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over 100000 feet (Read 0 times)
Jun 27th, 2006 at 9:20pm

n_richardson05   Offline
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is there a mod for fs 2004 that alows you to go above 100000 feet
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #1 - Jun 28th, 2006 at 12:09am

Travis   Offline
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No.

The FS9 world is not a sphere.  It is a cylinder.  Any higher than that and things get distorted.

FSX looks to be a sphere, though, so get ready for a little higher on the limit . . .
 

...
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Reply #2 - Jun 30th, 2006 at 1:02am

n_richardson05   Offline
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thats already been confermed just look at some of the vids and why wasnt is a sphere in the first place ???
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #3 - Jun 30th, 2006 at 10:41am

flyboy 28   Offline
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Quote:
thats already been confermed just look at some of the vids and why wasnt is a sphere in the first place ???


Because I'd imagine it's extremely hard to model a sphere to fly in. Actually, the planet isn't a perfect sphere either. It's some sort of oval.
 
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Reply #4 - Jul 1st, 2006 at 10:55am

n_richardson05   Offline
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some where pretending
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i did not say perfect sphere i know it isnt it has mountains and stuf Grin. Is it really that complicated i wouldent imagine, adleast make it so i can fly to the poles or edleast fly to the artic circle and have a AIRPORT THAT DOSENT MOVE! good god. that wasnt a big bug or anything
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #5 - Jul 1st, 2006 at 2:04pm

Travis   Offline
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The reason the earth is a cylinder in FS:

Take a square piece of paper and a tennisball.  Now wrap the piece of paper around the tennisball without wrinkling it or having to clip any bits off.  Impossible, right?  Now take that same piece of paper and wrap it around a Coke can.  Works perfectly.

The reason the poles move all funny:

Take the same tennisball.  Spin it like the Earth on its axis.  Notice how the parts near the "poles" move slower than the actual speed of the "equator".  Now try to get that same speed (daylight hours) of spin on the Coke can at both ends, and still have the "equator" on the can move normally.  The reason the poles move all funny.

Modelling the sphere isn't hard.  Texturing it so things don't look strange on there is.

As a consequence, they have to cut off the barrier at around 100,000 so that you won't notice the actual shape of the world, thus killing the illusion completely.

Trying to get the poles to have the proper amount of time per day, as well as get the exact rotation right, gets a little tricky when trying to map a sphere onto a cylinder.  That's why you get a strange rotation near the poles.  If you're patient and have good eyesight, you can see this occuring in South America, near the tip as well.  Your aircraft is moving over a sphere in the sim's point of view, but its actually moving over a tube in the computer's point of view.  This causes that conflict.

This is something the FSers of the world have been asking for going back to FS98 or earlier.  It just wasn't feasible for them to kick that to the back burner anymore.  Lots of folks have been wanting to fly the space shuttle, as well as other "space faring" vehicles.
 

...
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Reply #6 - Jul 26th, 2006 at 1:56pm
Nick N   Ex Member

 
Quote:
The reason the earth is a cylinder in FS:

Take a square piece of paper and a tennisball.  Now wrap the piece of paper around the tennisball without wrinkling it or having to clip any bits off.  Impossible, right?  Now take that same piece of paper and wrap it around a Coke can.  Works perfectly.

The reason the poles move all funny:

Take the same tennisball.  Spin it like the Earth on its axis.  Notice how the parts near the "poles" move slower than the actual speed of the "equator".  Now try to get that same speed (daylight hours) of spin on the Coke can at both ends, and still have the "equator" on the can move normally.  The reason the poles move all funny.

Modelling the sphere isn't hard.  Texturing it so things don't look strange on there is.

As a consequence, they have to cut off the barrier at around 100,000 so that you won't notice the actual shape of the world, thus killing the illusion completely.

Trying to get the poles to have the proper amount of time per day, as well as get the exact rotation right, gets a little tricky when trying to map a sphere onto a cylinder.  That's why you get a strange rotation near the poles.  If you're patient and have good eyesight, you can see this occuring in South America, near the tip as well.  Your aircraft is moving over a sphere in the sim's point of view, but its actually moving over a tube in the computer's point of view.  This causes that conflict.

This is something the FSers of the world have been asking for going back to FS98 or earlier.  It just wasn't feasible for them to kick that to the back burner anymore.  Lots of folks have been wanting to fly the space shuttle, as well as other "space faring" vehicles.



I will all be fixed in FSX

http://download.microsoft.com/download/6/d/2/6d227673-e330-4205-bef8-176ade54f6f...


http://www.fsinsider.com/articles/Global_Terrain_Technology.htm


 
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Reply #7 - Jul 29th, 2006 at 10:32pm

gijake   Offline
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Quote:
This is something the FSers of the world have been asking for going back to FS98 or earlier.  It just wasn't feasible for them to kick that to the back burner anymore.  Lots of folks have been wanting to fly the space shuttle, as well as other "space faring" vehicles.

there is always orbiter
 
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