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how to get rid off blurries? (Read 4213 times)
Reply #15 - Jun 26th, 2006 at 10:04pm
Nick N   Ex Member

 
Quote:
Everyone keeps saying that the X700 sucks and I wont get  anything out of it, but I guess Im doing something different cause I have a good sim that with framse unlocked in clear weather hits 50 or higher FPS, and if I lock at 33 I hit it no problem except in large amounts of clouds with multiple layers



I never said your card sucks.. I used a 9800 pro for several years as was quite satisfied with the results for what the card could do. You can also try the suggestions in this thread and see if they help but a totally smooth and sharp looking sim in cities such as Seattle or NYC with cloud cover requires better hardware that what you are running.


EDIT: Unlimited frame rate is only used to calibrate the sim or check for problems... running unlimited frames takes away from details and distance scenery. If you like it and it works for you.. run it.

 
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Reply #16 - Jun 28th, 2006 at 9:39am

FridayChild   Offline
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I can hear that old Etta James tune... "Aaaat laaaaaast....."  Cheesy
Seriously, here comes finally my long asked-for wished-for begged-for list of fs9.cfg tweaks.  Grin
Most settings match my current ones; some don't and I will try them ASAP.
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #17 - Jun 28th, 2006 at 9:48am
Jakemaster   Ex Member

 
Quote:
I never said your card sucks.. I used a 9800 pro for several years as was quite satisfied with the results for what the card could do. You can also try the suggestions in this thread and see if they help but a totally smooth and sharp looking sim in cities such as Seattle or NYC with cloud cover requires better hardware that what you are running.


EDIT: Unlimited frame rate is only used to calibrate the sim or check for problems... running unlimited frames takes away from details and distance scenery. If you like it and it works for you.. run it.



I dont run unlimited, I just did at one point to see where to set my FPS
 
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Reply #18 - Jun 28th, 2006 at 4:52pm
Nick N   Ex Member

 
Quote:
I can hear that old Etta James tune... "Aaaat laaaaaast....."  Cheesy
Seriously, here comes finally my long asked-for wished-for begged-for list of fs9.cfg tweaks.  Grin
Most settings match my current ones; some don't and I will try them ASAP.



Not sure what your talking about... everything in this thread has been posted at over 20 sites I know of and has been in circulation for just about 2 years.



 
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Reply #19 - Jun 28th, 2006 at 5:08pm

FridayChild   Offline
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But now it bears the NickN Seal of Approval; doesn't it?  Wink
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #20 - Jun 28th, 2006 at 9:48pm
Nick N   Ex Member

 
Quote:
But now it bears the NickN Seal of Approval; doesn't it?  Wink



Not really... It bears a list of things they can try that I have had good results changing but that does not mean it will make anything better.

As I posted earlier... it's a balance of  the entire system including settings, hardware, drivers, textures, updates, etc...

No 2 systems are the same.. even systems with identical hardware will require different tweaks.

 
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Reply #21 - Jun 29th, 2006 at 6:05am

thebrelon   Offline
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ok guys,

here are some news... I had been rather busy the last two days and didn't had enough time to trial anything.
but I decided to desinstall everything, add-ons, and FS9, and I will do a clean reinstall of FS9, its patch, only one set of mesh, the few addons you talked about, planes and that's it.

My previous intallation was a rather "dirty" one, with many addons installed on top of others... this couldn't help to run FS9 smoothly...

so, stay tuned Wink

vince
 

...&&laptop: kenitec D900TV&&Pentium 4 3.4gHz HT&&4Gb corsair DDR II 533MHZ&&2x 60Gb Hard drive&&Nvidia geforce 6800  DDR3 256 Mb
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Reply #22 - Jun 29th, 2006 at 10:35am
Nick N   Ex Member

 
Quote:
ok guys,

here are some news... I had been rather busy the last two days and didn't had enough time to trial anything.
but I decided to desinstall everything, add-ons, and FS9, and I will do a clean reinstall of FS9, its patch, only one set of mesh, the few addons you talked about, planes and that's it.

My previous intallation was a rather "dirty" one, with many addons installed on top of others... this couldn't help to run FS9 smoothly...

so, stay tuned Wink

vince



Make sure you install the patch per Microsoft's instructions... the installer must go inside the Microsoft games\Flight Simulator 9  folder and then run from there. If you do not put it inside the FS9 folder before running, it will corrupt your dll files in the update process.

Do not import a FS9.cfg file... start with a 100% fresh one. Boot the sim and make all the settings, close the sim and then make the FS9.cfg edits.

 
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Reply #23 - Jun 29th, 2006 at 10:38am

thebrelon   Offline
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life is too short, have
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france

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Quote:
Make sure you install the patch per Microsoft's instructions... the installer must go inside the Microsoft games\Flight Simulator 9  folder and then run from there. If you do not put it inside the FS9 folder before running, it will corrupt your dll files in the update process.



oups...
Roll Eyes
didn't read the instructions...

