
C/SMSgt - Civil Air Patrol
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Reply #1 -
Jun 29
th
, 2006 at 1:03am
Katahu
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Well, I'll bet $100 that M$ is going to fix that glitch with the smoke effects and it looks like they disabled the crash detection for this particular demonstration.
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Reply #2 -
Jun 29
th
, 2006 at 4:46am
Sterk
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Colonel
Posts: 316
Oh,no...
Is that video with Helicopter on oil rig rescue mission?
If yes...Airshow lover go and continue sleeping-have been posted 25 times...
If no-Im sorry
&&&&
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Reply #3 -
Jun 29
th
, 2006 at 9:43am
Ecko
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Denmark
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Posts: 4012
That was depressing...
Helo dynamics still suck, they still spin out of control when flown backwards..
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Reply #4 -
Jun 29
th
, 2006 at 1:32pm
Katahu
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Colonel
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Posts: 6920
Quote:
That was depressing...
Helo dynamics still suck, they still spin out of control when flown backwards..
Has it ever crossed your mind that the helo sucked because the pilot sucked or maybe they didn't know how to fly a helo with an X360 controller?
Again, don't jump to conclusions.
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Reply #5 -
Jun 29
th
, 2006 at 1:36pm
Craig.
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Birmingham
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also you do know helo's can only fly backwards quite slowly. Go too fast and yes they do spin.
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Reply #6 -
Jun 29
th
, 2006 at 1:37pm
Airshow_lover
Offline
Colonel
I'm back........!
LaVergne, TN
Gender:
Posts: 1740
Quote:
Oh,no...
Is that video with Helicopter on oil rig rescue mission?
If yes...Airshow lover go and continue sleeping-have been posted 25 times...
If no-Im sorry
Well, i had never seen
this
video before, or seen any posts relating to this video, so i assumed it was new.
C/SMSgt - Civil Air Patrol
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Reply #7 -
Jun 29
th
, 2006 at 2:57pm
Katahu
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Colonel
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Posts: 6920
Quote:
Well, i had never seen
this
video before, or seen any posts relating to this video, so i assumed it was new.
I never saw this one either. Especially if the video lasted this long.
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Reply #8 -
Jun 29
th
, 2006 at 3:39pm
Jakemaster
Ex Member
The worst part of current heli dynamics is the tendency to kick back with rudder input. With a real helicopter you can do full 360 turns using the tail rotor, but in FS you do 360 one way then get kicked back the other way. I can sorta handle the helicopters in FS, but my abilities are limited by the flight dynamics
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Reply #9 -
Jun 29
th
, 2006 at 4:01pm
flyboy 28
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Colonel
Jacksonville, FL
Posts: 13323
My friends dad used to fly helos for the New Jersey State Police, and he can handle the helos in FS like nobodys buisness.. it was amazing really.
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Reply #10 -
Jun 29
th
, 2006 at 4:05pm
Ecko
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Denmark
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Posts: 4012
Quote:
My friends dad used to fly helos for the New Jersey State Police, and he can handle the helos in FS like nobodys buisness.. it was amazing really.
My uncle flew choppers for the RDAF for over a decade, he can't fly FS helos for his life.
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Reply #11 -
Jun 29
th
, 2006 at 4:05pm
Jakemaster
Ex Member
Just watched the video, the heli dynamics seem better, but the guy flying did a horrible job. He went too fast and tried to slow downt oo quickly, and when he tried to fly backward he pulled back too hard
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Reply #12 -
Jul 2
nd
, 2006 at 5:48pm
Ashton Lawson
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FS Water Configurator
Programmer
Phuket, Thailand
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In FS9, I can handle choppers at high speeds, but at one stage or another, I'll spin out.
There is always the turbulence issue with the soundbarrier. The helicopter blades must always be below MACH1. The outer part of the blades move faster than the inner parts of the blade, but when you fly backward, or forwards to fast, at some stage, the blades will go close to MACH1, and thats when the out-of-control part starts.
I don't think this is the reason why helis should be handled slowly whilst flying backwards, but so what!
Just remembering my physics.
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #13 -
Jul 2
nd
, 2006 at 6:43pm
Katahu
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Colonel
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To be more understanding, when a heli is moving any direction, the blades that are moving "towards" the direction of movement gain more lift than the blades moving "away" from the direction of movement.
So if I flew a heli forward and that heli's rotors are rotating clockwise, the heli will have the tendency to bank towards the right and I have to constantly apply left pressure on the stick in order to compensate. The higher the speed, the bigger the tendency.
This is called a "blade-stall" effect.
I once played an old game called "Apache Havoc" from Razorworks. In this game, the blade-stall effect kicks most of the time as I try to hurry up to reach a waypoint.
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Reply #14 -
Jul 2
nd
, 2006 at 7:36pm
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
Blade-stall.
I better remember that. Thanks!
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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