Cry

same player shoot again...

tks
vince
 

...&&laptop: kenitec D900TV&&Pentium 4 3.4gHz HT&&4Gb corsair DDR II 533MHZ&&2x 60Gb Hard drive&&Nvidia geforce 6800  DDR3 256 Mb
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Reply #24 - Jun 29th, 2006 at 10:54am

Fly2e   Offline
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Agreed with Nick!
Also, you may want to make sure your scenery cfg folder is all nice and neat  Wink

By that I mean
1 with 1
2 with 2
3 with 3
etc....


Aye, frame rates and the many stories around it.
The object here is not to see how high it can go, but what works the best with your system.
In reality, you might think that you can run a high number, and you are getting high frame rates, but is everything loading correctly? Is everything clear? Are your tiles loading in a smooth manner because your frame rate is working in conjunction with loading those tiles?
Maybe not because your frame rate is set too high!

Heard the saying, "less is more"?

As long as you are above the 24fps, your eye will not pick any difference up.

Changing your frame rate by 1 or 2 numbers, can change the load times and performance of your sim. The trick is finding your "target frame rate".
FS-GS takes you through a process of finding out exactly what your average frame rate is. From there it is a fine tweak to see exactly where you should be on your fps.

When I hear of people saying, "I get 40, 100, 250 fps, I laugh because right there with that statement, they have no understanding of what this setting is for and how it is integrated into the performance and smoothness of how your sim operates.

Slow down a bit and let the world around you soak in, you don't need to go through life at 250 fps!  Wink

Interesting read!
http://www.steve-lacey.com/blogarchives/2005/11/the_blurries.shtml

Dave
 

Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.

...

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Reply #25 - Jun 29th, 2006 at 10:59am
Nick N   Ex Member

 
Quote:
oups...
Roll Eyes
didn't read the instructions...

Cry

same player shoot again...

tks
vince


LOL

That right there can cause blurries... the patch, amoung other fixes, repairs a memory hole in autogen which eats up resources.

 
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Reply #26 - Jun 29th, 2006 at 12:01pm
Nick N   Ex Member

 
Quote:
I dont run unlimited, I just did at one point to see where to set my FPS



The x700 is very close to the 9800pro... I would suggest somewhere between 24-28fps but it really depends on the rest of the system.

 
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Reply #27 - Jun 29th, 2006 at 2:26pm

FridayChild   Offline
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What lowest/highest value would you recommend as the target frame rate on a 6600GT?
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #28 - Jun 29th, 2006 at 3:33pm
Nick N   Ex Member

 
Quote:
What lowest/highest value would you recommend as the target frame rate on a 6600GT?



I could not tell you that... try starting 24 and bump it up one or two frames after testing for a while.

There is no set "high" or "low" for any card... there are some systems out there using 28 with 9800pro's and the same card runs better @ 22-24 in another system. You have now come to the point wher the FS-GS service is required to calibrate the frames based on the system as it is set up.


Trial and error is the only other way to set frames... and from my year of screwing with it, I found I was off by 4 frames even when I thought I had it perfect.


EDIT:


Here is where you guys need to understand system balance and the frame lock…

CPU type/CPU speed + Motherboard type + motherboard BIOS settings + Memory amount + memory settings + hard drive type/Hard drive speed + storage system controller + system drivers (all) + video card type + video card setup + O/S setup + FS9 setup + FS9.cfg + FS9 add-on’s + FS9 calibration = FRAME LOCK

Now lets suppose before FS9 calibration you managed to get everything in the above list set PERFECT (With the exception of the hardware and most of the O/S... I didn't and I am an electrical engineer) You still need to calibrate the sim for frames. On top of that, identical electronics can display different performance properties, especially when you put in the mix a O/S that renders a different performance curve on identical hardware!

It must all be in balance and then calibrated for FS9.

Also, You change 1 setting or 1 item above and then:

CHANGE + FS9 Calibration = FRAME LOCK

That’s the bottom line.

Although there are some suggestions that can be made, there is no set value or “range” for frame lock, even on identical hardware systems. Period




« Last Edit: Jun 29th, 2006 at 9:23pm by N/A »  
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Reply #29 - Jun 29th, 2006 at 11:24pm
Nick N   Ex Member

 
I'm going to take it a step further here too...


You should not fly the sim with the frame counter enabled because the counter itself takes the equivalent of 3fps of system resources, meaning, you can’t look at the frame counter and say everything is A-OK.

However, when the frame counter is running, 22-24fps can look just as smooth as 34fps during any given point in a flight. Before FS-GS I was running my frame lock @ 28fps and if the sim dropped to 22, I notice it. After FS-GS I was frame locked @ 30fps. Back then I was running an x800xt and after FS-GS I did not notice a lag in smooth frames unless it dropped under 18-20. Dropping down to 14-15 is when I really started to notice. Between 20-30fps I saw no difference in how smooth the sim ran.

It is also important to note that prior to FS-GS I was not able to run massive cloud cover in a large city scenery without stutters @ 22fps. After FS-GS, 22fps and heavy cloud cover was no different than 30fps in any scenery.

That same video card in my dual xeon tower was calibrated and frame locked @ 38fps and gave the same visual results. There is no set number or "range" of numbers for the frame lock. Every system is different.

When a system is in proper balance and calibrated with FS9, the loads being applied do not have as much negative effect on frame transitions. When a system is out of balance a load which drops the frames down by 5-8+ is very easily seen.
 
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